Removed remaining dynamic cast type checking in *GLCanvas (for drawing shape contours)

This commit is contained in:
Tats
2013-12-16 01:37:54 -05:00
parent 3f99dbdebf
commit 9962c56ba7
4 changed files with 76 additions and 87 deletions

View File

@@ -138,6 +138,40 @@ void TextureMapper::draw()
glDisable(GL_TEXTURE_2D);
}
void TextureMapper::drawInput()
{
}
void TextureMapper::drawControls()
{
drawShapeContour(*outputShape, 3, QColor(0, 0, 255));
}
void TextureMapper::drawInputControls()
{
drawShapeContour(*inputShape, 3, QColor(0, 0, 255));
}
void TextureMapper::drawShapeContour(const Shape& shape, int lineWidth, const QColor& color)
{
QColor rgbColor = color.toRgb();
glColor4f(rgbColor.redF(), rgbColor.greenF(), rgbColor.blueF(), 1.0f);
glLineWidth(lineWidth);
glBegin (GL_LINE_STRIP);
for (int i = 0; i < shape.nVertices()+1; i++)
{
glVertex2f(
shape.getVertex(i % shape.nVertices()).x,
shape.getVertex(i % shape.nVertices()).y
);
}
glEnd();
}
void TextureMapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape)
{
for (int i=0; i<shape->nVertices(); i++)
@@ -191,7 +225,6 @@ void TriangleTextureMapper::_doDraw()
}
}
glEnd();
}
MeshTextureMapper::MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
@@ -227,6 +260,26 @@ void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
TextureMapper::setValue(property, value);
}
void MeshTextureMapper::drawControls()
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::vector<Quad> outputQuads = outputMesh->getQuads();
for (std::vector<Quad>::const_iterator it = outputQuads.begin(); it != outputQuads.end(); ++it)
{
drawShapeContour(*it, 1, QColor(0, 0, 255));
}
}
void MeshTextureMapper::drawInputControls()
{
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
std::vector<Quad> inputQuads = inputMesh->getQuads();
for (std::vector<Quad>::const_iterator it = inputQuads.begin(); it != inputQuads.end(); ++it)
{
drawShapeContour(*it, 1, QColor(0, 0, 255));
}
}
void MeshTextureMapper::_doDraw()
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);