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start to implement Facade.cpp
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/*
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* Common.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Facade.h"
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Facade::Facade(MappingManager *manager) :
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_manager(manager)
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{
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}
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bool Facade::clearProject()
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{
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}
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bool Facade::createImagePaint(const char *paint_id, const char *uri)
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{
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}
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bool Facade::updateImagePaintUri(const char *paint_id, const char *uri)
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{
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}
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bool Facade::createMeshTextureMapping(const char *mapping_id, const char *paint_id,
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int n_rows, int n_cols,
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const QList<QPointF> &src, const QList<QPointF> &dst)
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{
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}
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bool Facade::createTriangleTextureMapping(const char *mapping_id, const char *paint_id,
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const QList<QPointF> &src, const QList<QPointF> &dst)
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{
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}
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