Added detailed comments (documentation) in MapperGlCanvas.

This commit is contained in:
Tats
2014-10-23 14:02:49 +00:00
parent 3496bd1315
commit d075bdedad
+47 -2
View File
@@ -32,28 +32,48 @@
class MainWindow;
/**
* Qt GUI widget that draws a mapper, which is a shape with some paint.
* Mother class for OpenGL canvases that allow the display and controls of shapes and vertices.
* Provides common functionality to both main sublasses: SourceGLCanvas and DestinationGLCanvas.
*/
class MapperGLCanvas: public QGLWidget
{
Q_OBJECT
public:
/// Constructor.
MapperGLCanvas(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget* shareWidget = 0);
virtual ~MapperGLCanvas() {}
/// Returns shape associated with mapping id.
virtual Shape* getShapeFromMappingId(uid mappingId) = 0;
void switchImage(int imageId);
// QSize sizeHint() const;
// QSize minimumSizeHint() const;
/// Returns current shape.
Shape* getCurrentShape();
/**
* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
* close enough. The distance per coordinate is currently set in dist_stick
* variable.
*/
// TODO: Perhaps the sticky-sensitivity should be configurable through GUI
void glueVertex(Shape *, QPointF *);
/// Returns pointer to main window.
MainWindow* getMainWindow() const { return _mainWindow; }
/// Returns true iff we should display the controls.
bool displayControls() const { return _displayControls; }
/// Returns true iff we want vertices to stick to each other.
bool stickyVertices() const { return _stickyVertices; }
/// Returns true iff one of the vertices is currently active.
bool hasActiveVertex() const { return _activeVertex != NO_VERTEX; }
/// Returns the currently active (ie. selected) vertex, or NO_VERTEX if none is currently active.
int getActiveVertexIndex() const { return _activeVertex; }
protected:
@@ -68,12 +88,27 @@ protected:
void paintEvent(QPaintEvent* event);
protected:
/**
* Draws the shapes and controls over the canvas. This method calls:
* <code>
* enterDraw(painter);
* doDraw(painter);
* exitDraw(painter);
* </code>
*/
void draw(QPainter* painter);
/// Performs initalizations before drawing.
void enterDraw(QPainter* painter);
/// Performs the drawing (implemented by subclasses).
virtual void doDraw(QPainter* painter) = 0;
/// Performs last drawing actions before exiting draw(QPainter*).
void exitDraw(QPainter* painter);
private:
// Pointer to main window.
MainWindow* _mainWindow;
// Last point pressed.
@@ -81,10 +116,20 @@ private:
// Mouse currently pressed inside a vertex.
bool _mousePressedOnVertex;
// Index of currently active vertex.
int _activeVertex;
// True iff current shape is grabbed.
bool _shapeGrabbed;
// True iff current shape is grabbed (first step).
bool _shapeFirstGrab;
// True iff we are displaying the controls.
bool _displayControls;
// True iff we want vertices to stick to each other.
bool _stickyVertices;
signals: