mirror of
https://github.com/mapmapteam/mapmap.git
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Moved classes pertaining to ShapeGraphicsItem and ShapeControlPainter in separate files outside of MappingGui.{h,cpp}.
This commit is contained in:
@@ -0,0 +1,506 @@
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/*
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* Shape.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ShapeGraphicsItem.h"
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#include "MainWindow.h"
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ShapeGraphicsItem::ShapeGraphicsItem(Mapping::ptr mapping, bool output)
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: _mapping(mapping), _output(output)
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{
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_shape = output ? getMapping()->getShape() : getMapping()->getInputShape();
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}
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MapperGLCanvas* ShapeGraphicsItem::getCanvas() const
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{
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MainWindow* win = MainWindow::instance();
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return isOutput() ? win->getDestinationCanvas() : win->getSourceCanvas();
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}
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bool ShapeGraphicsItem::isMappingCurrent() const {
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return MainWindow::instance()->getCurrentMappingId() == getMapping()->getId();
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}
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void ShapeGraphicsItem::paint(QPainter *painter,
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const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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Q_UNUSED(widget);
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// Sync depth of figure with that of mapping (for layered output).
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if (isOutput())
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setZValue(getMapping()->getDepth());
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// Paint if visible.
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if (isMappingVisible())
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{
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// Paint whatever needs to be painted.
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_prePaint(painter, option);
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_doPaint(painter, option);
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_postPaint(painter, option);
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}
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}
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QPen ShapeGraphicsItem::getRescaledShapeStroke(bool innerStroke)
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{
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return QPen(QBrush(MM::CONTROL_COLOR), (innerStroke ? MM::SHAPE_INNER_STROKE_WIDTH : MM::SHAPE_STROKE_WIDTH) / getCanvas()->getZoomFactor());
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}
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//void VertexGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
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//{
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// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
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// if (!shapeParent->isMappingVisible())
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// {
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// // Prevent mouse grabbing.
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// event->ignore();
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// }
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// else
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// {
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// if (shapeParent->isOutput())
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// {
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// QGraphicsItem::mousePressEvent(event);
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// if (event->button() == Qt::LeftButton)
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// {
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// MainWindow::instance()->setCurrentMapping(shapeParent->getMapping()->getId());
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// }
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// }
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// else
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// {
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// if (shapeParent->isMappingCurrent())
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// QGraphicsItem::mousePressEvent(event);
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// else
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// event->ignore(); // prevent mousegrabbing on non-current mapping
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// }
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// }
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//}
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//
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//void VertexGraphicsItem::paint(QPainter *painter,
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// const QStyleOptionGraphicsItem *option,
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// QWidget* widget)
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//{
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// Q_UNUSED(widget);
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//// if (MainWindow::instance()->displayControls())
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//// {
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//// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
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//// if (shapeParent->isMappingVisible() &&
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//// shapeParent->isMappingCurrent())
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//// {
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//// qreal zoomFactor = 1.0 / shapeParent->getCanvas()->getZoomFactor();
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//// resetMatrix();
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//// scale(zoomFactor, zoomFactor);
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//// Util::drawControlsVertex(painter, QPointF(0,0), (option->state & QStyle::State_Selected), MM::VERTEX_SELECT_RADIUS);
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//// }
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//// }
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//}
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void ColorGraphicsItem::_prePaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option)
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{
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Color* color = static_cast<Color*>(getMapping()->getPaint().data());
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Q_ASSERT(color);
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painter->setPen(Qt::NoPen);
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// Set brush.
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QColor col = color->getColor();
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col.setAlphaF(getMapping()->getOpacity());
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painter->setBrush(col);
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}
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PolygonColorGraphicsItem::PolygonColorGraphicsItem(Mapping::ptr mapping, bool output)
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: ColorGraphicsItem(mapping, output) {
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_controlPainter.reset(new PolygonControlPainter(this));
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}
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QPainterPath PolygonColorGraphicsItem::shape() const
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{
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QPainterPath path;
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Polygon* poly = static_cast<Polygon*>(_shape.data());
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Q_ASSERT(poly);
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path.addPolygon(poly->toPolygon());
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return mapFromScene(path);
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}
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void PolygonColorGraphicsItem::_doPaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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Polygon* poly = static_cast<Polygon*>(_shape.data());
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Q_ASSERT(poly);
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painter->drawPolygon(mapFromScene(poly->toPolygon()));
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}
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EllipseColorGraphicsItem::EllipseColorGraphicsItem(Mapping::ptr mapping, bool output)
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: ColorGraphicsItem(mapping, output) {
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_controlPainter.reset(new EllipseControlPainter(this));
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}
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QPainterPath EllipseColorGraphicsItem::shape() const
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{
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// Create path for ellipse.
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QPainterPath path;
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Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
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Q_ASSERT(ellipse);
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QTransform transform;
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transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
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transform.rotate(ellipse->getRotation());
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path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
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return mapFromScene(transform.map(path));
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}
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void EllipseColorGraphicsItem::_doPaint(QPainter* painter,
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const QStyleOptionGraphicsItem* option)
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{
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Q_UNUSED(option);
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// Just draw the path.
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painter->drawPath(shape());
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}
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TextureGraphicsItem::TextureGraphicsItem(Mapping::ptr mapping, bool output)
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: ShapeGraphicsItem(mapping, output)
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{
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_textureMapping = qSharedPointerCast<TextureMapping>(mapping);
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Q_CHECK_PTR(_textureMapping);
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_texture = qSharedPointerCast<Texture>(_textureMapping.toStrongRef()->getPaint());
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Q_CHECK_PTR(_texture);
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_inputShape = qSharedPointerCast<MShape>(_textureMapping.toStrongRef()->getInputShape());
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Q_CHECK_PTR(_inputShape);
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}
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void TextureGraphicsItem::_doPaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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// Perform the actual mapping (done by subclasses).
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if (isOutput())
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_doDrawOutput(painter);
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else
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_doDrawInput(painter);
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}
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void TextureGraphicsItem::_doDrawInput(QPainter* painter)
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{
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Q_UNUSED(painter);
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if (isMappingCurrent())
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{
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// FIXME: Does this draw the quad counterclockwise?
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glBegin (GL_QUADS);
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{
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QRectF rect = mapFromScene(_texture.toStrongRef()->getRect()).boundingRect();
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Util::correctGlTexCoord(0, 0);
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glVertex3f (rect.x(), rect.y(), 0);
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Util::correctGlTexCoord(1, 0);
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glVertex3f (rect.x() + rect.width(), rect.y(), 0);
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Util::correctGlTexCoord(1, 1);
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glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
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Util::correctGlTexCoord(0, 1);
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glVertex3f (rect.x(), rect.y()+rect.height(), 0);
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}
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glEnd ();
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}
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}
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void TextureGraphicsItem::_prePaint(QPainter* painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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painter->beginNativePainting();
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QSharedPointer<Texture> texture = _texture.toStrongRef();
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// Only works for similar shapes.
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// TODO:remettre
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//Q_ASSERT( _inputShape->nVertices() == outputShape->nVertices());
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// Project source texture and sent it to destination.
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texture->update();
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// Allow alpha blending.
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Get texture.
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glEnable (GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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// Copy bits to texture iff necessary.
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texture->lockMutex();
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if (texture->bitsHaveChanged())
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
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GL_UNSIGNED_BYTE, texture->getBits());
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}
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texture->unlockMutex();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Set texture color (apply opacity).
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glColor4f(1.0f, 1.0f, 1.0f,
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isOutput() ? getMapping()->getOpacity() : getMapping()->getPaint()->getOpacity());
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}
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void TextureGraphicsItem::_postPaint(QPainter* painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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glDisable(GL_TEXTURE_2D);
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painter->endNativePainting();
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}
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QPainterPath PolygonTextureGraphicsItem::shape() const
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{
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QPainterPath path;
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Polygon* poly = static_cast<Polygon*>(_shape.data());
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Q_ASSERT(poly);
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path.addPolygon(poly->toPolygon());
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return mapFromScene(path);
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}
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QRectF PolygonTextureGraphicsItem::boundingRect() const {
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return shape().boundingRect();
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}
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void TriangleTextureGraphicsItem::_doDrawOutput(QPainter* painter)
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{
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Q_UNUSED(painter);
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if (isOutput())
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{
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MShape::ptr inputShape = _inputShape.toStrongRef();
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glBegin(GL_TRIANGLES);
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{
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for (int i=0; i<inputShape->nVertices(); i++)
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{
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Util::setGlTexPoint(*_texture.toStrongRef(), inputShape->getVertex(i), mapFromScene(getShape()->getVertex(i)));
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}
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}
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glEnd();
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}
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}
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PolygonTextureGraphicsItem::PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new PolygonControlPainter(this));
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}
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void MeshTextureGraphicsItem::_doDrawOutput(QPainter* painter)
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{
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Q_UNUSED(painter);
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if (isOutput())
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{
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QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(_shape);
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QSharedPointer<Mesh> inputMesh = qSharedPointerCast<Mesh>(_inputShape);
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QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
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QVector<QVector<Quad> > inputQuads = inputMesh->getQuads2d();
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for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
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{
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for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
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{
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QSizeF size = mapFromScene(outputQuads[x][y].toPolygon()).boundingRect().size();
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float area = size.width() * size.height();
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_drawQuad(*_texture.toStrongRef(), inputQuads[x][y], outputQuads[x][y], area);
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}
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}
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}
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}
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MeshTextureGraphicsItem::MeshTextureGraphicsItem(Mapping::ptr mapping, bool output) : PolygonTextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new MeshControlPainter(this));
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}
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void MeshTextureGraphicsItem::_drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshod, float outputThreshold)
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{
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QPointF oa = mapFromScene(outputQuad.getVertex(0));
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QPointF ob = mapFromScene(outputQuad.getVertex(1));
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QPointF oc = mapFromScene(outputQuad.getVertex(2));
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QPointF od = mapFromScene(outputQuad.getVertex(3));
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QPointF ia = inputQuad.getVertex(0);
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QPointF ib = inputQuad.getVertex(1);
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QPointF ic = inputQuad.getVertex(2);
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QPointF id = inputQuad.getVertex(3);
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// compute the dot products for the polygon
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float outputV1dotV2 = QPointF::dotProduct(oa-ob, oc-ob);
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float outputV3dotV4 = QPointF::dotProduct(oc-od, oa-od);
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float outputV1dotV4 = QPointF::dotProduct(oa-ob, oa-od);
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float outputV2dotV3 = QPointF::dotProduct(oc-ob, oc-od);
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// compute the dot products for the texture
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float inputV1dotV2 = QPointF::dotProduct(ia-ib, ic-ib);
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float inputV3dotV4 = QPointF::dotProduct(ic-id, ia-id);
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float inputV1dotV4 = QPointF::dotProduct(ia-ib, ia-id);
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float inputV2dotV3 = QPointF::dotProduct(ic-ib, ic-id);
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// Stopping criterion.
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if (outputArea < 200 ||
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(fabs(outputV1dotV2 - outputV3dotV4) < outputThreshold &&
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fabs(outputV1dotV4 - outputV2dotV3) < outputThreshold &&
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fabs(inputV1dotV2 - inputV3dotV4) < inputThreshod &&
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fabs(inputV1dotV4 - inputV2dotV3) < inputThreshod))
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{
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glBegin(GL_QUADS);
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for (int i = 0; i < outputQuad.nVertices(); i++)
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{
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Util::setGlTexPoint(texture, inputQuad.getVertex(i), mapFromScene(outputQuad.getVertex(i)));
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}
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glEnd();
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}
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else // subdivide
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{
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QList<Quad> inputSubQuads = _split(inputQuad);
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QList<Quad> outputSubQuads = _split(outputQuad);
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for (int i = 0; i < inputSubQuads.size(); i++)
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{
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_drawQuad(texture, inputSubQuads[i], outputSubQuads[i], outputArea*0.25, inputThreshod, outputThreshold);
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}
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}
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}
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QList<Quad> MeshTextureGraphicsItem::_split(const Quad& quad)
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{
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QList<Quad> quads;
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QPointF a = quad.getVertex(0);
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QPointF b = quad.getVertex(1);
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QPointF c = quad.getVertex(2);
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QPointF d = quad.getVertex(3);
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QPointF ab = (a + b) * 0.5f;
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QPointF bc = (b + c) * 0.5f;
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QPointF cd = (c + d) * 0.5f;
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QPointF ad = (a + d) * 0.5f;
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QPointF abcd = (ab + cd) * 0.5f;
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quads.append(Quad(a, ab, abcd, ad));
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quads.append(Quad(ab, b, bc, abcd));
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quads.append(Quad(abcd, bc, c, cd));
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quads.append(Quad(ad, abcd, cd, d));
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return quads;
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}
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EllipseTextureGraphicsItem::EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new EllipseControlPainter(this));
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}
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QPainterPath EllipseTextureGraphicsItem::shape() const
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{
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// Create path for ellipse.
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QPainterPath path;
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Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
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Q_ASSERT(ellipse);
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QTransform transform;
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transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
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transform.rotate(ellipse->getRotation());
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path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
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return mapFromScene(transform.map(path));
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}
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QRectF EllipseTextureGraphicsItem::boundingRect() const
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{
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return shape().boundingRect();
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}
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void EllipseTextureGraphicsItem::_doDrawOutput(QPainter* painter)
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{
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Q_UNUSED(painter);
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// Get input and output ellipses.
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QSharedPointer<Ellipse> inputEllipse = qSharedPointerCast<Ellipse>(_inputShape);
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QSharedPointer<Ellipse> outputEllipse = qSharedPointerCast<Ellipse>(_shape);
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QSharedPointer<Texture> texture = _texture.toStrongRef();
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// Start / end angle.
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//const float startAngle = 0;
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||||
//const float endAngle = 2*M_PI;
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||||
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||||
//
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||||
//float angle;
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||||
QPointF currentInputPoint;
|
||||
QPointF prevInputPoint(0, 0);
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||||
QPointF currentOutputPoint;
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||||
QPointF prevOutputPoint(0, 0);
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// Input ellipse parameters.
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const QPointF& inputCenter = inputEllipse->getCenter();
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const QPointF& inputControlCenter = inputEllipse->getVertex(4);
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||||
float inputHorizRadius = inputEllipse->getHorizontalRadius();
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||||
float inputVertRadius = inputEllipse->getVerticalRadius();
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float inputRotation = inputEllipse->getRotationRadians();
|
||||
|
||||
// Output ellipse parameters.
|
||||
const QPointF& outputCenter = mapFromScene(outputEllipse->getCenter());
|
||||
const QPointF& outputControlCenter = mapFromScene(outputEllipse->getVertex(4));
|
||||
float outputHorizRadius = outputEllipse->getHorizontalRadius();
|
||||
float outputVertRadius = outputEllipse->getVerticalRadius();
|
||||
float outputRotation = outputEllipse->getRotationRadians();
|
||||
|
||||
// Variation in angle at each step of the loop.
|
||||
const int N_TRIANGLES = 100;
|
||||
const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;
|
||||
|
||||
float circleAngle = 0;
|
||||
for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
|
||||
{
|
||||
// Set next (current) points.
|
||||
_setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
|
||||
_setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);
|
||||
|
||||
// We don't draw the first point.
|
||||
if (i > 0)
|
||||
{
|
||||
// Draw triangle.
|
||||
glBegin(GL_TRIANGLES);
|
||||
Util::setGlTexPoint(*texture, inputControlCenter, outputControlCenter);
|
||||
Util::setGlTexPoint(*texture, prevInputPoint, prevOutputPoint);
|
||||
Util::setGlTexPoint(*texture, currentInputPoint, currentOutputPoint);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// Save point for next iteration.
|
||||
prevInputPoint.setX(currentInputPoint.x());
|
||||
prevInputPoint.setY(currentInputPoint.y());
|
||||
prevOutputPoint.setX(currentOutputPoint.x());
|
||||
prevOutputPoint.setY(currentOutputPoint.y());
|
||||
}
|
||||
}
|
||||
|
||||
void EllipseTextureGraphicsItem::_setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle)
|
||||
{
|
||||
float xCirc = sin(circularAngle) * hRadius;
|
||||
float yCirc = cos(circularAngle) * vRadius;
|
||||
float distance = sqrt( xCirc*xCirc + yCirc*yCirc );
|
||||
float angle = atan2( xCirc, yCirc );
|
||||
rotation = 2*M_PI-rotation; // rotation needs to be inverted (CW <-> CCW)
|
||||
point.setX( sin(angle + rotation) * distance + center.x() );
|
||||
point.setY( cos(angle + rotation) * distance + center.y() );
|
||||
}
|
||||
Reference in New Issue
Block a user