Small fix: was using mapping id instead of layer id in addLayerItem() call

This commit is contained in:
Tats
2013-12-08 11:55:17 -05:00
parent 8caab2875b
commit f5f8b36a1d
+4 -4
View File
@@ -208,9 +208,9 @@ void MainWindow::addQuad()
// Create texture mapping.
Mapping::ptr mapping(new TextureMapping(paint, outputQuad, inputQuad));
mappingManager->addLayer(mapping);
uint layerId = mappingManager->addLayer(mapping);
addLayerItem(mapping->getId());
addLayerItem(layerId);
}
void MainWindow::addTriangle()
@@ -230,9 +230,9 @@ void MainWindow::addTriangle()
// Create texture mapping.
Mapping::ptr mapping(new TextureMapping(paint, inputTriangle, outputTriangle));
mappingManager->addLayer(mapping);
uint layerId = mappingManager->addLayer(mapping);
addLayerItem(mapping->getId());
addLayerItem(layerId);
}
void MainWindow::about()