Tats
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07e1b26436
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Allows individual selection of a vertex to be shown on screen.
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2014-10-23 13:40:01 +00:00 |
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Alexandre Quessy
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2a66de38ff
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add --osc-port option
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2014-10-17 13:57:13 -04:00 |
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Alexandre Quessy
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a0cea41fc5
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Add --reset-settings option
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2014-10-17 13:12:07 -04:00 |
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Tats
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f5d375442a
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Improved the style of the control rendering.
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2014-05-03 00:26:02 -04:00 |
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Tats
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72be4f2599
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Created a setGlTexPoint() to facilitate projection of textures on vertex.
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2014-03-02 17:01:55 -05:00 |
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Tats
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ac555b7b10
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Added basic support for color ellipses
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2014-02-08 23:44:56 -05:00 |
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Tats
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9a9ba71eff
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Integrated color paint / mapping to the main window
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2014-01-22 15:01:28 -05:00 |
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Tats
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6595d9911a
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Replaced Quads by Meshes
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2013-12-10 22:37:45 -05:00 |
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Tats
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b808c982f8
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Implemented support for meshes: allows for adding columns and rows to meshes
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2013-12-10 22:27:06 -05:00 |
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Tats
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ef05550a53
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Fixed to make it work under OSX
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2013-12-06 23:42:45 -05:00 |
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Tats
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0015e237c9
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Added support for triangles
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2013-11-30 23:55:25 -05:00 |
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Tats
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fab560760e
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Added quad creation to shapeList (not working yet)
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2013-11-30 20:39:45 -05:00 |
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Alexandre Quessy
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0e73f157f8
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Document with Doxygen
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2013-11-27 01:33:04 -05:00 |
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Alexandre Quessy
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83404dac47
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Add Util::map_[float|int].
Change Util for a namespace, not a class with static methods.
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2013-11-26 22:13:46 -05:00 |
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Tats
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3964f7b7d1
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Fix: textures were upside down
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2013-11-24 11:02:11 -05:00 |
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