15 Commits

Author SHA1 Message Date
Tats 07e1b26436 Allows individual selection of a vertex to be shown on screen. 2014-10-23 13:40:01 +00:00
Alexandre Quessy 2a66de38ff add --osc-port option 2014-10-17 13:57:13 -04:00
Alexandre Quessy a0cea41fc5 Add --reset-settings option 2014-10-17 13:12:07 -04:00
Tats f5d375442a Improved the style of the control rendering. 2014-05-03 00:26:02 -04:00
Tats 72be4f2599 Created a setGlTexPoint() to facilitate projection of textures on vertex. 2014-03-02 17:01:55 -05:00
Tats ac555b7b10 Added basic support for color ellipses 2014-02-08 23:44:56 -05:00
Tats 9a9ba71eff Integrated color paint / mapping to the main window 2014-01-22 15:01:28 -05:00
Tats 6595d9911a Replaced Quads by Meshes 2013-12-10 22:37:45 -05:00
Tats b808c982f8 Implemented support for meshes: allows for adding columns and rows to meshes 2013-12-10 22:27:06 -05:00
Tats ef05550a53 Fixed to make it work under OSX 2013-12-06 23:42:45 -05:00
Tats 0015e237c9 Added support for triangles 2013-11-30 23:55:25 -05:00
Tats fab560760e Added quad creation to shapeList (not working yet) 2013-11-30 20:39:45 -05:00
Alexandre Quessy 0e73f157f8 Document with Doxygen 2013-11-27 01:33:04 -05:00
Alexandre Quessy 83404dac47 Add Util::map_[float|int].
Change Util for a namespace, not a class with static methods.
2013-11-26 22:13:46 -05:00
Tats 3964f7b7d1 Fix: textures were upside down 2013-11-24 11:02:11 -05:00