Pressing the left-mouse button close enough to a vertex makes that vertex the
current / active one to operate on. If the button is not released, the vertex
can be dragged on the canvas. If on the source canvas, updates on the
destination canvas can be seen dynamically.
The user needs to click within a specific distance around a vertex otherwise
the click will have no effect in vertex selection. Distances of all vertices
from the point clicked are calculated (manhattan distance, but other can be
used) and the vertex with the smallest distance is declared as the new active
one.
An active vertex variable is also added in the Shape class. Both mouse and key
events update the active vertex of a shape (tested only with quad so far). So
the active vertex is no longer a static variable in the key event handler, but
is common state shared by both mouse and key event handlers.