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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/*
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* OutputGLWindow.h
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*
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* (c) 2014 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2014 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUTPUTGLWINDOW_H_
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#define OUTPUTGLWINDOW_H_
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#include <QDialog>
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#include <QtGlobal>
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#include <QTimer>
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#include "OutputGLCanvas.h"
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MM_BEGIN_NAMESPACE
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// TODO: add SLOT for mySetVisible
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// TODO: Maybe improve support for Ubuntu: http://stackoverflow.com/questions/12645880/fullscreen-for-qdialog-from-within-mainwindow-only-working-sometimes
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/**
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* This class acts as the pop-up window containing a copy of the destination canvas (see OutputGLCanvas)
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* and that can be put to fullscreen. Aside from the fullscreen functionality, it adds the possibility of
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* removing the cursor and displaying a cross-hair.
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*/
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class OutputGLWindow : public QDialog
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{
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Q_OBJECT
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public:
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OutputGLWindow(QWidget* parent, const MapperGLCanvas* canvas_);
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//OutputGLWindow(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget * shareWidget = 0);
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public slots:
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void setFullScreen(bool fullScreen);
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void updateScreenCount(int nScreens);
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void setDisplayCrosshair(bool crosshair);
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void setDisplayTestSignal(bool displayTestSignal);
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signals:
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void closed();
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public:
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MapperGLCanvas* getCanvas() const { return canvas; }
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void setPointerHasMoved();
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static int getPreferredScreen();
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private:
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OutputGLCanvas* canvas;
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void _updateToPreferredScreen();
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bool _is_fullscreen;
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};
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MM_END_NAMESPACE
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#endif /* OutputGLWINDOW_H_ */
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