Merge pull request #4816 from JakubValtar/fix-glsl-typo

Fix typo in glsl preprocessor
This commit is contained in:
Ben Fry
2017-01-06 16:10:10 -05:00
committed by GitHub
+2 -2
View File
@@ -1914,7 +1914,7 @@ public abstract class PGL {
Pattern[] search = new Pattern[] {
Pattern.compile(String.format(GLSL_ID_REGEX, "varying|attribute")),
Pattern.compile(String.format(GLSL_ID_REGEX, "texture")),
Pattern.compile(String.format(GLSL_FN_REGEX, "textureRect|texture2D|texture3D|textureCube")),
Pattern.compile(String.format(GLSL_FN_REGEX, "texture2DRect|texture2D|texture3D|textureCube")),
Pattern.compile(String.format(GLSL_ID_REGEX, "gl_FragColor"))
};
String[] replace = new String[] {
@@ -1954,7 +1954,7 @@ public abstract class PGL {
Pattern.compile(String.format(GLSL_ID_REGEX, "varying")),
Pattern.compile(String.format(GLSL_ID_REGEX, "attribute")),
Pattern.compile(String.format(GLSL_ID_REGEX, "texture")),
Pattern.compile(String.format(GLSL_FN_REGEX, "textureRect|texture2D|texture3D|textureCube"))
Pattern.compile(String.format(GLSL_FN_REGEX, "texture2DRect|texture2D|texture3D|textureCube"))
};
String[] replace = new String[] {
"out", "in", "texMap", "texture",