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clarifying the intro docs
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@@ -33,16 +33,18 @@ import java.nio.IntBuffer;
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import java.util.HashMap;
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/**
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* This class encapsulates a GLSL shader program, including a vertex and a
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* fragment shader. It's compatible with the P2D and P3D renderers, but not with
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* the default renderer. Use the <b>loadShader()</b> function to load your
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* shader code. [Note: It's strongly encouraged to use <b>loadShader()</b> to
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* create a <b>PShader</b> object, rather than calling the <b>PShader</b> constructor
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* manually.]
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* This class encapsulates a GLSL shader program, including a vertex
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* and a fragment shader. It is compatible with P2D and P3D, but not
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* with the default renderer.
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*
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* Use the <b>loadShader()</b> function to load your shader code.
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* Note: It's strongly encouraged to use <b>loadShader()</b> to create
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* a <b>PShader</b> object, rather than calling the <b>PShader</b>
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* constructor manually.
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*
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* @webref rendering:shaders
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* @webBrief This class encapsulates a GLSL shader program, including a vertex
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* and a fragment shader
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* @webBrief This class encapsulates a GLSL shader program,
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* including a vertex and a fragment shader
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*/
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public class PShader implements PConstants {
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static protected final int POINT = 0;
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