Fixed showMissingWarning() messages in A3D core

This commit is contained in:
codeanticode
2011-03-08 01:15:42 +00:00
parent 2725439c29
commit 37bc0631ce

View File

@@ -5085,55 +5085,56 @@ public class PGraphics extends PImage implements PConstants {
// New API:
protected String[] getSupportedShapeFormats() {
showMissingWarning("getSupportedShapeFormats");
return null;
}
protected PShape loadShape(String filename, Object params) {
showMissingWarning("loading OBJ files requires A3D");
showMissingWarning("loadShape");
return null;
}
protected PShape createShape(int size, Object params) {
showMissingWarning("creating PShape3D objects requires A3D");
showMissingWarning("createShape");
return null;
}
public void screenBlend(int mode) {
showMissingWarning("screen blending requires A3D");
showMissingWarning("screenBlend");
}
public void textureBlend(int mode) {
showMissingWarning("texture blending requires A3D");
showMissingWarning("textureBlend");
}
public PShape beginRecord() {
showMissingWarning("shape recording requires A3D");
showMissingWarning("beginRecord");
return null;
}
public void endRecord() {
showMissingWarning("shape recording requires A3D");
showMissingWarning("endRecord");
}
public boolean isRecording() {
showMissingWarning("shape recording requires A3D");
showMissingWarning("isRecording");
return false;
}
public void mergeShapes(boolean val) {
showMissingWarning("shape recording requires A3D");
showMissingWarning("mergeShapes");
}
public void shapeName(String name) {
showMissingWarning("shape recording requires A3D");
showMissingWarning("shapeName");
}
@@ -5143,7 +5144,7 @@ public class PGraphics extends PImage implements PConstants {
public void matrixMode(int mode) {
showMissingWarning("setting matrix mode requires A3D");
showMissingWarning("matrixMode");
}
@@ -5158,16 +5159,16 @@ public class PGraphics extends PImage implements PConstants {
public void texture(PImage... images) {
showMissingWarning("multitexturing requires A3D");
showMissingWarning("texture");
}
public void vertex(float x, float y, float... uv) {
showMissingWarning("multitexturing requires A3D");
showMissingWarning("vertex");
}
public void vertex(float x, float y, float z, float... uv) {
showMissingWarning("multitexturing requires A3D");
showMissingWarning("vertex");
}
}