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textMode(OBJECT) to textMode(MODEL)
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@@ -194,7 +194,7 @@ public interface PConstants {
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// text placement modes
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//static final int SCREEN = 4; // var SCREEN exists elsewhere
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static final int OBJECT = 3;
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static final int MODEL = 3;
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// text alignment modes
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@@ -334,7 +334,7 @@ public interface PConstants {
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static final int AR = 24;
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static final int AG = 25;
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static final int AB = 26;
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// Diffuse is shared with fill.
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static final int DR = 3;
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static final int DG = 4;
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@@ -347,14 +347,14 @@ public interface PConstants {
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static final int SPB = 29;
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//GL doesn't use a separate specular alpha, but we do (we're better)
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static final int SPA = 30;
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static final int SHINE = 31;
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//emissive (by default kept black)
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static final int ER = 32;
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static final int EG = 33;
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static final int EB = 34;
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static final int VERTEX_FIELD_COUNT = 35;
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// line & triangle fields (note how these overlap)
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