textMode(OBJECT) to textMode(MODEL)

This commit is contained in:
benfry
2005-04-16 02:24:58 +00:00
parent cf39815ab1
commit 3fa9bf689a

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@@ -194,7 +194,7 @@ public interface PConstants {
// text placement modes
//static final int SCREEN = 4; // var SCREEN exists elsewhere
static final int OBJECT = 3;
static final int MODEL = 3;
// text alignment modes
@@ -334,7 +334,7 @@ public interface PConstants {
static final int AR = 24;
static final int AG = 25;
static final int AB = 26;
// Diffuse is shared with fill.
static final int DR = 3;
static final int DG = 4;
@@ -347,14 +347,14 @@ public interface PConstants {
static final int SPB = 29;
//GL doesn't use a separate specular alpha, but we do (we're better)
static final int SPA = 30;
static final int SHINE = 31;
//emissive (by default kept black)
static final int ER = 32;
static final int EG = 33;
static final int EB = 34;
static final int VERTEX_FIELD_COUNT = 35;
// line & triangle fields (note how these overlap)