Updated todo list

This commit is contained in:
codeanticode
2012-08-21 22:11:53 +00:00
parent 9ff4fa8a4d
commit 91513360e2
+30 -16
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@@ -1,28 +1,39 @@
0208 opengl
X Make methods in PGL used by opengl protected, then remove gl from the public GL methods
X Make methods in PGL used by opengl protected, then remove gl from the public
X GL methods
X Texture wrapping option in PGraphics: textureWrap(mode)
X Unwrap GLException to avoid confusion when common, non-GL errors occur.
0208 video
X Cleanup video API:
http://forum.processing.org/topic/gsoc-2012-processing-video#25080000001473557
http://code.google.com/p/processing/issues/detail?id=1170
X Have Capture.list() return all supported resolutions, and use the string as the argument
for the capture object
X http://forum.processing.org/topic/gsoc-2012-processing-video#25080000001473557
X http://code.google.com/p/processing/issues/detail?id=1170
X Have Capture.list() return all supported resolutions, and use the string
X as the argument for the capture object
0208 android
X Issues on low-end phones: http://code.google.com/p/processing/issues/detail?id=1145
X Issues on low-end phones:
X http://code.google.com/p/processing/issues/detail?id=1145
0208 todo pre-beta:
_ Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint, remove DISABLE_PERSPECTIVE_CORRECTED_LINES
_ Rename shader constants (FLAT, LIT, TEXTURED, etc), resetShader() w/out args?
_ Back-buffer support in shaders: http://code.google.com/p/processing/issues/detail?id=1169
_ Rotation problem on Android: http://code.google.com/p/processing/issues/detail?id=1146
_ Fix alpha issue:
_ http://code.google.com/p/processing/issues/detail?id=1156
_ Capture launches X11 on ML:
_ http://code.google.com/p/processing/issues/detail?id=1191
_ Wrong resolutions reported by list:
_ http://code.google.com/p/processing/issues/detail?id=1192
_ Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint for bot points and lines, remove
_ DISABLE_PERSPECTIVE_CORRECTED_LINES
_ Rename shader constants (FLAT, LIT, TEXTURED, etc), resetShader() w/out args
_ Back-buffer support in shaders:
_ http://code.google.com/p/processing/issues/detail?id=1169
_ Rotation problem on Android:
_ http://code.google.com/p/processing/issues/detail?id=1146
processing-core todo (post-beta):
_ Cleaner Implementation of PImage.loadPixels()
_ some glitches with SVG shapes in P2D (load world.svg and disable style to trigger)
_ some glitches with SVG shapes in P2D (load world.svg and disable style to see)
_ simple bevel algorithm for retained mode tessellation
_ if stroke weight is less than 1, the tessellator currently doesn't
_ apply the path stroking algorithm, but a retained shape can be zoomed
@@ -31,9 +42,12 @@ _ setting smooth(n) in a non-interactive sketch has no effect.
_ Fix text rendering at non-integer coordinates.
_ This might be useful: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
_ Implement manual mipmap generation to take care of missing extension
_ Beveling algorithm needs to add last bevel triangle between last and first vertex in closed loops.
_ Lines, points and fill geometry should be handled separately in raw output in P2D.
_ Use GL_LINES and GL_POINTS when stroke weight is below the hardware limit and stroke cap/bevel is RECT.
_ Beveling algorithm needs to add last bevel triangle between last and first
_ vertex in closed loops.
_ Lines, points and fill geometry should be handled separately in raw output in
_ P2D.
_ Use GL_LINES and GL_POINTS when stroke weight is below the hardware limit and
_ stroke cap/bevel is RECT.
_ Properly handle very large stroke paths in P3D (create new index cache, etc).
processing-video todo (post-beta)
@@ -45,5 +59,5 @@ processing-android todo (post-beta):
_ noLoop/redraw not working
_ Mipmaps are disabled, need manual generation
_ make OpenGL examples work on emulator
_ support for compressed textures: http://developer.android.com/guide/topics/graphics/opengl.html#textures
_ support for compressed textures:
_ http://developer.android.com/guide/topics/graphics/opengl.html#textures