removed andres todo list

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codeanticode
2012-12-07 19:46:49 +00:00
parent 6c472fae2d
commit b7e34bbf6e

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0208 opengl
X Make methods in PGL used by opengl protected, then remove gl from the public
X GL methods
X Texture wrapping option in PGraphics: textureWrap(mode)
X Unwrap GLException to avoid confusion when common, non-GL errors occur.
X Fix alpha issue:
X http://code.google.com/p/processing/issues/detail?id=1156
X Rework shader API: shader(PShader, TRIANGLES/LINES/POINTS), etc.
X Fixed color update issues in PShapeOpenGL.
X Implement mask(PImage) using a shader.
X Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint for both points and lines,
X remove DISABLE_PERSPECTIVE_CORRECTED_LINES
X Add some more shader examples (monjori, etc)
0208 video
X Cleanup video API:
X http://forum.processing.org/topic/gsoc-2012-processing-video#25080000001473557
X http://code.google.com/p/processing/issues/detail?id=1170
X Have Capture.list() return all supported resolutions, and use the string
X as the argument for the capture object
X Capture launches X11 on ML:
X http://code.google.com/p/processing/issues/detail?id=1191
X Wrong resolutions reported by list:
X http://code.google.com/p/processing/issues/detail?id=1192
0208 android
X Issues on low-end phones:
X http://code.google.com/p/processing/issues/detail?id=1145
X Rotation problem on Android:
X http://code.google.com/p/processing/issues/detail?id=1146
processing-core
_ Back-buffer support in shaders:
_ http://code.google.com/p/processing/issues/detail?id=1169
_ Allow for nested drawing of PGraphic objects:
_ https://forum.processing.org/topic/already-called-begindraw-for-another-pgraphicsopengl-object-14-9-2012
_ Decide on the names of the uniform and attribute variables in the shaders
_ Revise/correct/update warning and error messages.
_ Cleaner Implementation of PImage.loadPixels()
- Rewrite PShapeOpenGL as a cache object of PShape.
- Implement textMode(SHAPE) for 3D: http://code.google.com/p/processing/issues/detail?id=738
_ some glitches with SVG shapes in P2D (load world.svg and disable style to see)
_ simple bevel algorithm for retained mode tessellation
_ if stroke weight is less than 1, the tessellator currently doesn't
_ apply the path stroking algorithm, but a retained shape can be zoomed
_ in to see the details of the strokes
_ setting smooth(n) in a non-interactive sketch has no effect.
_ Fix text rendering at non-integer coordinates.
_ This might be useful: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
_ Implement manual mipmap generation to take care of missing extension
_ Beveling algorithm needs to add last bevel triangle between last and first
_ vertex in closed loops.
_ Lines, points and fill geometry should be handled separately in raw output in
_ P2D.
_ Properly handle very large stroke paths in P3D (create new index cache, etc).
_ Re-implement (maybe) point rendering to use quads for round points (3D): use
_ fragment shader to calculate pixels inside circle using the radius stored
_ in point attributes. Need to properly take care of aliasing at the border.
_ Also, consider instancing:
_ http://nukecode.blogspot.com/2011/07/geometry-instancig-for-iphone-wip.html
_ http://code.google.com/p/opengl-es-geometry-instancing/
processing-video
_ New gstreamer binaries from GStreamer SDK:
_ http://docs.gstreamer.com/display/GstSDK/Installing+the+SDK
_ http://cgit.freedesktop.org/gstreamer-sdk/cerbero/tree/
processing-android
_ noLoop/redraw not working
_ Mipmaps are disabled, need manual generation
_ make OpenGL examples work on emulator
_ support for compressed textures:
_ http://developer.android.com/guide/topics/graphics/opengl.html#textures