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added note about instancing
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@@ -50,8 +50,11 @@ _ Lines, points and fill geometry should be handled separately in raw output in
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_ P2D.
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_ Properly handle very large stroke paths in P3D (create new index cache, etc).
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_ Re-implement (maybe) point rendering to use quads for round points (3D): use
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_ fragment shader to calculate pixels inside circle using the radius stored
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_ in point attributes. Need to properly take care of aliasing at the border.
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_ fragment shader to calculate pixels inside circle using the radius stored
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_ in point attributes. Need to properly take care of aliasing at the border.
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_ Also, consider instancing:
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_ http://nukecode.blogspot.com/2011/07/geometry-instancig-for-iphone-wip.html
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_ http://code.google.com/p/opengl-es-geometry-instancing/
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processing-video
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_ New gstreamer binaries from GStreamer SDK:
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