added note about instancing

This commit is contained in:
codeanticode
2012-09-06 14:24:57 +00:00
parent f2f1d9a7a6
commit bead3f7b1e
+5 -2
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@@ -50,8 +50,11 @@ _ Lines, points and fill geometry should be handled separately in raw output in
_ P2D.
_ Properly handle very large stroke paths in P3D (create new index cache, etc).
_ Re-implement (maybe) point rendering to use quads for round points (3D): use
_ fragment shader to calculate pixels inside circle using the radius stored
_ in point attributes. Need to properly take care of aliasing at the border.
_ fragment shader to calculate pixels inside circle using the radius stored
_ in point attributes. Need to properly take care of aliasing at the border.
_ Also, consider instancing:
_ http://nukecode.blogspot.com/2011/07/geometry-instancig-for-iphone-wip.html
_ http://code.google.com/p/opengl-es-geometry-instancing/
processing-video
_ New gstreamer binaries from GStreamer SDK: