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starting rev 0133
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@@ -44,8 +44,8 @@ import processing.core.*;
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* files and images, etc) that comes from that.
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*/
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public class Base {
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static final int VERSION = 132;
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static final String VERSION_NAME = "0132 Beta";
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static final int VERSION = 133;
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static final String VERSION_NAME = "0133 Beta";
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// set to true after the first time it's built.
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// so that the errors while building don't show up again.
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@@ -1,3 +1,29 @@
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0132 core
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X an image marked RGB but with 0s for the alpha won't draw in JAVA2D
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X images with 0x00 in their high bits being drawn transparent
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X also if transparency set but RGB is setting, still honors transparency
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X http://dev.processing.org/bugs/show_bug.cgi?id=351
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X improve memory requirements for drawing images with JAVA2D
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X now using significantly less memory
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tint/textures
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X tint() and noTint() switching problem in P2D
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X this should be a quick fix
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X http://dev.processing.org/bugs/show_bug.cgi?id=222
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X related to the fill bugs: when fill is identical, no fill applied
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X actually tint() should take over for fill as per-vertex color
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X when textured images are being used
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X http://dev.processing.org/bugs/show_bug.cgi?id=169
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X tint() should set texture color, fill() is ignored with textures
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X add to the reference
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X fix tint() for PGraphics3 (what could be wrong?)
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X tint() honoring alpha but not colored tint
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X maybe not setting fill color when drawing textures
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X guessing it's an implementation issue in sami's renderer
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X check with the a_Displaying example and tint(255, 0, 0, 100);
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X http://dev.processing.org/bugs/show_bug.cgi?id=90
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0131 core
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X hint(DISABLE_DEPTH_TEST) not behaving consistently
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X http://dev.processing.org/bugs/show_bug.cgi?id=483
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+1
-27
@@ -1,31 +1,5 @@
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0132 core
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X an image marked RGB but with 0s for the alpha won't draw in JAVA2D
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X images with 0x00 in their high bits being drawn transparent
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X also if transparency set but RGB is setting, still honors transparency
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X http://dev.processing.org/bugs/show_bug.cgi?id=351
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X improve memory requirements for drawing images with JAVA2D
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X now using significantly less memory
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tint/textures
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X tint() and noTint() switching problem in P2D
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X this should be a quick fix
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X http://dev.processing.org/bugs/show_bug.cgi?id=222
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X related to the fill bugs: when fill is identical, no fill applied
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X actually tint() should take over for fill as per-vertex color
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X when textured images are being used
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X http://dev.processing.org/bugs/show_bug.cgi?id=169
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X tint() should set texture color, fill() is ignored with textures
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X add to the reference
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X fix tint() for PGraphics3 (what could be wrong?)
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X tint() honoring alpha but not colored tint
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X maybe not setting fill color when drawing textures
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X guessing it's an implementation issue in sami's renderer
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X check with the a_Displaying example and tint(255, 0, 0, 100);
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X http://dev.processing.org/bugs/show_bug.cgi?id=90
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0133 core
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X add focus requests so that better chance of keys etc working
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_ add focus requests so that better chance of keys etc working
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X http://dev.processing.org/bugs/show_bug.cgi?id=645
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+ Add focus requests to PApplet.init() in the hope of improving
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focused state of applets when they open.
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@@ -1,3 +1,10 @@
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0132 pde
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X sketch marked as untitled if opened into an untitled window from toolbar
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X when renaming an untitled sketch, need to save
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X otherwise it just renames, but leaves it in the temp folder
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o maybe disable rename when read-only or untitled?
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0131 pde
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o make loadFont() work properly with regular fonts?
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X no, because some renderers really need to create, not load it
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