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Change light example names
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@@ -1,29 +0,0 @@
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/**
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* Lights 1.
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*
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* Uses the default lights to show a simple box. The lights() function
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* is used to turn on the default lighting.
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*/
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float spin = 0.0;
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void setup()
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{
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size(640, 360, P3D);
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noStroke();
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}
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void draw()
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{
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background(51);
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lights();
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spin += 0.01;
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pushMatrix();
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translate(width/2, height/2, 0);
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rotateX(PI/9);
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rotateY(PI/5 + spin);
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box(150);
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popMatrix();
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}
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@@ -1,36 +0,0 @@
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/**
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* Lights 2
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* by Simon Greenwold.
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*
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* Display a box with three different kinds of lights.
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*/
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void setup()
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{
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size(640, 360, P3D);
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noStroke();
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}
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void draw()
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{
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background(0);
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translate(width / 2, height / 2);
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// Orange point light on the right
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pointLight(150, 100, 0, // Color
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200, -150, 0); // Position
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// Blue directional light from the left
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directionalLight(0, 102, 255, // Color
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1, 0, 0); // The x-, y-, z-axis direction
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// Yellow spotlight from the front
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spotLight(255, 255, 109, // Color
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0, 40, 200, // Position
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0, -0.5, -0.5, // Direction
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PI / 2, 2); // Angle, concentration
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rotateY(map(mouseX, 0, width, 0, PI));
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rotateX(map(mouseY, 0, height, 0, PI));
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box(150);
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}
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