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add stub for STROKE_PURE hint in android
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@@ -424,7 +424,12 @@ public interface PConstants {
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static final int DISABLE_TEXTURE_MIPMAPS = 11;
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static final int ENABLE_TEXTURE_MIPMAPS = -11;
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static final int HINT_COUNT = 12;
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static final int ENABLE_STROKE_PURE = 12;
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static final int DISABLE_STROKE_PURE = -12;
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static final int HINT_COUNT = 13;
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// error messages
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static final String ERROR_BACKGROUND_IMAGE_SIZE =
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+9
-5
@@ -18,7 +18,15 @@ A in opengl mode, use its tesselator
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A because the vertex calls can just come right back to regular vertex calls
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A this way we can also implement breakShape() for opengl
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A http://code.google.com/p/processing/issues/detail?id=122
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A modelX/Y/Z broken when aiming a camera
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A http://code.google.com/p/processing/issues/detail?id=148
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A OpenGL renderer does not work on Mac OS X + JDK 7
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A upstream fix in JOGL bindings
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A http://code.google.com/p/processing/issues/detail?id=1070
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A Problems w/ opengl example sketches
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A http://code.google.com/p/processing/issues/detail?id=902
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A updatePixels wth OpenGL requires a lot of memory, need better texture update
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A http://code.google.com/p/processing/issues/detail?id=77
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_ double check that new key and mouse events are being addressed correctly
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@@ -498,8 +506,6 @@ _ set() requires updatePixels() with OpenGL
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_ http://code.google.com/p/processing/issues/detail?id=89
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_ first few frames of OpenGL sketches on Windows run slowly
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_ http://code.google.com/p/processing/issues/detail?id=107
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_ updatePixels wth OpenGL requires a lot of memory, need better texture update
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_ http://code.google.com/p/processing/issues/detail?id=77
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_ implement textMode(SHAPE) with OPENGL
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_ http://code.google.com/p/processing/issues/detail?id=738
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_ Signature issue on contributed libraries affects unrelated opengl sketches
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@@ -513,8 +519,6 @@ _ OpenGL noSmooth() problems
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_ http://code.google.com/p/processing/issues/detail?id=328
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_ inconsistent anti-aliasing with OpenGL
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_ http://code.google.com/p/processing/issues/detail?id=217
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_ modelX/Y/Z broken when aiming a camera
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_ http://code.google.com/p/processing/issues/detail?id=148
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_ OS X slow with FSEM enabled
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_ http://code.google.com/p/processing/issues/detail?id=737
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_ chopping out triangles in OpenGL (though it's only 2D drawing)
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