add stub for STROKE_PURE hint in android

This commit is contained in:
benfry
2012-09-07 15:25:32 +00:00
parent 63dccabba3
commit dc47fd5fe0
2 changed files with 15 additions and 6 deletions
@@ -424,7 +424,12 @@ public interface PConstants {
static final int DISABLE_TEXTURE_MIPMAPS = 11;
static final int ENABLE_TEXTURE_MIPMAPS = -11;
static final int HINT_COUNT = 12;
static final int ENABLE_STROKE_PURE = 12;
static final int DISABLE_STROKE_PURE = -12;
static final int HINT_COUNT = 13;
// error messages
static final String ERROR_BACKGROUND_IMAGE_SIZE =
+9 -5
View File
@@ -18,7 +18,15 @@ A in opengl mode, use its tesselator
A because the vertex calls can just come right back to regular vertex calls
A this way we can also implement breakShape() for opengl
A http://code.google.com/p/processing/issues/detail?id=122
A modelX/Y/Z broken when aiming a camera
A http://code.google.com/p/processing/issues/detail?id=148
A OpenGL renderer does not work on Mac OS X + JDK 7
A upstream fix in JOGL bindings
A http://code.google.com/p/processing/issues/detail?id=1070
A Problems w/ opengl example sketches
A http://code.google.com/p/processing/issues/detail?id=902
A updatePixels wth OpenGL requires a lot of memory, need better texture update
A http://code.google.com/p/processing/issues/detail?id=77
_ double check that new key and mouse events are being addressed correctly
@@ -498,8 +506,6 @@ _ set() requires updatePixels() with OpenGL
_ http://code.google.com/p/processing/issues/detail?id=89
_ first few frames of OpenGL sketches on Windows run slowly
_ http://code.google.com/p/processing/issues/detail?id=107
_ updatePixels wth OpenGL requires a lot of memory, need better texture update
_ http://code.google.com/p/processing/issues/detail?id=77
_ implement textMode(SHAPE) with OPENGL
_ http://code.google.com/p/processing/issues/detail?id=738
_ Signature issue on contributed libraries affects unrelated opengl sketches
@@ -513,8 +519,6 @@ _ OpenGL noSmooth() problems
_ http://code.google.com/p/processing/issues/detail?id=328
_ inconsistent anti-aliasing with OpenGL
_ http://code.google.com/p/processing/issues/detail?id=217
_ modelX/Y/Z broken when aiming a camera
_ http://code.google.com/p/processing/issues/detail?id=148
_ OS X slow with FSEM enabled
_ http://code.google.com/p/processing/issues/detail?id=737
_ chopping out triangles in OpenGL (though it's only 2D drawing)