codeanticode
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95090ae7e0
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Fixed setting for additive blending in PGL
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2012-01-20 00:00:16 +00:00 |
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codeanticode
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23bed6cfda
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Synchronize Android and Java PGL classes
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2012-01-17 23:48:11 +00:00 |
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codeanticode
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767e559adf
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Added queryTexture() to avoid creating new texture in vertexImpl()
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2012-01-17 22:56:06 +00:00 |
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codeanticode
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8c1c63a772
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Some PGL reorganization
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2012-01-17 20:36:38 +00:00 |
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codeanticode
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0f17efa9fd
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Code cleanup, updated TexturedSphere example, some more fixes
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2012-01-17 18:08:30 +00:00 |
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codeanticode
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23f9596f36
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Updated example
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2012-01-17 17:16:11 +00:00 |
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codeanticode
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5ef9c96e5e
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Several fixes
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2012-01-17 17:15:54 +00:00 |
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codeanticode
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a23acca863
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Added PGL layer
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2012-01-17 03:26:32 +00:00 |
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codeanticode
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f11c16b941
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Fixed texture cache handling in renderFill()
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2012-01-14 19:36:18 +00:00 |
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codeanticode
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0df181a900
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Removed offset-towards-camera in line shader, to avoid artifacts in 2D renderings
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2012-01-14 19:29:55 +00:00 |
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codeanticode
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8c82df1b6b
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Removed geometry matrix
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2012-01-14 16:31:03 +00:00 |
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codeanticode
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b1df242187
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Put back the obj loading code
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2012-01-13 20:32:45 +00:00 |
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codeanticode
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b6574c97ce
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Added new CubicGrid examples comparing immediate vs retained modes
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2012-01-10 23:15:15 +00:00 |
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codeanticode
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34cc299abd
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Removed CubicGrid example
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2012-01-10 23:14:24 +00:00 |
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codeanticode
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384f0c5d9e
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Reimplemented center methods
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2012-01-10 22:35:59 +00:00 |
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codeanticode
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e26f6f4f63
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Update particle examples
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2012-01-10 14:07:08 +00:00 |
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codeanticode
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7bce961766
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Handling calls from group shapes
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2012-01-10 14:06:48 +00:00 |
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codeanticode
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fa44457bf2
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Implemented rest of auto normal calculation methods, except for point and line
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2012-01-10 04:10:03 +00:00 |
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codeanticode
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52f29dc97f
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calcTrianglesNormals() implementation
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2012-01-10 01:49:19 +00:00 |
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codeanticode
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d3e16b34fb
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Added the methods for auto normal mode
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2012-01-10 01:17:08 +00:00 |
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codeanticode
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3a98d95654
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Updated a bunch of opengl examples
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2012-01-10 00:11:57 +00:00 |
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codeanticode
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77734fb54b
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Fixed index error in point tessellation
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2012-01-09 23:35:09 +00:00 |
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codeanticode
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56911e28f7
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Fixed normal sign in directional light
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2012-01-09 21:36:37 +00:00 |
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codeanticode
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9a3663138d
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noFill, noTint and noStroke in PShape don't re-enable fill, tint and stroke.
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2012-01-09 21:24:07 +00:00 |
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codeanticode
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0529f20716
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Added dynamic/static versions of the particle system example, removed original one
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2012-01-09 20:21:21 +00:00 |
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codeanticode
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dcdab48e2a
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Presence of texture and transformation matrix in child shapes is pre-computed before draw()
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2012-01-09 19:58:28 +00:00 |
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codeanticode
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3615be7f72
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Added tint() methods to PShape and PShape3D
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2012-01-09 16:39:22 +00:00 |
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codeanticode
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1ddfa8b5e9
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Expanding vertex cache by doubling previous size
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2012-01-09 13:32:29 +00:00 |
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codeanticode
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a323a7e7ec
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Added center() method, updated ParticleSystem example
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2012-01-09 05:20:28 +00:00 |
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codeanticode
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45160dd538
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noStroke and noFill in PShape3D now work when called after building the shape.
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2012-01-08 22:28:56 +00:00 |
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codeanticode
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ad7fe0c8ef
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Removed unused hashmaps, updateStrokeColor() sets the modified flags
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2012-01-08 01:37:20 +00:00 |
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codeanticode
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1e3559cd1f
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Added cache update for line and point data
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2012-01-07 22:58:42 +00:00 |
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codeanticode
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886e16a28e
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Implemented cache mechanism for efficient update of PShape3D objects.
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2012-01-07 22:33:53 +00:00 |
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codeanticode
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71ca87e6b1
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Added manual control of transform caching via a new hint.
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2012-01-06 22:00:12 +00:00 |
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codeanticode
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49d4603232
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Simplified handling of projection, modelview and camera transformations
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2012-01-05 20:35:12 +00:00 |
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codeanticode
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4eef5a3efc
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Fixed problem with update of fill indices.
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2011-12-23 15:53:22 +00:00 |
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codeanticode
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8e3794de1b
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Some tweaks in loadPixels, get, set
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2011-12-21 04:33:12 +00:00 |
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codeanticode
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a64ab4b725
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implemented disable/enable texture cache hint
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2011-12-21 02:59:39 +00:00 |
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codeanticode
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3257ec3f4e
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removed 2D hack from P3D
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2011-12-21 02:39:28 +00:00 |
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codeanticode
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da9273b9c6
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Adding texture caching in immediate mode
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2011-12-19 14:17:57 +00:00 |
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codeanticode
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19c6476887
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Adding support for VAOs
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2011-12-17 23:34:48 +00:00 |
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codeanticode
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e47e21a26d
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Wrapping the correct range of geometry when rendering in immediate mode.
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2011-12-17 19:59:54 +00:00 |
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codeanticode
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b5e72d0782
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Reverted changes in hints handling
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2011-12-16 06:50:25 +00:00 |
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codeanticode
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4913eb5198
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Added checks to avoid tessellating empty or ill-defined shapes.
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2011-12-16 00:23:13 +00:00 |
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codeanticode
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6959a34bd8
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Disabled use of path lines
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2011-12-15 18:29:14 +00:00 |
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codeanticode
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0c14337e67
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Added particle system example.
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2011-12-14 21:19:44 +00:00 |
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codeanticode
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7a0ef2aaeb
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Added remaining geometric transformation methods to PShape3D.
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2011-12-14 21:19:13 +00:00 |
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codeanticode
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7a0f3c3d25
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Fixed hints handling
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2011-12-14 20:47:52 +00:00 |
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codeanticode
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0ba371e382
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Translation on PShape3D objects
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2011-12-14 20:32:06 +00:00 |
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codeanticode
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05c4bb80cd
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Added accurate_2d hint, flush calls.
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2011-12-14 16:33:00 +00:00 |
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