codeanticode
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3fc2791b1b
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Renamed some constants for color modes
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2010-10-11 09:43:12 +00:00 |
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codeanticode
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b945761669
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Reworked configuration selection method for A3D
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2010-10-11 09:21:11 +00:00 |
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codeanticode
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3fa88799f3
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Fixed some errors in the logic of loadPixels/loadTexture
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2010-10-10 22:58:29 +00:00 |
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codeanticode
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0a5b3acf7b
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Many improvements in the PImage/PTexture API
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2010-10-06 19:14:49 +00:00 |
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benfry
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627b1faaa8
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fix for issue #399, xml regression
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2010-10-05 16:12:53 +00:00 |
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codeanticode
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a7c100e91b
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Fixed many problems with perspective and orthographic projections
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2010-10-04 08:30:56 +00:00 |
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codeanticode
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3f0ee3ccb9
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Added new recorder API to PShape3D/PGraphicsAndroid3D/PApplet
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2010-10-03 16:33:50 +00:00 |
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codeanticode
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7054542dd9
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color depth, depth and stencil bits are now set to the best values supoported by the device
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2010-10-02 22:16:34 +00:00 |
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benfry
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f393a7758d
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lots of bug fixes for 0191
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2010-09-30 21:59:44 +00:00 |
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codeanticode
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efddeb28db
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Fixed small index error in the assignemnt of specular color for directional lights
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2010-09-29 10:13:14 +00:00 |
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codeanticode
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cc9e601066
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enableLights/disableLights renamed to glEnableLights/glDisableLights
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2010-09-27 12:23:35 +00:00 |
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codeanticode
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abe4524a8f
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Ambient light sets diffuse color to zero. This solves issue 294.
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2010-09-27 11:24:50 +00:00 |
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codeanticode
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73a8a43ef7
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Added setColor method in PShape3D to color all the vertices at once
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2010-09-27 08:13:30 +00:00 |
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codeanticode
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13da4bbaa7
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Fixed some issues in the texturing of shapes created with beginShape/endShape
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2010-09-26 14:35:26 +00:00 |
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codeanticode
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05b94676d1
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Taking care of glBlendEquation in 2.1
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2010-09-19 07:34:06 +00:00 |
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codeanticode
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85319837bc
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Implemented a few blending modes more: lightest, darkest and difference
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2010-09-18 09:57:23 +00:00 |
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codeanticode
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e2c4e85a9f
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Fixed some issues in get/set, working fine now
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2010-09-18 02:23:00 +00:00 |
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codeanticode
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06dbeebeef
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Finished with the implementation of get/set methods in PGraphicsAndroid3D. Some minor refactoring
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2010-09-18 00:06:15 +00:00 |
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codeanticode
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8baacdbe3d
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Removed BufferUtils class
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2010-09-16 08:27:56 +00:00 |
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codeanticode
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182bb146b6
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Added new loadImage methods to PApplet to allow enabling mipmaps. Fixed minor color format error in mipmap generation.
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2010-09-15 08:24:15 +00:00 |
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codeanticode
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13099fc7bb
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Implemented fallback mipmap generation when the GL_generate_mipmap extension is not available
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2010-09-15 07:54:00 +00:00 |
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codeanticode
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54b3811894
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Max line and point size are retreived using GL_ALIASED_LINE_WIDTH_RANGE and GL_ALIASED_POINT_SIZE_RANGE
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2010-09-04 06:06:04 +00:00 |
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codeanticode
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fa18d82481
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Texture get/set without FBOs is also working.
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2010-09-02 17:56:50 +00:00 |
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codeanticode
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8d3fdf33ef
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Offscreen rendering without FBOs is working.
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2010-09-02 17:22:27 +00:00 |
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codeanticode
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ab419d0c4b
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Fixed small bug where the client states after line rendering weren't disabled.
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2010-09-02 17:04:19 +00:00 |
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codeanticode
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32f54eb247
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Implemented fallback offscreen rendering mechanism when FBO extension is missing. Not fully debugged yet.
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2010-09-02 16:52:56 +00:00 |
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codeanticode
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a303ed573e
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Some notes and code for FBO fallback mechanism
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2010-08-28 21:53:09 +00:00 |
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codeanticode
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9a36c1b715
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Removed some test code in A3D
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2010-08-28 20:53:15 +00:00 |
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codeanticode
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318c83edaa
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Text in A3D is correctly rendered in 3D. This solves issue 358
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2010-08-28 18:13:30 +00:00 |
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codeanticode
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8c44deba87
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Fixed issue 368
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2010-08-28 14:58:47 +00:00 |
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benfry
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280344c603
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skip null entries with trim(String[])
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2010-08-27 23:56:58 +00:00 |
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codeanticode
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a36a6035b1
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Started to code 3D placement of text
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2010-08-27 07:47:39 +00:00 |
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codeanticode
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56c5dddc31
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PImage.initTexture() renamed to PImage.loadTexture(). And it is called where it needed (getImpl, etc)
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2010-08-27 06:15:58 +00:00 |
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codeanticode
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908de8988e
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Fixed issue 367, and also removed a bunch of unneeded glScalef calls
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2010-08-27 05:22:07 +00:00 |
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benfry
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f0acdcefd8
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cleanups heading into 0190
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2010-08-18 00:43:25 +00:00 |
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codeanticode
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b6a55b2f24
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No clear mode in absence of FBO extension now uses loadTexture() method instead of glCopyTexImage2D call (which doesn't work on Galaxy)
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2010-08-17 14:27:36 +00:00 |
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benfry
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71632a2124
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track down surfaceReady problem with OpenGL
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2010-08-16 00:37:41 +00:00 |
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benfry
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5201306876
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adding orientation command
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2010-08-15 17:21:17 +00:00 |
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benfry
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63ed92b799
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removing debug messages (unless DEBUG enabled)
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2010-08-15 00:56:48 +00:00 |
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benfry
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11f56adb7a
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more cleanup
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2010-08-14 10:40:55 +00:00 |
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benfry
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c5201b3ead
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wrapping up more of the debugging bits so not as many messages are coming through
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2010-08-13 13:19:02 +00:00 |
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benfry
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ddeef8ae1a
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cleaning up and more for the manifest
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2010-08-08 19:24:58 +00:00 |
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benfry
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d9e37ab6b5
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incorporating edits from the desktop version--new xml api
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2010-08-07 20:10:18 +00:00 |
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benfry
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9c91d09d18
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several todo items, and trying to deal with motion array overload
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2010-08-06 13:11:01 +00:00 |
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codeanticode
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382b86177b
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Takes care when FBO extension is present, but related methods crashing (Android 2.1 and older)
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2010-08-02 05:19:47 +00:00 |
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benfry
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e6f515543b
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lots of in-practice tweaks with making android more usable
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2010-07-26 13:30:33 +00:00 |
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benfry
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d6c9f70330
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change skewX/Y to shearX/Y
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2010-07-18 17:28:40 +00:00 |
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benfry
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7b7130b3fb
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deal with textAscent/Descent problems to fix text alignment
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2010-07-17 23:55:03 +00:00 |
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benfry
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81ead716af
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fix quirk with motion event placement, remove unnecessary avd messages
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2010-07-17 20:48:03 +00:00 |
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codeanticode
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92d4fecb4f
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Added DISABLE_DEPTH_MASK/ENABLE_DEPTH_MASK hint
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2010-07-08 05:05:54 +00:00 |
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