Commit Graph

371 Commits

Author SHA1 Message Date
codeanticode
bf72e06e9e noFill doesn't affect texturing in A3D 2011-06-06 09:53:17 +00:00
codeanticode
d290dffea2 Fixed logical error that resulted in fill color affecting textures tint 2011-06-06 09:16:45 +00:00
codeanticode
65622094a4 clear depth buffer before color buffer 2011-06-02 05:41:08 +00:00
codeanticode
1dd288164a Fixed SCREEN text mode in A3D 2011-05-30 13:57:22 +00:00
codeanticode
5c08329aae Removed used of cached gl objects in A3D 2011-05-28 08:29:27 +00:00
codeanticode
8f04bfb452 Fixed issue 624 on android 2011-05-28 05:45:27 +00:00
codeanticode
6f6e79dc51 Ported James Fry OPENGL2 patch to A3D 2011-05-26 11:52:52 +00:00
codeanticode
4b13bad327 Custom renderers in createGraphics 2011-05-26 04:38:05 +00:00
benfry
0d7737be86 fixing how the hex() function works to prevent errors, other tidbits in the todo 2011-05-24 16:05:36 +00:00
codeanticode
d85e344d76 PTexture updates in A3D 2011-05-24 06:39:52 +00:00
codeanticode
b817aa9306 Fixed issue 623 2011-05-17 06:07:54 +00:00
benfry
9f6cac198d add font stuff 2011-05-15 18:14:49 +00:00
benfry
14aa9f7e4a svg fixes, font work, issue 350, issue 130, copying to android 2011-05-15 17:02:53 +00:00
benfry
fe134de18a fix incorrect version of PShapeSVG 2011-05-02 16:04:00 +00:00
benfry
ff37f1177e minor changes, plus svg transformations fix 2011-04-30 22:44:24 +00:00
codeanticode
df4f73f526 Same for A3D 2011-04-25 03:38:45 +00:00
benfry
24125863a1 fix for android source bug breaking loadImage 2011-04-17 17:06:28 +00:00
codeanticode
d0b2cabad3 back porting to A3D 2011-04-15 03:33:23 +00:00
codeanticode
234ad654da Same for A3D 2011-04-14 12:51:48 +00:00
benfry
a04d0823d6 deal with blank screen on returning to sketch (issue #237) 2011-04-10 21:06:50 +00:00
benfry
7550e7aadd fix for missing normal() command (issue #602) 2011-04-10 20:50:08 +00:00
benfry
27a5a83d55 fix a few svg bugs, add methods 2011-04-07 15:23:26 +00:00
benfry
be8c5c6b0d bug fixes, adding notes to the todo list 2011-03-27 16:13:01 +00:00
codeanticode
2498bcc96c Making opengl extensions string public in A3D 2011-03-26 02:52:11 +00:00
codeanticode
57e280a640 Adding point rendering to A3D 2011-03-26 01:37:16 +00:00
codeanticode
5c51d8d925 Updated multitexture API in A3D. GL objects are not set to null after onDrawFrame and onSurfaceChanged 2011-03-25 02:25:07 +00:00
codeanticode
a43b6e3d68 getMatrix() and resetMatrix() use the stack (A3D) 2011-03-23 02:55:08 +00:00
codeanticode
7b99229620 Same fix for android 2011-03-21 07:20:56 +00:00
codeanticode
16f4ad3bed Fixed 579 in A3D 2011-03-19 01:17:31 +00:00
codeanticode
37bc0631ce Fixed showMissingWarning() messages in A3D core 2011-03-08 01:15:42 +00:00
benfry
785b6cd639 deal with clone() memory leak in get() (issue #42) 2011-03-07 22:09:15 +00:00
benfry
972cd8b609 that should be destroy not stop 2011-03-07 00:03:58 +00:00
benfry
e17bc46865 fix NPE problem since registered methods not properly added back 2011-03-06 04:45:33 +00:00
codeanticode
6ca31438b7 Fixed argument order in A3D version of ortho() 2011-02-28 05:11:02 +00:00
codeanticode
dbe5c2a549 buffer counter is always initialized to zero in a3d 2011-02-27 03:41:56 +00:00
codeanticode
b938f8c152 same for a3d 2011-02-23 10:42:18 +00:00
codeanticode
bde792f5b8 updated multitexture API in a3d 2011-02-22 14:34:02 +00:00
codeanticode
e044c83f85 Using fixed instead of float 2011-02-22 00:29:57 +00:00
codeanticode
cfb7566f71 synch with opengl2 2011-02-21 12:24:29 +00:00
codeanticode
346c54251d ported latest changes from opengl2 2011-02-21 10:55:06 +00:00
codeanticode
6cc6be396a Done with OPENGL2->A3D update 2011-02-12 18:38:56 +00:00
codeanticode
c6821fdb98 Fonts working again in A3D 2011-02-12 17:31:12 +00:00
codeanticode
71257e8a5c Added PFontTexture class 2011-02-12 16:05:19 +00:00
codeanticode
b78cf2eb5f Fixed offscreen mode 2011-02-12 15:57:05 +00:00
codeanticode
ab047523a3 Some fixes 2011-02-12 12:48:21 +00:00
codeanticode
24c5a5f4db Backporting more changes (PImage, PTexture, PShape3D) 2011-02-12 11:47:33 +00:00
codeanticode
443c3f9037 Backporting changes from OPENGL2 to A3D 2011-02-12 08:22:38 +00:00
codeanticode
5cc25deeaa Cleaning up variables in A3D 2011-02-10 07:14:37 +00:00
lonnen
1ab917229b millisOffset changed in android to keep it consistent with the core 2011-02-02 00:25:59 +00:00
codeanticode
b26f75d270 Merged-in latest changes in A3D 2011-02-01 06:31:30 +00:00