codeanticode
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49ac887ca5
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Implemented replace, blend, multiply, add and subtract modes for multitexture blending
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2010-11-27 10:10:10 +00:00 |
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codeanticode
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81ece7e4f1
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New OpenGL resource creation/deletion method in A3D. Takes care of issue 456
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2010-11-27 04:17:53 +00:00 |
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codeanticode
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d07eb4e954
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Several changes and fixes in A3D for multitexturing
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2010-11-26 13:58:35 +00:00 |
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benfry
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0f15b0baae
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todo items and subsetting stuff into android as well
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2010-11-24 15:58:22 +00:00 |
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codeanticode
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fb1f0f1219
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Auto normal selection method
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2010-11-24 09:18:49 +00:00 |
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codeanticode
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760e1578b9
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Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes.
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2010-11-24 00:19:07 +00:00 |
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codeanticode
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2c646d3b0b
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Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline)
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2010-11-23 16:47:48 +00:00 |
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codeanticode
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128bc69b45
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A few more texture setting methods added to PShape3D
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2010-11-23 16:08:53 +00:00 |
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codeanticode
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ff18518542
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Implemented PGraphicsAndroid3D.addTextureBuffers().
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2010-11-23 15:25:52 +00:00 |
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codeanticode
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a469f254be
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Multitexturing API reworked a bit.
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2010-11-23 15:04:33 +00:00 |
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codeanticode
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b21cd7fd10
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Finished multitexturing API
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2010-11-21 03:52:04 +00:00 |
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codeanticode
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0a6013cc3b
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Multitexturing implemented in PShape3D
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2010-11-19 12:19:30 +00:00 |
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codeanticode
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7ed95e009e
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Some preliminary changes to implement multitexturing in PShape3D
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2010-11-18 13:29:11 +00:00 |
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codeanticode
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ad276c22aa
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Added maxTextureUnits static variable to PGraphicsAndroid3D
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2010-11-18 02:50:06 +00:00 |
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codeanticode
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8ed10cedb6
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Improved color conversion in PTexture, added YUV420 mode (android specific), finished implementation of blending modes (closes issue 290)
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2010-11-18 01:56:53 +00:00 |
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benfry
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aa0407e6e4
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minor edits
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2010-11-16 18:51:05 +00:00 |
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codeanticode
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bb3cfdf78a
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Normal modes are AUTO/MANUAL now
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2010-11-16 14:48:20 +00:00 |
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codeanticode
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e66a1fbc19
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Added PShape3d.centerAt() method. Automatically called after loading an OBJ file
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2010-11-16 12:43:18 +00:00 |
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codeanticode
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41f5c96c37
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Implemented automatic normal calculation in A3D (this closes issue 345)
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2010-11-16 11:48:31 +00:00 |
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codeanticode
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6c9b1f4fbc
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Fixed issue 428
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2010-11-16 07:45:11 +00:00 |
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codeanticode
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d4285319d0
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Re-enabled manual mipmap generation code to use when generate_mipmap extension is missing. Closed issue 395
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2010-11-13 16:36:58 +00:00 |
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codeanticode
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404cde67fe
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Method PTexture.set() now accepts pixel subregions
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2010-11-13 16:02:11 +00:00 |
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codeanticode
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977363ee57
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Improved texture handling in text rendering (closes issue 394). Methods sketchTransparentSurface and sketchColorDepth were renamed to sketchTransparency and sketchColordepth
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2010-11-13 12:58:41 +00:00 |
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codeanticode
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5783c34cd7
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Added wrapping modes to PTexture, PFont now uses PTexture objects to encapsulate the glyph textures
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2010-11-12 13:54:20 +00:00 |
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lonnen
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513dae11de
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sketch pausing
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2010-11-08 17:23:31 +00:00 |
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benfry
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a7e75e9ce3
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fix for angleBetween issue (issue #435), plus todo items
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2010-11-07 22:14:43 +00:00 |
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benfry
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05ab6b6630
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add another saveStream() method
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2010-11-07 22:12:17 +00:00 |
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codeanticode
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c030371702
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Removed face culling from blend functions
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2010-10-16 03:07:40 +00:00 |
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codeanticode
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474f3c5cac
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Fixed some inconsistencies in the handling of color and lights in A3D
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2010-10-16 01:44:29 +00:00 |
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codeanticode
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f62d8faf97
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offscreenDepthBits and offscreenStencilBits are public
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2010-10-11 10:11:23 +00:00 |
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codeanticode
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3fc2791b1b
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Renamed some constants for color modes
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2010-10-11 09:43:12 +00:00 |
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codeanticode
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b945761669
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Reworked configuration selection method for A3D
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2010-10-11 09:21:11 +00:00 |
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codeanticode
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3fa88799f3
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Fixed some errors in the logic of loadPixels/loadTexture
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2010-10-10 22:58:29 +00:00 |
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codeanticode
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0a5b3acf7b
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Many improvements in the PImage/PTexture API
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2010-10-06 19:14:49 +00:00 |
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benfry
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627b1faaa8
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fix for issue #399, xml regression
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2010-10-05 16:12:53 +00:00 |
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codeanticode
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a7c100e91b
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Fixed many problems with perspective and orthographic projections
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2010-10-04 08:30:56 +00:00 |
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codeanticode
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3f0ee3ccb9
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Added new recorder API to PShape3D/PGraphicsAndroid3D/PApplet
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2010-10-03 16:33:50 +00:00 |
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codeanticode
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7054542dd9
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color depth, depth and stencil bits are now set to the best values supoported by the device
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2010-10-02 22:16:34 +00:00 |
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benfry
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f393a7758d
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lots of bug fixes for 0191
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2010-09-30 21:59:44 +00:00 |
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codeanticode
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efddeb28db
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Fixed small index error in the assignemnt of specular color for directional lights
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2010-09-29 10:13:14 +00:00 |
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codeanticode
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cc9e601066
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enableLights/disableLights renamed to glEnableLights/glDisableLights
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2010-09-27 12:23:35 +00:00 |
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codeanticode
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abe4524a8f
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Ambient light sets diffuse color to zero. This solves issue 294.
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2010-09-27 11:24:50 +00:00 |
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codeanticode
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73a8a43ef7
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Added setColor method in PShape3D to color all the vertices at once
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2010-09-27 08:13:30 +00:00 |
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codeanticode
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13da4bbaa7
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Fixed some issues in the texturing of shapes created with beginShape/endShape
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2010-09-26 14:35:26 +00:00 |
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codeanticode
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05b94676d1
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Taking care of glBlendEquation in 2.1
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2010-09-19 07:34:06 +00:00 |
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codeanticode
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85319837bc
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Implemented a few blending modes more: lightest, darkest and difference
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2010-09-18 09:57:23 +00:00 |
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codeanticode
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e2c4e85a9f
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Fixed some issues in get/set, working fine now
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2010-09-18 02:23:00 +00:00 |
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codeanticode
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06dbeebeef
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Finished with the implementation of get/set methods in PGraphicsAndroid3D. Some minor refactoring
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2010-09-18 00:06:15 +00:00 |
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codeanticode
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8baacdbe3d
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Removed BufferUtils class
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2010-09-16 08:27:56 +00:00 |
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codeanticode
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182bb146b6
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Added new loadImage methods to PApplet to allow enabling mipmaps. Fixed minor color format error in mipmap generation.
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2010-09-15 08:24:15 +00:00 |
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