Commit Graph

416 Commits

Author SHA1 Message Date
benfry
ff150a1d97 todo notes 2010-10-25 16:43:15 +00:00
benfry
6417c0d6ec the todo pile 2010-10-18 19:34:45 +00:00
codeanticode
c030371702 Removed face culling from blend functions 2010-10-16 03:07:40 +00:00
codeanticode
474f3c5cac Fixed some inconsistencies in the handling of color and lights in A3D 2010-10-16 01:44:29 +00:00
lonnen
6f4faf4f5a Patch to fix the build errors introduced by r7372 2010-10-15 20:06:14 +00:00
codeanticode
f62d8faf97 offscreenDepthBits and offscreenStencilBits are public 2010-10-11 10:11:23 +00:00
codeanticode
3fc2791b1b Renamed some constants for color modes 2010-10-11 09:43:12 +00:00
codeanticode
b945761669 Reworked configuration selection method for A3D 2010-10-11 09:21:11 +00:00
codeanticode
3fa88799f3 Fixed some errors in the logic of loadPixels/loadTexture 2010-10-10 22:58:29 +00:00
codeanticode
0a5b3acf7b Many improvements in the PImage/PTexture API 2010-10-06 19:14:49 +00:00
benfry
bda73203a8 what's that you say, i broke the android build too? oh my. 2010-10-05 21:16:34 +00:00
benfry
0ede628578 additional notes 2010-10-05 16:57:23 +00:00
benfry
627b1faaa8 fix for issue #399, xml regression 2010-10-05 16:12:53 +00:00
codeanticode
a7c100e91b Fixed many problems with perspective and orthographic projections 2010-10-04 08:30:56 +00:00
codeanticode
3f0ee3ccb9 Added new recorder API to PShape3D/PGraphicsAndroid3D/PApplet 2010-10-03 16:33:50 +00:00
codeanticode
7054542dd9 color depth, depth and stencil bits are now set to the best values supoported by the device 2010-10-02 22:16:34 +00:00
benfry
d3730fb62c fix android to use target=1.5 so that it runs on Java 5 2010-10-02 20:57:32 +00:00
benfry
1497c8a846 starting rev 0192 2010-10-01 01:44:46 +00:00
benfry
f393a7758d lots of bug fixes for 0191 2010-09-30 21:59:44 +00:00
codeanticode
efddeb28db Fixed small index error in the assignemnt of specular color for directional lights 2010-09-29 10:13:14 +00:00
codeanticode
cc9e601066 enableLights/disableLights renamed to glEnableLights/glDisableLights 2010-09-27 12:23:35 +00:00
codeanticode
abe4524a8f Ambient light sets diffuse color to zero. This solves issue 294. 2010-09-27 11:24:50 +00:00
codeanticode
73a8a43ef7 Added setColor method in PShape3D to color all the vertices at once 2010-09-27 08:13:30 +00:00
codeanticode
13da4bbaa7 Fixed some issues in the texturing of shapes created with beginShape/endShape 2010-09-26 14:35:26 +00:00
codeanticode
05b94676d1 Taking care of glBlendEquation in 2.1 2010-09-19 07:34:06 +00:00
codeanticode
85319837bc Implemented a few blending modes more: lightest, darkest and difference 2010-09-18 09:57:23 +00:00
codeanticode
b67e6537a4 Reverted inadvertendly change in classpath file 2010-09-18 02:24:22 +00:00
codeanticode
e2c4e85a9f Fixed some issues in get/set, working fine now 2010-09-18 02:23:00 +00:00
codeanticode
06dbeebeef Finished with the implementation of get/set methods in PGraphicsAndroid3D. Some minor refactoring 2010-09-18 00:06:15 +00:00
codeanticode
8baacdbe3d Removed BufferUtils class 2010-09-16 08:27:56 +00:00
codeanticode
182bb146b6 Added new loadImage methods to PApplet to allow enabling mipmaps. Fixed minor color format error in mipmap generation. 2010-09-15 08:24:15 +00:00
codeanticode
13099fc7bb Implemented fallback mipmap generation when the GL_generate_mipmap extension is not available 2010-09-15 07:54:00 +00:00
codeanticode
54b3811894 Max line and point size are retreived using GL_ALIASED_LINE_WIDTH_RANGE and GL_ALIASED_POINT_SIZE_RANGE 2010-09-04 06:06:04 +00:00
codeanticode
fa18d82481 Texture get/set without FBOs is also working. 2010-09-02 17:56:50 +00:00
codeanticode
8d3fdf33ef Offscreen rendering without FBOs is working. 2010-09-02 17:22:27 +00:00
codeanticode
ab419d0c4b Fixed small bug where the client states after line rendering weren't disabled. 2010-09-02 17:04:19 +00:00
codeanticode
32f54eb247 Implemented fallback offscreen rendering mechanism when FBO extension is missing. Not fully debugged yet. 2010-09-02 16:52:56 +00:00
benfry
56445cb6a3 updating todo items based on email msgs, deal with undo/redo options 2010-09-01 01:33:18 +00:00
codeanticode
a303ed573e Some notes and code for FBO fallback mechanism 2010-08-28 21:53:09 +00:00
codeanticode
9a36c1b715 Removed some test code in A3D 2010-08-28 20:53:15 +00:00
codeanticode
318c83edaa Text in A3D is correctly rendered in 3D. This solves issue 358 2010-08-28 18:13:30 +00:00
codeanticode
8c44deba87 Fixed issue 368 2010-08-28 14:58:47 +00:00
benfry
dcc2800673 reset for 0191 2010-08-27 23:57:29 +00:00
benfry
280344c603 skip null entries with trim(String[]) 2010-08-27 23:56:58 +00:00
codeanticode
a36a6035b1 Started to code 3D placement of text 2010-08-27 07:47:39 +00:00
codeanticode
56c5dddc31 PImage.initTexture() renamed to PImage.loadTexture(). And it is called where it needed (getImpl, etc) 2010-08-27 06:15:58 +00:00
codeanticode
908de8988e Fixed issue 367, and also removed a bunch of unneeded glScalef calls 2010-08-27 05:22:07 +00:00
benfry
eab582b848 starting 0191 2010-08-19 00:24:26 +00:00
benfry
f0acdcefd8 cleanups heading into 0190 2010-08-18 00:43:25 +00:00
codeanticode
b6a55b2f24 No clear mode in absence of FBO extension now uses loadTexture() method instead of glCopyTexImage2D call (which doesn't work on Galaxy) 2010-08-17 14:27:36 +00:00