Jakub Valtar
7137cd9701
Emulate keyTyped for OpenGL sketches
2015-08-17 19:17:03 -04:00
Ben Fry
79a6dccd2f
forgot this one
2015-08-17 11:48:02 -04:00
Ben Fry
6312e48bb0
starting the next release
2015-08-17 11:11:46 -04:00
Ben Fry
196a742086
remove unused import, note changes
2015-08-17 08:33:44 -04:00
Jakub Valtar
55d154b136
Improve OpenGL extensions checks
2015-08-16 22:37:09 -04:00
Ben Fry
e73606c6c7
updates based on PRs and other fixes
2015-08-16 08:22:34 -04:00
Ben Fry
4e6d601d79
Merge pull request #3628 from JakubValtar/remove-fixed-func
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Fix OS X shader issues
2015-08-16 07:51:29 -04:00
Jakub Valtar
db6ab44cbe
These need preprocessing too
2015-08-15 21:00:20 -04:00
Jakub Valtar
5910f49970
Fix another bunch of vert/frag typos
2015-08-15 20:45:59 -04:00
Jakub Valtar
2a377ae4ce
Fix typo: swapped vert and frag shader loading
2015-08-15 20:32:48 -04:00
Jakub Valtar
0d3d54ac08
Remove hardcoded shader versions
2015-08-15 20:17:21 -04:00
Ben Fry
4d87cee32e
clearing out unnecessary maze
2015-08-15 14:41:49 -04:00
Ben Fry
2f0747b76e
Merge branch 'master' of github.com:processing/processing
2015-08-15 12:41:04 -04:00
Ben Fry
aba82ec602
adding recent changes to the release notes
2015-08-15 12:41:01 -04:00
Jakub Valtar
cb83147d74
Detect GLSL version and preprocess to that
2015-08-15 11:03:12 -04:00
gohai
c5667e7f91
Copy Jakub's shader changes to the quirky vc4 version
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We want to make it easy to diff between the two. Still works on the Pi's VC IV driver.
2015-08-15 15:59:50 +02:00
Ben Fry
f2c699bcac
Merge pull request #3606 from JakubValtar/remove-fixed-func
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Remove debug code
2015-08-15 08:49:33 -04:00
Jakub Valtar
aad177546b
Remove debug code
2015-08-14 21:03:42 -04:00
Ben Fry
2d9567e885
writing release notes
2015-08-14 20:42:33 -04:00
Ben Fry
fd677db030
turn off attempted fixes
2015-08-14 20:42:24 -04:00
Jakub Valtar
56efb3c6e7
Get max core profile on OSX
2015-08-14 19:27:36 -04:00
Jakub Valtar
f674a2e2ed
Fixed typos in shader preprocessing
2015-08-14 19:13:36 -04:00
Jakub Valtar
91f96a54c5
Enabling textures rubs OpenGL the wrong way
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This is was deprecated with fixed-function pipeline
2015-08-14 17:53:03 -04:00
Jakub Valtar
7f5b5cd1df
Remove shader compilation warnings on Intel
2015-08-14 17:51:07 -04:00
Jakub Valtar
eb7469a1f3
Preprocess shaders on MACOSX
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MACOSX OpenGL core profile requires GLSL 1.30, so we have to rename a
few things to make it happy
2015-08-14 17:50:14 -04:00
Jakub Valtar
38930b5f4b
Fix depth and stencil bits getters
2015-08-14 16:12:32 -04:00
Jakub Valtar
bfe1470614
Request programmable GL profile
2015-08-14 16:09:16 -04:00
Ben Fry
c76db01b12
implement passing of command line options ( #2552 )
2015-08-14 09:19:53 -04:00
Ben Fry
ec38923c76
notes about the big blending patch
2015-08-13 22:35:56 -04:00
Ben Fry
2c6d000310
Merge pull request #3592 from JakubValtar/bugfix-pimage-blend
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Fix Java2D blending issues
2015-08-13 22:34:09 -04:00
Ben Fry
d68f057b99
implement add(x, y) and sub(x, y) in PVector ( fixes #3593 )
2015-08-13 20:59:03 -04:00
Jakub Valtar
9ade216660
Rename low/high to min/max
2015-08-13 17:07:50 -04:00
Jakub Valtar
99d75aa9b0
Java2D blend mode revision
2015-08-13 17:03:31 -04:00
codeanticode
d286b0918d
removed debug message
2015-08-13 16:01:39 -04:00
Ben Fry
a3a7bfff90
add pref for auto-complete of brackets, etc ( #3462 )
2015-08-13 14:37:22 -04:00
Ben Fry
dbd264205b
Merge pull request #3523 from JakubValtar/remove-alpha-filler
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Remove alpha filler
2015-08-13 14:18:39 -04:00
Ben Fry
19abc304aa
improve string breaking performance with edge case ( fixes #211 )
2015-08-13 14:14:16 -04:00
codeanticode
70439a6a63
put report() back in its original position, explain why
2015-08-13 14:07:16 -04:00
Ben Fry
6acb09c385
add extra test case for text layout ( fixes #3487 )
2015-08-13 12:24:26 -04:00
Ben Fry
1052d6643f
clean up internal sketch loading, breaks api but fixes #3586 and avoids other complications
2015-08-13 11:54:18 -04:00
codeanticode
d9c4962ced
enable layer FBO layer when no background is called, so there should be
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no need for surface hack.
2015-08-13 11:18:03 -04:00
Ben Fry
332c849a30
change how sketch path is calculated to go relative to the .jar
2015-08-12 19:35:56 -04:00
Ben Fry
097ddfca54
avoid NPE for sketches w/o size() ( fixes #3585 )
2015-08-12 14:43:43 -04:00
codeanticode
d4f6856d85
new arg in drawTexture() allows to set pixel factor, which sometimes
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needs to be 1 even in HDPI
2015-08-12 08:47:44 -04:00
Ben Fry
7ae9b1f58d
Merge pull request #3583 from gohai/arm-3.0-for-ben7
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Second bunch of arm patches (v5)
2015-08-11 19:36:40 -04:00
gohai
25a4f406ff
Sketch export for armv6hf (v2)
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Includes a lot of improvements suggested by Ben.
2015-08-12 01:09:01 +02:00
gohai
bd41cb5f6c
Reduce the maximum number of lights to 2 for vc4 (v2)
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This is to work around register allocation failures in the new mesa vc4 driver. Eric wants to implement a pre-register-allocation scheduling pass, which might help, but for the time being reduce the maximum number of lights to 2, which is what lights() needs.
2015-08-12 01:09:01 +02:00
Xerxes Rånby
0b099e2de7
Hack around some calls that caused runtime exceptions when using Broadcom's VC IV driver
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Note: VC IV is the old, binary driver. Still it'd be interesting to see how well this can be made to work with some recent JOGL work. Initial patch by xranby, conditionals by gohai.
2015-08-12 01:09:00 +02:00
gohai
965e383b5d
Request GL2ES2 instead of GL2ES1 on ARM
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Based on discussion with xranby & discussed with Andres. Current Processing needs shader support so select GLES2 over GLES1. This shouldn't matter for any desktop GPU since we're using a GL there any anyway.
2015-08-12 01:08:36 +02:00
Ben Fry
9fd6481a45
starting the next release
2015-08-11 16:52:12 -04:00