Commit Graph

556 Commits

Author SHA1 Message Date
codeanticode ef2181839d Removed references to P3D in warning, error messages 2012-06-21 20:52:09 +00:00
codeanticode 1710965a7c adjusted size initialization in font textures 2012-06-21 20:37:05 +00:00
codeanticode 56b4b47236 clear buffers in screen FBO, some minor tweaks 2012-06-21 20:15:17 +00:00
codeanticode bdacb6cfae framebuffer stack made into an array as well 2012-06-21 19:30:20 +00:00
codeanticode cddc162e3c switching back to float arrays to store the matrix stacks 2012-06-21 19:18:21 +00:00
codeanticode 9ca0a4aa08 re-enabling clearing of alpha channel for offscreen surfaces 2012-06-21 18:13:19 +00:00
codeanticode 548e795cdf some minor fixes in the handling of FBOs 2012-06-21 16:51:32 +00:00
codeanticode 3fc773f4a5 removed unused import 2012-06-21 04:29:25 +00:00
codeanticode e6b3e7d663 ported latest round of changes to android 2012-06-21 04:28:01 +00:00
codeanticode 95a09b83a8 added camera stack, set camera to identity in resetMatrix 2012-06-20 19:56:10 +00:00
codeanticode 3b122b9f67 splitting the glClear() calls for each buffer (color, stencil, depth) 2012-06-20 18:29:05 +00:00
codeanticode afdf18389c fixed bug in tessellation of stroked arcs 2012-06-19 21:36:28 +00:00
codeanticode 02093a8aa0 z-displacement in line shader disabled in accurate 2d mode 2012-06-19 17:28:41 +00:00
codeanticode e41c8f93cd Some reorganization in the shader classes 2012-06-19 02:57:29 +00:00
codeanticode 7e30cc6e4c sync with android 2012-06-18 19:52:47 +00:00
codeanticode 4fe8a954e0 android sync 2012-06-13 20:49:36 +00:00
codeanticode 9955e6c319 fixed on android as well 2012-06-13 17:16:44 +00:00
codeanticode 304b421e5e copied changes to android 2012-06-04 14:22:52 +00:00
codeanticode 6a9f33366d in opengl package as well 2012-06-04 02:08:44 +00:00
codeanticode a5b88c92e7 constant cleanup in android 2012-06-04 02:08:12 +00:00
codeanticode 4f7068a921 Removed DEFAULT_COLOR_DEPTH and friends 2012-06-01 19:29:15 +00:00
benfry aa4963b929 fix naming conventions (+ to match desktop) 2012-06-01 16:00:32 +00:00
benfry 2a70eb78ce change default Android renderer back to software 2D 2012-05-31 14:43:26 +00:00
codeanticode 10076317de Multisampling hack to have antialiased onscreen rendering through FBOs 2012-05-31 04:13:49 +00:00
codeanticode 8684479594 make box and sphere edges disconnected 2012-05-30 23:51:26 +00:00
codeanticode cb94500418 disabled mipmapping on android, flush geometry when switching shaders 2012-05-30 23:17:35 +00:00
codeanticode 65d7052a60 added missing methods in PShape 2012-05-30 22:08:33 +00:00
codeanticode f2f7de9d1a Fixed renderer creation 2012-05-30 21:16:56 +00:00
benfry d6765f8c64 surface view oh my 2012-05-30 20:51:48 +00:00
codeanticode 64d189e12f GL android sync 2012-05-30 18:56:14 +00:00
codeanticode ee7ebdfc62 Put new shader files in 2012-05-30 18:36:24 +00:00
codeanticode b47e022b0e Deleted old shader files from android 2012-05-30 18:35:55 +00:00
codeanticode 20ffed4f79 PGL updates for android 2012-05-25 15:28:43 +00:00
benfry a037c50788 going back to getString() after all 2012-05-20 14:08:48 +00:00
benfry d3983b70c8 sync with desktop 2012-05-18 19:57:26 +00:00
benfry 17c8ac940b modifications for processing.data from the desktop edition 2012-05-18 19:14:34 +00:00
codeanticode 9cf0e725dd Handling division-by-zero situation in LineStroker, added MIN_CAPS_JOINS_WEIGHT constant in PGL 2012-05-16 15:49:00 +00:00
codeanticode 1cd006af19 android sync 2012-05-16 01:16:59 +00:00
codeanticode 4b9be83ad2 Checking-in the new processing.opengl.geom including the linear path stroker. 2012-05-15 21:40:04 +00:00
codeanticode 6697311733 Added fix for issue 935 on android as well 2012-05-14 16:20:47 +00:00
codeanticode 4c2bc20728 Merging chances in android core and opengl from simplify branch 2012-05-10 00:16:44 +00:00
codeanticode 42ef5f5e06 minor edits 2012-05-03 23:18:32 +00:00
codeanticode 0c150ba131 android sync 2012-05-03 22:24:45 +00:00
codeanticode 5f935f7ed2 Updated shaders 2012-05-03 21:45:29 +00:00
codeanticode e599e7ace2 Updated PMatrix and PVector in android 2012-05-03 21:45:08 +00:00
codeanticode 3270b1dc85 Some android sync 2012-04-16 19:18:32 +00:00
codeanticode c718b4e280 Updated PGL android 2012-04-12 13:35:12 +00:00
codeanticode 5d29c7d6aa Using float constants in the shaders to avoid errors by the GLSL compiler on Mac. 2012-04-12 11:17:33 +00:00
codeanticode 22c71c712f Added normal inversion in lighting shaders. 2012-04-10 22:24:30 +00:00
codeanticode bfb9f8ecf4 Sync with Android 2012-04-10 21:20:34 +00:00