Commit Graph

5421 Commits

Author SHA1 Message Date
codeanticode c8ef416ce7 Fixed copy of duplicated vertices 2012-05-01 15:30:12 +00:00
codeanticode a6b001f94d Added vertex copy 2012-04-30 22:40:39 +00:00
codeanticode 35e35ce96e Index block algorithm 2012-04-30 21:42:26 +00:00
codeanticode 7098c2f826 Some reorganization in TessGeometry class 2012-04-30 14:07:41 +00:00
codeanticode b4aa6a02d6 Some renaming in PShape3D for more clarity 2012-04-27 21:02:25 +00:00
codeanticode 960edf33f0 Added NearFar example 2012-04-26 16:52:05 +00:00
codeanticode 0b7acff798 removed cameraDepth, using default near and far values for ortho() 2012-04-26 15:49:44 +00:00
codeanticode 97754afccf corrected centering in ortho 2012-04-26 14:23:32 +00:00
codeanticode 0ae2664ef4 quads are build with uv coords 2012-04-25 21:54:15 +00:00
codeanticode e563db5b09 Copying indices element by element since output is int and internal arrays are short 2012-04-25 20:24:52 +00:00
codeanticode bad91dee4d addPath in PShape as well 2012-04-25 15:52:49 +00:00
codeanticode 52b3221a5c use break in bezier, curve. restored previous tess query methods 2012-04-25 15:41:22 +00:00
codeanticode e55e155dd5 Implemented all primitives in PShape3D 2012-04-25 01:06:59 +00:00
codeanticode 7d675ec48c Making sure that a PImage always has a non-null parent when adding a texture 2012-04-24 19:16:07 +00:00
codeanticode 0eba7c327e Updated opengl examples 2012-04-24 16:57:42 +00:00
codeanticode ff2f74994e Removed finalize resource warning 2012-04-24 16:57:22 +00:00
codeanticode 89aa6ecc22 rotate() check for zero vectors, fixed naming error in PGL.Context class 2012-04-24 16:13:09 +00:00
codeanticode 164cfacc26 gl resource arrays also store context 2012-04-24 15:09:20 +00:00
codeanticode 6b7cb19d8d save/restore offscreen surfaces as well 2012-04-23 22:59:39 +00:00
codeanticode f8922cf5d8 save/restore onscreen surface 2012-04-23 20:14:40 +00:00
codeanticode 9afac62a0b Fixes to the GL-resource handling mechanism. 2012-04-23 15:39:16 +00:00
codeanticode 78495202b1 curve and bezier vertex code moved to InGeometry 2012-04-23 01:19:47 +00:00
codeanticode ce8cd2f652 More detailed error message when vertex index goes beyond 32767. 2012-04-21 21:48:29 +00:00
codeanticode 4c9bd15076 Corrected calculation of Blinn-Phong factor used in specular lights. 2012-04-21 21:33:33 +00:00
codeanticode 7083509f98 Updated TexturedSphere example to use a PShape object for the sphere 2012-04-21 17:28:24 +00:00
codeanticode bf31211257 Calculation of transparency in lighting shaders is determined exclusively by diffuse component. 2012-04-21 17:22:36 +00:00
codeanticode c27171555d Completed new sphere tessellation code 2012-04-21 16:01:16 +00:00
codeanticode 064b341b37 Triangle tessellation can use custom connectivity specification, used in sphere tessellation 2012-04-16 23:07:01 +00:00
codeanticode 98987aa6a2 Added wiggling example 2012-04-16 22:00:44 +00:00
codeanticode 43a6939fec Corrected index expansion 2012-04-16 21:36:54 +00:00
codeanticode 3270b1dc85 Some android sync 2012-04-16 19:18:32 +00:00
codeanticode a341e4466f Getters/setters for individual vertices in PShape3D 2012-04-16 19:12:26 +00:00
fjenett 818e2da74c js mode: cleanups and a fix for save not starting sever automatically when not running 2012-04-15 08:50:36 +00:00
fjenett 30290e879c more js mode javadoc 2012-04-15 08:18:48 +00:00
fjenett 7b5be2c9af added some javadoc comments to js mode fundamentals 2012-04-15 07:11:23 +00:00
fjenett 481e765ac6 fixed a bug in ModeContribution: looking for className was not stopped after it was found. added check and break on line 97 2012-04-14 16:09:06 +00:00
fjenett fe780ba93c js mode additional keywords 2012-04-14 08:48:14 +00:00
codeanticode dddc508ec7 Moving sphere generation into InGeometry 2012-04-13 20:47:24 +00:00
codeanticode 81ead7a627 Added mode to PShape, reworked tessellation, update in PShape3D, release of cache and tess objects when STATIC mode is used. 2012-04-13 18:57:27 +00:00
codeanticode c718b4e280 Updated PGL android 2012-04-12 13:35:12 +00:00
codeanticode 87bd18576d Moved javaToNativeARGB() to PGL, fixed color update in PShape3D. 2012-04-12 13:33:30 +00:00
codeanticode b0cddd5afe Some optimizations into geometric transformations in PShape3D 2012-04-12 12:58:30 +00:00
codeanticode 5d29c7d6aa Using float constants in the shaders to avoid errors by the GLSL compiler on Mac. 2012-04-12 11:17:33 +00:00
codeanticode e4dbc6fd9c Removed center() method, added getCenter(), updated examples 2012-04-11 22:27:21 +00:00
codeanticode 611ac827e6 Updated a couple of examples. 2012-04-11 22:08:30 +00:00
codeanticode 8f9baa43b7 Better handling of geometric transformations in PShape3D. 2012-04-11 21:27:37 +00:00
fjenett 81faf3baf9 keywords.txt java had space instead of tab as separator at 'color' type 2012-04-11 07:05:15 +00:00
codeanticode 22c71c712f Added normal inversion in lighting shaders. 2012-04-10 22:24:30 +00:00
codeanticode af80f01f9d fixed build file on Android to copy glsl files 2012-04-10 21:50:40 +00:00
codeanticode a87d21ea3c Commented out online check in Patch example on Android 2012-04-10 21:40:28 +00:00