Commit Graph

2723 Commits

Author SHA1 Message Date
Ben Fry
d0707b5fd6 fix ordering of BufferedOutputStream; huge speed fix 2017-02-20 15:30:49 -05:00
Ben Fry
f3f5583e9b maybe no space there after all 2017-02-20 15:17:01 -05:00
Ben Fry
27037f9fd0 set the look and feel on Windows for 2x and native-like support 2017-02-20 15:08:57 -05:00
Ben Fry
e240a88af4 fix wrong ordering of buffered wrapping 2017-02-19 15:47:00 -05:00
Ben Fry
607af34852 missed wrapping this guy in a buffer 2017-02-19 15:37:14 -05:00
Ben Fry
669d56a926 deal with static access warning 2017-02-19 13:58:26 -05:00
Ben Fry
3353478000 Merge branch 'master' of github.com:processing/processing 2017-02-19 10:35:09 -05:00
Ben Fry
7bcb98debb createInput() and createOutput() now both use buffered streams by default 2017-02-19 10:35:02 -05:00
gohai
2d70d0f28a Retry with multisampling disabled if creating a framebuffer fails because of INCOMPLETE_MULTISAMPLE 2017-02-19 09:56:50 +01:00
Gottfried Haider
72144dd282 Merge pull request #4920 from gohai/pgl-validateframebuffer
Report more error conditions in validateFramebuffer
2017-02-19 02:28:48 +01:00
gohai
ba1b71a1f2 Make validateFramebuffer match latest Khronos doc for GL4
Suggested by @JakubValtar
2017-02-18 19:43:00 +01:00
Ben Fry
f967150430 improve sum() functions in processing.data 2017-02-18 13:24:23 -05:00
gohai
f8d985a94c Report more error conditions in validateFramebuffer 2017-02-18 18:48:05 +01:00
gohai
b1e583bd82 ARM: Allow Raspberry Pi's Mesa GL driver to use up to 8 lights
This caused register allocation issues before, but now this seem to be only still necessary for the binary GLES2 driver, where even enabling one more light (from 2 to 3) will make the shader compiler unhappy. Tested with 11.1.0-1+rpi1 on all P2D & P3D examples.
2017-02-17 18:47:44 +01:00
codeanticode
26d9ad2262 removed printout to system.err 2017-02-01 16:30:53 -05:00
Ben Fry
d006c3a6a9 change some null handling with JSON 2017-01-31 20:46:52 -05:00
Ben Fry
b6238441b5 Merge pull request #4862 from jdf/master
Fix a number of memory leaks.
2017-01-31 20:43:31 -05:00
Ben Fry
7384e91df6 remove rows/cols from beginning in trim() 2017-01-31 04:58:33 -05:00
Ben Fry
c90176cf8a fixing up StringDict(TableRow) and Table.trim() now removes extra rows and columns 2017-01-31 04:55:03 -05:00
Ben Fry
ea65d7f034 consume Unicode BOM (0xFEFF) in createReader() and Table parser 2017-01-30 19:23:02 -05:00
Ben Fry
da04e3682f make trim(String[]) handle arrays, Table.trim() handles columns 2017-01-30 18:54:38 -05:00
Ben Fry
8e5c3be1b7 return null for PApplet.trim(null) 2017-01-30 18:53:08 -05:00
Ben Fry
6f2297681c add StringDict constructor, another double quote case 2017-01-30 18:50:16 -05:00
Jonathan Feinberg
a0f0da5217 Use Java standard modifier order. 2017-01-30 15:58:35 -05:00
Jonathan Feinberg
b62564e3a9 Protect disposables from ClassCastException. 2017-01-30 13:47:03 -05:00
Jonathan Feinberg
9bd385eec5 Reformat long line. 2017-01-30 13:40:08 -05:00
Jonathan Feinberg
3f6b7917b4 Restore reachability for weakrefs. 2017-01-30 13:38:31 -05:00
Jonathan Feinberg
1ce4ecba88 Unscrewup merge. 2017-01-29 18:00:32 -05:00
Jonathan Feinberg
ce94a7ca73 Sshhhh. 2017-01-29 17:51:42 -05:00
Jonathan Feinberg
8fba6ce033 Fix a number of memory leaks. 2017-01-29 17:51:16 -05:00
Ben Fry
022c27633c deal with a handful of warnings 2017-01-29 10:57:44 -05:00
Ben Fry
08e158d1e7 Merge pull request #4839 from JakubValtar/fix-zombie-process
Allow JAVA2D to terminate when animation thread dies
2017-01-29 10:42:36 -05:00
Jakub Valtar
345b8ca3d9 Keep Windows timer resolution high for OpenGL sketches
Otherwise java.util.Timer used by FPSAnimator uses 10 or 15 ms
resolution, which results in 60 fps sketches running at around 30 fps
and 30 fps sketches running at around 21 fps.

Fixes #4846
2017-01-22 21:44:53 +01:00
Jakub Valtar
b531199eb5 Allow JAVA2D to terminate when animation thread dies
When Java2D sketch crashes, closing the window does not stop Event
Dispatch Thread. This fix makes PApplet.exit() do the right thing and
not wait for surface to finish when the thread is already dead.

Fixes #4831
2017-01-20 12:49:23 +01:00
George Bateman
eb55609871 Fix #4826. PShape in Java2D wasn't respecting kind.
Reverses commit 6695215a7d.
2017-01-17 17:21:02 +00:00
codeanticode
043eaa96c2 show warning when calling modelX/Y/Z in P2D, fixes #4813 2017-01-09 08:49:31 -05:00
Jakub Valtar
58df48655c Fix typo in glsl preprocessor
Add missing 2D which disappeared in

https://github.com/processing/processing/pull/4052/files#diff-88c7dd4e8f37672d20e228a71a433a6dL1889
2017-01-06 21:45:53 +01:00
Ben Fry
87d1fdb61d Merge pull request #4797 from JakubValtar/fix-mouse-button-events
Unify mouse pressed/released events across renderers
2017-01-06 10:56:09 -05:00
Ben Fry
e086ceea2d Merge pull request #4798 from JakubValtar/fx-exception-handler
FX: Add exception handler which reports exceptions from user code
2017-01-06 10:50:19 -05:00
Ben Fry
86af999af5 Merge pull request #4800 from JakubValtar/fix-fx-curves
FX: Fix curveVertex drawing all curves together as one long curve
2017-01-06 10:49:14 -05:00
Ben Fry
702e4cf8cb Merge pull request #4796 from JakubValtar/fx-mouse-wheel
FX: Implement mouse wheel event
2017-01-06 10:42:04 -05:00
Ben Fry
583b3f43d4 Merge pull request #4795 from JakubValtar/master
FX: Reset transform to identity before drawing background
2017-01-06 10:41:13 -05:00
Jakub Valtar
ec8e023e80 FX: Fix curveVertex drawing all curves together as one long curve
Fixes #4382
2016-12-29 21:29:57 +01:00
Jakub Valtar
faa22de621 FX: Prevent matrix stack overflow
Matrix stack could overflow in a very special case when beginShape() was
called while strokeWeight=1 and then strokeWeight was changed before
endShape(). This PR makes sure matrix is popped correctly even when user
changes strokeWeight in the beginShape()/endShape() block.

Decided to bug user only when necessary and not show warining when user
changes strokeWeight in the beginShape()/endShape() block, same as in
JAVA2D. Otherwise we could add checks for all the other things which are
mentioned in the docs, but it would be hell to maintain and use.

Fixes #4206
2016-12-29 19:00:24 +01:00
Jakub Valtar
fceb13bf73 FX: Add exception handler which reports exceptions form user code
Fixes #4339
2016-12-29 17:04:16 +01:00
Jakub Valtar
7f93baa904 Unify mouse pressed/released events across renderers
OPENGL and FX renderers will now correctly report button which triggered
this pressed/released event (same as JAVA2D).

Previously:
- OPENGL would report currently pressed buttons in order LEFT, CENTER,
RIGHT regardless of which button triggered the event. E.g. when holding
LEFT and presing RIGHT, LEFT would be reported. When holding CENTER and
pressing LEFT, LEFT would be reported
- FX would report only first button which is down, so in RELEASE event
button would be missing

Now:
- event contains only button which triggred this event (button just
pressed or just released)
2016-12-29 15:48:15 +01:00
Jakub Valtar
e5e5dc3dc8 FX: Implement mouse wheel event 2016-12-29 15:35:30 +01:00
Jakub Valtar
2439db5574 FX: Reset transform to identity before drawing background 2016-12-29 14:15:06 +01:00
codeanticode
c4560e6945 Allow setting vertex of geometry 2D PShape in P3D, fixes #4773 2016-12-20 16:21:59 -05:00
Ben Fry
dc69bc3813 documentation auto-update 2016-11-30 12:09:34 -05:00