codeanticode
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ebf861adef
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OBJ-loading code moved into PShapeOBJ, removed PShape2D and PShap3D
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2012-09-03 22:21:49 +00:00 |
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alignedleft
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85a44aa9be
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Attempting to get XML object to get picked up by the reference generator
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2012-09-03 22:01:33 +00:00 |
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codeanticode
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e635bc28c5
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updated notes
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2012-09-03 19:34:28 +00:00 |
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codeanticode
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ab81544c99
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leaving backbuffer improvements for later
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2012-09-03 19:34:06 +00:00 |
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codeanticode
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aa90bbc42e
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Using white as the default ambient material property
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2012-09-03 16:35:53 +00:00 |
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alignedleft
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09de261a12
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Updated parameter names for ambientLight, directionalLight, pointLight, spotLight
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2012-09-03 15:28:43 +00:00 |
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codeanticode
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4bf7bc727b
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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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2012-09-03 13:48:34 +00:00 |
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benfry
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704dac1321
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yeah, not gonna do that
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2012-09-03 01:56:39 +00:00 |
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codeanticode
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fb8e6f1dd2
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todo notes
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2012-09-03 01:53:04 +00:00 |
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benfry
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d83538a7c6
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dim out find buttons (issue #1056)
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2012-09-03 01:49:11 +00:00 |
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codeanticode
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d09d1d461f
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some FBO changes, to be continued later
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2012-09-03 01:29:38 +00:00 |
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benfry
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f7621ad021
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make not if issue #1068 being fixed in the last commit
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2012-09-02 23:50:22 +00:00 |
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benfry
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5a91bbade0
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remove clear() after alll
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2012-09-02 23:47:50 +00:00 |
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codeanticode
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874bb174ed
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removed parameter cache, some tweaks to the Texture class
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2012-09-02 21:51:02 +00:00 |
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benfry
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55e29aed39
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adding clear() method
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2012-09-02 21:26:20 +00:00 |
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codeanticode
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ff85026bd9
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property sets cache objects in loadTextureImpl(), testing double buffered primary FBO
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2012-09-02 20:49:35 +00:00 |
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benfry
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de1715cc31
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more tweaks
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2012-09-02 20:37:37 +00:00 |
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benfry
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662fec53e6
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moving font cache inside PGraphicsOpenGL
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2012-09-02 20:07:26 +00:00 |
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codeanticode
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720d1ef25c
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hintEnabled is a utility protected method in PGraphicsOpenGL
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2012-09-02 15:59:25 +00:00 |
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shiffman
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923d2cfd6b
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ooops, i messed up, putting back fry's changes to PVector.java
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2012-09-02 02:35:58 +00:00 |
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shiffman
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b09c964330
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eh never mind, keeping limit() at the moment
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2012-09-02 02:33:34 +00:00 |
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benfry
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dc2bb9b0b8
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hide unapproved, other cleanups
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2012-09-02 01:16:16 +00:00 |
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benfry
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8ae1831c33
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swap how image cache is handled, and use weak reference
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2012-09-01 23:54:32 +00:00 |
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codeanticode
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a0bdd0d44b
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corrected warning message for stroke perspective in 2D
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2012-09-01 22:04:59 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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880f62bcb4
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performance improvement for PVector.limit() (issue #1122)
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2012-09-01 20:59:08 +00:00 |
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benfry
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9cf364de51
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fix for exported apps loading from data folder with spaces (issue #1073)
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2012-09-01 20:58:44 +00:00 |
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benfry
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7bbb24f401
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starting revision 0209
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2012-09-01 19:34:16 +00:00 |
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benfry
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fbdca0632d
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more cleanups
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2012-09-01 18:44:56 +00:00 |
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benfry
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309b1d0147
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write release notes for 2.0a9
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2012-09-01 18:40:25 +00:00 |
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benfry
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232390c02c
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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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2012-09-01 18:05:24 +00:00 |
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Casey Reas
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46e2e90ede
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Change the shape() params to use a,b not x,y
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2012-09-01 15:39:24 +00:00 |
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benfry
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b61f3c26b6
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add annotations for overrides... starting cleanup of shape
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2012-09-01 09:26:38 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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5120b801bf
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Update todo notes
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2012-08-31 19:42:35 +00:00 |
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codeanticode
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20410b4746
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More code formatting
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2012-08-31 16:18:25 +00:00 |
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codeanticode
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ed4926f8a9
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added condition to skip bevel triangles in 3D
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2012-08-31 14:41:55 +00:00 |
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codeanticode
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261018afcc
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Renamed stroke perspective hint
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2012-08-31 13:35:36 +00:00 |
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codeanticode
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a230a54c17
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update todo list
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2012-08-30 22:02:22 +00:00 |
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codeanticode
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2acd81befe
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perspective correction can be disabled/enabled for points
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2012-08-30 21:32:57 +00:00 |
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codeanticode
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c788566b60
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Added source of mask shader
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2012-08-30 20:33:57 +00:00 |
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codeanticode
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0641c2484d
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Implemented PGraphicsOpenGL.mask(PImage) using shader
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2012-08-30 20:29:24 +00:00 |
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codeanticode
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96a326e795
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fixes in color update in PShapeOpenGL
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2012-08-30 16:42:57 +00:00 |
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codeanticode
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34089208a5
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one more
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2012-08-30 00:23:50 +00:00 |
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codeanticode
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e35a725960
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one more note
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2012-08-30 00:11:32 +00:00 |
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codeanticode
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83aeafdb39
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Updated todo list
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2012-08-30 00:10:35 +00:00 |
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codeanticode
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91a16e338c
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Renamed flat and full shaders to color and texlight
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2012-08-30 00:10:11 +00:00 |
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codeanticode
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c3b98cb978
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Simplified the shader API
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2012-08-30 00:00:05 +00:00 |
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codeanticode
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6929bd4355
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more code formatting in PGraphicsOpenGL
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2012-08-29 19:48:24 +00:00 |
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codeanticode
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f6efb8f4b0
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Updated todo list
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2012-08-29 16:35:32 +00:00 |
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