codeanticode
|
35e4381cfb
|
check point and line attributes at the end, so that defines can override
autodetection
|
2016-11-03 10:15:41 -03:00 |
|
codeanticode
|
50a0943d60
|
some cosmetic changes
|
2016-11-02 20:57:51 -03:00 |
|
codeanticode
|
92d663efb0
|
use alternative regex in point and line shader autodetect, fixes #4725
|
2016-11-02 20:52:03 -03:00 |
|
codeanticode
|
45062aff5e
|
added resolution uniform
|
2016-10-12 16:29:00 -04:00 |
|
codeanticode
|
d00bff1307
|
call getUniformLoc() in consumeUniforms,
|
2016-06-19 22:41:06 -04:00 |
|
codeanticode
|
475c606485
|
removed deprecated, commented-out resource finalization code
|
2015-10-22 21:58:42 -04:00 |
|
Jakub Valtar
|
c61bc0072f
|
low-WeakReference diet
|
2015-09-25 23:58:10 -04:00 |
|
codeanticode
|
f379d4dd2f
|
use weak references to PGraphicsOpenGL instances in resource classes
(framebuffers, texture, etc), should take care of #3858
|
2015-09-24 16:51:44 -05:00 |
|
codeanticode
|
965edd3faf
|
updated notices in all gl code
|
2015-09-15 11:39:32 -04:00 |
|
codeanticode
|
19ff731e7c
|
changes to facilitate android port, update copyright notices
|
2015-09-12 14:10:01 -04:00 |
|
Jakub Valtar
|
5910f49970
|
Fix another bunch of vert/frag typos
|
2015-08-15 20:45:59 -04:00 |
|
codeanticode
|
48e136bb79
|
implementing new gl resource disposal method based on WeakReferences
|
2015-06-23 16:49:14 -04:00 |
|
codeanticode
|
7ecabd8a34
|
init shader in shader() call
|
2015-06-05 18:57:17 -04:00 |
|
Federico Bond
|
73f46c2d5b
|
Add missing static modifier to inner classes
|
2014-10-28 14:30:09 -03:00 |
|
Liam Middlebrook
|
2771bf35a2
|
s/unsued/unused/g
|
2014-09-17 20:19:01 -04:00 |
|
Liam Middlebrook
|
bd82c946e9
|
Refined PShader uniform missing message fixes #2593
|
2014-09-17 10:24:57 -04:00 |
|
codeanticode
|
c5dca8b660
|
renamed bufferUnit to ppixelsUnit
|
2014-03-31 15:20:23 -04:00 |
|
codeanticode
|
8a203e93f9
|
renamed buffer uniform to ppixels, fix #2325
|
2014-03-31 09:40:53 -04:00 |
|
codeanticode
|
f2c730b58f
|
continues the removal of static references
|
2014-01-20 12:14:35 -05:00 |
|
codeanticode
|
a8a15d112e
|
making pgl non-static member of PGraphicsOpenGL
|
2014-01-19 01:56:55 -05:00 |
|
codeanticode
|
09de1306e5
|
filter shaders don't need to use the texture uniform, fixes #2204
|
2013-11-06 09:00:20 -05:00 |
|
codeanticode
|
4f186536bf
|
move drawElements() call to PShader.draw()
|
2013-10-27 23:49:13 -04:00 |
|
codeanticode
|
e1f4b82d3c
|
minor correction in the name of the texture sampler
|
2013-10-26 22:06:25 -04:00 |
|
codeanticode
|
0ff68bca2f
|
add setters for boolean uniforms contributed by AmnonOwed, fixes #1991.
|
2013-10-24 23:58:45 -04:00 |
|
codeanticode
|
09c03d0dcb
|
Merge branch 'PShader.set(boolean)' of https://github.com/AmnonOwed/processing
|
2013-10-24 23:45:31 -04:00 |
|
codeanticode
|
c60ba7e6d7
|
better handling of glsl code in different versions
|
2013-10-24 12:51:38 -04:00 |
|
codeanticode
|
2843dcdd72
|
avoid loading uniform and attribute locations in every frame
|
2013-10-20 21:09:50 -04:00 |
|
codeanticode
|
7e1acf5710
|
automatic glsl 120 to 150 conversion partially working
|
2013-10-20 20:51:19 -04:00 |
|
codeanticode
|
217b63b5f6
|
moved load shader functions to PGL
|
2013-10-20 20:04:34 -04:00 |
|
codeanticode
|
cd07991a34
|
some more reworking of shader initialization
|
2013-10-20 19:53:27 -04:00 |
|
codeanticode
|
930f6fd57e
|
clean up shader get-type code
|
2013-10-20 17:20:20 -04:00 |
|
codeanticode
|
26da73d422
|
some edits, additional null checks in PJOGL
|
2013-10-19 20:20:27 -04:00 |
|
codeanticode
|
f33ca59c5f
|
removed shader inner-classes in PGraphicsOpenGL, now everything is in
PShader
|
2013-10-19 09:29:44 -04:00 |
|
codeanticode
|
626bc8f70c
|
removed first,last vertex and count from InGeometry, implementing vertex
codes
|
2013-10-15 23:41:42 -04:00 |
|
codeanticode
|
40198890bb
|
solved some issues in PShader, better handling of gl buffers when using
built-in shaders
|
2013-10-07 00:30:15 -04:00 |
|
codeanticode
|
c41c53f931
|
some debugging
|
2013-10-04 18:54:31 -04:00 |
|
codeanticode
|
8a60de14d3
|
some simplifications to the shader code
|
2013-10-04 00:21:01 -04:00 |
|
Amnon Owed
|
7582b286a1
|
Fix for issue processing/processing#1994
|
2013-07-26 20:25:41 +02:00 |
|
Amnon Owed
|
2ce80c3f67
|
Adding set(boolean) methods + fix w in set(int) method
|
2013-07-26 12:57:14 +02:00 |
|
codeanticode
|
8a1d1175ff
|
fixes issue #1994
|
2013-08-14 14:11:19 -04:00 |
|
codeanticode
|
62d7076a59
|
Fixing several problems with the handling of offsecreen surfaces
|
2013-05-27 13:01:29 -04:00 |
|
codeanticode
|
113883293a
|
clean up code in PShader
|
2013-05-18 20:14:16 -04:00 |
|
codeanticode
|
7c82286fe8
|
Fixes issue #1771
|
2013-05-18 19:45:34 -04:00 |
|
codeanticode
|
2f2f2454e6
|
renamed release() as dispose() in all GL classes for consistency with
PGraphics.dispose()
|
2013-04-24 16:02:04 -04:00 |
|
codeanticode
|
1831d33183
|
Made PGL object static, removed references to parent and renderer in
Texture and FrameBuffer object, fixed PGraphicsOpenGL.dispose()
|
2013-04-21 09:33:17 -04:00 |
|
codeanticode
|
28d6ab78ee
|
fixed null pointer exception in PShader
|
2013-01-16 21:39:58 +00:00 |
|
codeanticode
|
ac8a2a98a3
|
Removed PGL.Context subclass
|
2013-01-16 16:02:18 +00:00 |
|
codeanticode
|
37610b558f
|
sync java and android
|
2012-12-16 18:14:33 +00:00 |
|
codeanticode
|
412397b845
|
Moving to direct buffers in GL renderer
|
2012-12-09 16:34:42 +00:00 |
|
Casey Reas
|
f594ff3746
|
Reference edits for 2.0, text corrections
|
2012-11-20 21:40:43 +00:00 |
|