Commit Graph

2559 Commits

Author SHA1 Message Date
Ben Fry
ff618bc0b5 try to switch to JRE only; fail 2013-10-19 21:04:42 -04:00
codeanticode
6c1b4ee095 updated to JOGL 2.1.1, fix #2136 2013-10-19 14:15:06 -04:00
codeanticode
9b4060b6e9 removed some commented out code 2013-10-19 14:00:31 -04:00
codeanticode
f33ca59c5f removed shader inner-classes in PGraphicsOpenGL, now everything is in
PShader
2013-10-19 09:29:44 -04:00
codeanticode
0e6dc98dc1 update PShape tessellation when requesting vertex codes 2013-10-18 21:09:38 -04:00
codeanticode
30ce02d0ec reset curveVertexCount when tessellating a polygon PShape 2013-10-18 16:15:32 -04:00
codeanticode
321660f115 fix #2151 2013-10-18 15:45:31 -04:00
codeanticode
bb4da2575e removed some old code 2013-10-18 15:06:47 -04:00
codeanticode
ceb1396b72 using internal stroke arrays in line tessellation too 2013-10-18 14:59:47 -04:00
codeanticode
661f0746db properly separating fill and stroke poly/path tessellation 2013-10-18 14:17:34 -04:00
codeanticode
386a21ab56 some fixes to the path tessellation 2013-10-18 12:08:33 -04:00
codeanticode
31b9f385f5 finished implementing new path tessellation using vertex codes 2013-10-18 11:44:20 -04:00
codeanticode
3231d63fbd fixed handling of breaks 2013-10-17 18:55:24 -04:00
codeanticode
d0411d434d don't use breaks array in addPolygonEdges 2013-10-17 16:37:19 -04:00
codeanticode
7d7bec942f Merge branch 'master' of https://github.com/processing/processing.git 2013-10-16 15:30:13 -04:00
Ben Fry
901a4bf1c1 argh, this println() thing is a mess... 2013-10-16 11:39:09 -04:00
codeanticode
2636366a18 removed unnecessary references to curveVertexCount 2013-10-16 00:16:50 -04:00
codeanticode
92755a2b1a a few more 2013-10-16 00:14:12 -04:00
codeanticode
62f07ec9ce a couple of tweaks 2013-10-16 00:13:51 -04:00
codeanticode
d7e2a65cc0 tessellatePolygon() should be done now 2013-10-15 23:56:48 -04:00
codeanticode
626bc8f70c removed first,last vertex and count from InGeometry, implementing vertex
codes
2013-10-15 23:41:42 -04:00
Ben Fry
1e21b1b2ce oh fonts.. so fickle 2013-10-13 15:17:48 -04:00
Ben Fry
d821d04c5b remove 32/64 pref, add dummy window, other OS X fixes for 7u40 2013-10-12 21:54:49 -04:00
Ben Fry
cf559b4a90 resolution for println() issues 2013-10-12 18:01:16 -04:00
Ben Fry
f7dc181bbe textureMode(REPEAT) throws an error (#2052) 2013-10-11 20:37:19 -04:00
Ben Fry
c1b076ba07 fix indents for child elements when using -1 (#2119) 2013-10-11 19:27:10 -04:00
Ben Fry
316a600a9d looking for a better solution here 2013-10-11 19:15:01 -04:00
Ben Fry
ef93f09b9c add varargs to print() and println() (#2056) 2013-10-11 18:25:41 -04:00
Ben Fry
a9097a8962 handle warning, remove debug flag, update appbundler 2013-10-11 16:51:30 -04:00
Ben Fry
c88b412fd4 fix up file selection dialogs 2013-10-09 00:21:53 -04:00
Ben Fry
6b72094013 notes about movie build 2013-10-08 20:47:23 -04:00
codeanticode
2acfefddf0 first load attributes for custom shaders 2013-10-07 19:14:33 -04:00
codeanticode
4a4329715b Merge branch 'master' of https://github.com/processing/processing.git 2013-10-07 18:48:52 -04:00
codeanticode
bb1c16c7fc some more tweaks to shader loading and selection 2013-10-07 18:48:19 -04:00
Ben Fry
82cdd12f89 Merge branch 'master' of github.com:processing/processing 2013-10-07 16:21:56 -04:00
Ben Fry
54c9409d5d constrain lerpColor() between 0 and 1 2013-10-07 16:21:49 -04:00
codeanticode
40198890bb solved some issues in PShader, better handling of gl buffers when using
built-in shaders
2013-10-07 00:30:15 -04:00
Ben Fry
e61c214967 couple additional notes 2013-10-06 19:41:28 -04:00
codeanticode
023a3b21ef using CORNER for rectMode and ellipseMode by default in PShapeOpenGL,
fix #2086
2013-10-06 17:51:14 -04:00
codeanticode
d258654f85 removed unused import 2013-10-06 17:44:23 -04:00
codeanticode
b4a54cf269 use PApplet.match() to detect shader types. 2013-10-06 17:33:55 -04:00
codeanticode
ce2cb00f63 better logic of shader type detection 2013-10-06 16:20:50 -04:00
Ben Fry
a581cc7550 Java2D images crash after being resized (#2113) 2013-10-06 16:16:41 -04:00
Ben Fry
e6d7ff653d fixes for image transparency with PDF output 2013-10-06 15:46:21 -04:00
codeanticode
1604cfd001 fix #2097 2013-10-06 15:27:46 -04:00
codeanticode
2a7d4ffba2 create PMatrix2D or 3D in PShapeOpenGL depending on value of is3D 2013-10-05 13:39:29 -04:00
codeanticode
c41c53f931 some debugging 2013-10-04 18:54:31 -04:00
codeanticode
5d8bd9e96e some shader aliases 2013-10-04 00:43:58 -04:00
codeanticode
8a60de14d3 some simplifications to the shader code 2013-10-04 00:21:01 -04:00
codeanticode
eb72df7340 correctly implements SUBTRACT blend mode 2013-10-03 18:23:04 -04:00