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https://github.com/game-stop/veejay.git
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issue #42, compile warning fixes
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@@ -131,7 +131,6 @@ static inline int frei0r_param_set_double(f0r_set_param_value_f q,void *plugin,
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static inline int frei0r_param_get_bool(f0r_get_param_value_f q, void *plugin, int seq_no)
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{
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double b;
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f0r_param_t param;
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(*q)( plugin, (void **) &b, seq_no );
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if( b!= 0.0 && b!=1. ) {
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b = 0.0;
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@@ -837,8 +837,6 @@ void plug_build_name_space( int fx_id, void *fx_instance, void *data, int entry_
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void plug_print_all()
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{
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int n;
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int x=0;
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/*for(n = 0; n < index_ ; n ++ )
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{
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char *fx_name = plug_get_name(n);
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@@ -80,7 +80,7 @@ void alphaselect_apply( VJFrame *frame, int width,
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int height, int i_angle, int r, int g,
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int b, int swap)
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{
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int8_t *fg_cb, *fg_cr;
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uint8_t *fg_cb, *fg_cr;
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int accept_angle_tg;
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int cb, cr;
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float kg1, tmp, aa = 255.0f, bb = 255.0f, _y = 0;
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@@ -91,7 +91,7 @@ void alphaselect_apply( VJFrame *frame, int width,
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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uint8_t *A = frame->data[3];
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int iy,iu,iv;
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int iy=0,iu=128,iv=128;
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_rgb2yuv(r,g,b,iy,iu,iv);
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_y = (float) iy;
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@@ -98,7 +98,7 @@ void alphaselect2_apply( VJFrame *frame, int width,
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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uint8_t *A = frame->data[3];
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int iy,iu,iv;
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int iy=0,iu=128,iv=128;
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_rgb2yuv(r,g,b,iy,iu,iv);
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const double dtola = tola * 0.1f;
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@@ -75,7 +75,6 @@ static int n__ = 0;
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static int N__ = 0;
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int bathroom_malloc(int width, int height)
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{
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int i;
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bathroom_frame[0] = (uint8_t*)vj_malloc(sizeof(uint8_t) * RUP8(width*height * 4));
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if(!bathroom_frame[0])
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return 0;
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@@ -160,7 +160,6 @@ static void blob_init_( blob_t *b , int blob_id, int w , int h)
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int boids_malloc(int w, int h)
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{
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int j,i;
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double frac;
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int dist_sqrt;
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if(blob_radius_ <= 0)
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@@ -190,7 +189,6 @@ int boids_malloc(int w, int h)
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dist_sqrt = i * i + j * j;
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if( dist_sqrt < blob_sradius_ )
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{
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frac = (double) (sqrt(dist_sqrt)) / (double) blob_sradius_;
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blob_[i + blob_radius_][j + blob_radius_] = 0xff;
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}
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else
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@@ -106,7 +106,7 @@ void chromapalette_apply(VJFrame *frame, int width, int height, int angle, int r
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uint8_t *Cr = frame->data[2];
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uint8_t U;
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uint8_t V;
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int y,u,v;
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int y=0,u=128,v=128;
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const float cb_mul = 0.492;
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const float cr_mul = 0.877;
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@@ -128,7 +128,7 @@ void dices_apply( void* data, VJFrame *frame, int width, int height,
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int cube_bits)
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{
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int i = 0, map_x, map_y, map_i = 0, base, dx, dy, di;
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int i = 0, map_x, map_y, map_i = 0, base, dx, dy, di=0;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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@@ -66,9 +66,9 @@ void dummy_apply( VJFrame *frame, int width, int height, int color)
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void dummy_rgb_apply( VJFrame *frame, int width, int height, int r,int g, int b)
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{
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const int len = frame->len;
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const int len = frame->len;
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const int uv_len = frame->uv_len;
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int colorCb, colorCr, colorY;
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int colorCb=128, colorCr=128, colorY=0;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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@@ -20,8 +20,8 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <libvjmem/vjmem.h>
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#include "common.h"
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#include "flip.h"
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#include <stdlib.h>
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vj_effect *flip_init(int w, int h)
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{
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@@ -67,9 +67,8 @@ void isolate_apply( VJFrame *frame, int width,
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int height, int i_angle, int r, int g,
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int b, int opacity)
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{
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int8_t *fg_cb, *fg_cr;
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int accept_angle_tg, accept_angle_ctg;
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uint8_t *fg_cb, *fg_cr;
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int accept_angle_tg;
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int cb, cr;
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float kg1, tmp, aa = 255, bb = 255, _y = 0;
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float angle = (float) i_angle / 100.0f;
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@@ -90,7 +89,6 @@ void isolate_apply( VJFrame *frame, int width,
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/* obtain coordinate system for cb / cr */
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accept_angle_tg = (int)( 15.0f * tanf(M_PI * angle / 180.0f));
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accept_angle_ctg= (int)( 15.0f / tanf(M_PI * angle / 180.0f));
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tmp = 1 / kg1;
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@@ -179,7 +179,7 @@ void radcor_apply( VJFrame *frame, int width, int height, int alpaX, int alpaY,
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if( alpha) {
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for( i = 0; i < len; i ++ ) {
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A[i * width + j ] = Ai[ Map[i * width + j] ];
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A[i] = Ai[ Map[i] ];
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}
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}
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@@ -209,7 +209,7 @@ void rgbkey_apply(VJFrame *frame, VJFrame *frame2, int width,int height, int tol
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uint8_t *A = frame->data[3];
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uint8_t *B = frame2->data[3];
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const unsigned int len = frame->len;
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int iy,iu,iv;
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int iy=0,iu=128,iv=128;
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uint8_t *T = temp[0];
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uint8_t op0,op1;
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@@ -94,7 +94,6 @@ void threshold_apply( VJFrame *frame, VJFrame *frame2,int width, int height, int
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uint8_t *Cb2=frame2->data[1];
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uint8_t *Cr2=frame2->data[2];
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uint8_t *bmap = binary_img;
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int len = frame->len;
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softblur_apply( frame, width,height,0 );
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@@ -84,9 +84,6 @@ static int prepare_filmstrip(int film_length, int w, int h)
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num_videos = film_length;
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uint8_t val = 0;
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// int inc = num_videos % 255;
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for ( i = 0; i < num_videos; i ++ )
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{
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video_list[i] = vj_calloc(sizeof(picture_t));
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@@ -101,7 +98,6 @@ static int prepare_filmstrip(int film_length, int w, int h)
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return 0;
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veejay_memset(video_list[i]->data[j], (j==0 ? pixel_Y_lo_ : 128), picture_width *picture_height );
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}
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// val+= inc;
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}
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frame_counter = 0;
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@@ -60,7 +60,6 @@ vj_effect *videowall_init(int w, int h)
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static picture_t **photo_list = NULL;
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static int num_photos = 0;
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static int frame_counter = 0;
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static int frame_delay = 0;
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static int *offset_table_x = NULL;
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static int *offset_table_y = NULL;
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@@ -58,7 +58,7 @@ void colorfade_apply(VJFrame *frame, int width, int height, int opacity,
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unsigned int i, op0, op1;
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unsigned int len = width * height;
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uint8_t colorCb = 128, colorCr = 128;
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uint8_t colorY;
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uint8_t colorY=0;
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const int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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