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https://github.com/game-stop/veejay.git
synced 2025-12-18 13:49:58 +01:00
clean up
git-svn-id: svn://code.dyne.org/veejay/trunk@973 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
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@@ -702,11 +702,11 @@ void viewport_set_projection( void *data, float *res )
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static int viewport_configure(
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static int viewport_configure(
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viewport_t *v,
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viewport_t *v,
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float x1, float y1,
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float x1, float y1, /* output */
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float x2, float y2,
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float x2, float y2,
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float x3, float y3,
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float x3, float y3,
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float x4, float y4,
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float x4, float y4,
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int32_t x0, int32_t y0,
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int32_t x0, int32_t y0, /* input */
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int32_t w0, int32_t h0,
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int32_t w0, int32_t h0,
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int32_t wid, int32_t hei,
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int32_t wid, int32_t hei,
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uint32_t reverse,
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uint32_t reverse,
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@@ -714,25 +714,24 @@ static int viewport_configure(
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int size)
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int size)
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{
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{
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//FIXME
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//FIXME
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int x = 0, y = 0;
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int w = wid, h = hei;
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int w = wid, h = hei;
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v->grid_size = size;
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v->grid_size = size;
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// points are input coordinates
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v->points[X0] = (float) x + x1 * (float) w / 100.0;
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v->points[Y0] = (float) y + y1 * (float) h / 100.0;
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v->points[X1] = (float) x + x2 * (float) w / 100.0;
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v->points[X0] = (float) x1 * (float) w / 100.0;
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v->points[Y1] = (float) y + y2 * (float) h / 100.0;
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v->points[Y0] = (float) y1 * (float) h / 100.0;
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v->points[X2] = (float) x + x3 * (float) w / 100.0;
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v->points[X1] = (float) x2 * (float) w / 100.0;
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v->points[Y2] = (float) y + y3 * (float) h / 100.0;
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v->points[Y1] = (float) y2 * (float) h / 100.0;
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v->points[X3] = (float) x + x4 * (float) w / 100.0;
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v->points[X2] = (float) x3 * (float) w / 100.0;
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v->points[Y3] = (float) y + y4 * (float) h / 100.0;
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v->points[Y2] = (float) y3 * (float) h / 100.0;
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v->w = wid;
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v->points[X3] = (float) x4 * (float) w / 100.0;
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v->points[Y3] = (float) y4 * (float) h / 100.0;
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v->w = wid; /* image plane boundaries */
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v->x = 0;
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v->x = 0;
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v->h = hei;
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v->h = hei;
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v->y = 0;
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v->y = 0;
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@@ -808,12 +807,7 @@ static void viewport_process( viewport_t *p )
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const int32_t Y = p->y0;
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const int32_t Y = p->y0;
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const int32_t W0 = p->w0;
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const int32_t W0 = p->w0;
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const int32_t H0 = p->h0;
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const int32_t H0 = p->h0;
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/*
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const int32_t X = 0;
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const int32_t Y = 0;
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const int32_t W0 = w;
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const int32_t H0 = h;
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*/
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matrix_t *M = p->M;
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matrix_t *M = p->M;
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matrix_t *m = p->m;
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matrix_t *m = p->m;
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@@ -888,25 +882,14 @@ static void viewport_prepare_process( viewport_t *v )
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const int32_t X = v->x0;
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const int32_t X = v->x0;
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const int32_t Y = v->y0;
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const int32_t Y = v->y0;
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/* const int32_t X = 0;
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const int32_t Y = 0;
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*/
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float dx1,dx2,dx3,dx4,dy1,dy2,dy3,dy4;
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float dx1,dx2,dx3,dx4,dy1,dy2,dy3,dy4;
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matrix_t *M = v->M;
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matrix_t *M = v->M;
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/* point_map( M, v->x0, v->y0, &dx1, &dy1);
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point_map( M, v->x0 + v->w0, v->y0, &dx2, &dy2 );
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point_map( M, v->x0, v->y0 + v->h0, &dx4, &dy4 );
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point_map( M, v->x0 + v->w0, v->y0 + v->h0, &dx3, &dy3 );*/
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point_map( M, v->x, v->y, &dx1, &dy1);
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point_map( M, v->x, v->y, &dx1, &dy1);
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point_map( M, v->x + v->w, v->y, &dx2, &dy2 );
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point_map( M, v->x + v->w, v->y, &dx2, &dy2 );
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point_map( M, v->x, v->y + v->h, &dx4, &dy4 );
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point_map( M, v->x, v->y + v->h, &dx4, &dy4 );
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point_map( M, v->x + v->w, v->y + v->h, &dx3, &dy3 );
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point_map( M, v->x + v->w, v->y + v->h, &dx3, &dy3 );
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v->tx1 = round1( min4( dx1, dx2, dx3, dx4 ) );
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v->tx1 = round1( min4( dx1, dx2, dx3, dx4 ) );
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v->ty1 = round1( min4( dy1, dy2, dy3, dy4 ) );
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v->ty1 = round1( min4( dy1, dy2, dy3, dy4 ) );
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v->tx2 = round1( max4( dx1, dx2, dx3, dx4 ) );
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v->tx2 = round1( max4( dx1, dx2, dx3, dx4 ) );
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@@ -917,7 +900,7 @@ static void viewport_prepare_process( viewport_t *v )
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clamp1( v->tx1, X, X + v->w0 );
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clamp1( v->tx1, X, X + v->w0 );
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clamp1( v->tx2, X, X + v->w0 );
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clamp1( v->tx2, X, X + v->w0 );
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}
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}
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//FIXME
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void viewport_process_dynamic( void *data, uint8_t *in[3], uint8_t *out[3] )
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void viewport_process_dynamic( void *data, uint8_t *in[3], uint8_t *out[3] )
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{
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{
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viewport_t *v = (viewport_t*) data;
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viewport_t *v = (viewport_t*) data;
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