mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-20 14:50:01 +01:00
added video boids effect
git-svn-id: svn://code.dyne.org/veejay/trunk@111 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
This commit is contained in:
@@ -35,7 +35,7 @@ libvje_la_SOURCES = vj-effect.c vj-effman.c effects/common.c \
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effects/isolate.c transitions/vbar.c transitions/3bar.c effects/enhancemask.c effects/noiseadd.c \
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effects/contrast.c effects/motionblur.c effects/sinoids.c effects/average.c \
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effects/ripple.c effects/water.c effects/noisepencil.c effects/bathroom.c effects/slice.c \
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effects/crosspixel.c effects/cartonize.c effects/nervous.c effects/morphology.c effects/blob.c effects/ghost.c
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effects/crosspixel.c effects/cartonize.c effects/nervous.c effects/morphology.c effects/blob.c effects/boids.c effects/ghost.c
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libvje_la_LDFLAGS = $(VJE_ALL_LIB_OPTS) \
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@@ -205,7 +205,7 @@ static void blob_render_rect(int s, int width)
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}
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}
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blob_func *blob_render(void)
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static blob_func *blob_render(void)
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{
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if( blob_type_ == BLOB_RECT)
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return &blob_render_rect;
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413
veejay-current/libvje/effects/boids.c
Normal file
413
veejay-current/libvje/effects/boids.c
Normal file
@@ -0,0 +1,413 @@
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/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <nelburg@looze.net>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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/* Copyright (C) 2002-2003 W.P. van Paassen - peter@paassen.tmfweb.nl
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with this program; see the file COPYING. If not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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blob , originally from the demo effect collection
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extended to video boids. the boids are an implementation of
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Craig Reynolds's BOIDS behavioral algorithm
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(http://www.vergenet.net/~conrad/boids/pseudocode.html)
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p0: radius
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p1: number of blobs
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p2: speed
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p3: shape (rect,circle)
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p4: influence boids trying to fly towards centre of mass of neighbouring boids
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p5: influence boids trying to keep a small distance away from other boids
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p6: influence boids trying to match velocity with near boids
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added basic flock rules:
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1.
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2.
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3.
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added optional flock rules:
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- limiting speed
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*/
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#include <config.h>
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#include <stdlib.h>
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#include <math.h>
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#include <libvjmem/vjmem.h>
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#include "common.h"
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#include "blob.h"
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typedef struct
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{
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short x; // x
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short y; // y
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double vx; // velocity x
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double vy; // velocity y
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} blob_t;
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#define DEFAULT_RADIUS 10
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#define DEFAULT_NUM 100
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#define BLOB_RECT 0
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#define BLOB_CIRCLE 1
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static blob_t *blobs_;
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static uint8_t **blob_;
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static uint8_t *blob_image_;
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static int blob_ready_ = 0;
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static int blob_radius_ = 16;
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static int blob_dradius_ = 0;
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static int blob_sradius_ = 0;
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static int blob_num_ = 50;
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static int blob_type_ = 1;
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vj_effect *boids_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_malloc(sizeof(vj_effect));
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ve->num_params = 7;
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ve->defaults = (int *) vj_malloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_malloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_malloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 360; // radius
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ve->limits[0][1] = 2;
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ve->limits[1][1] = 100; // num blobs
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 1; // shape
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 100; // m1
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ve->limits[0][4] = 0;
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ve->limits[1][4] = 100; // m2
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ve->limits[0][5] = 0;
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ve->limits[1][5] = 100; // m3
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ve->limits[0][6] = 1;
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ve->limits[1][6] = 1000;
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ve->defaults[0] = DEFAULT_RADIUS;
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ve->defaults[1] = DEFAULT_NUM;
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ve->defaults[2] = 2;
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ve->defaults[3] = 1;
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ve->defaults[4] = 0;
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ve->defaults[5] = 0;
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ve->defaults[6] = 1;
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ve->description = "Video Boids";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->has_user =0;
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return ve;
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}
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static void blob_home_position( int blob_id, int w, int h , double v[2] )
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{
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double theta = 360.0 / ( (double) blob_num_ ) * blob_id;
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double rad = (theta / 180.0 ) * M_PI;
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double cx = ( double )( w/2);
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double cy = ( double )( h/2);
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v[0] = cx + cos(rad) * (w/3);
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v[1] = cy + sin(rad) * (h/3);
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}
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static void blob_init_( blob_t *b , int blob_id, int w , int h)
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{
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double v[2];
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blob_home_position( blob_id,w,h,v );
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b->x = v[0];
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b->y = v[1];
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b->vx = 0.01;
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b->vy = 0.01;
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}
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// FIXME private
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int boids_malloc(int w, int h)
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{
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int j,i;
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double frac;
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int dist_sqrt;
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if(blob_radius_ <= 0)
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return 0;
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blob_dradius_ = blob_radius_ * 2;
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blob_sradius_ = blob_radius_ * blob_radius_;
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blob_ = (uint8_t**) vj_malloc(sizeof(uint8_t*) * blob_dradius_ );
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for(i = 0; i < blob_dradius_ ; i ++ )
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{
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blob_[i] = (uint8_t*) vj_malloc(sizeof(uint8_t) * blob_dradius_ );
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if(!blob_[i]) return 0;
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}
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blobs_ = (blob_t*) vj_malloc(sizeof(blob_t) * blob_num_ );
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if(!blobs_ ) return 0;
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blob_image_ = (uint8_t*) vj_malloc(sizeof(uint8_t) * w * h );
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if(!blob_image_) return 0;
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for( i = -blob_radius_ ; i < blob_radius_ ; ++ i )
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{
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for( j = -blob_radius_ ; j < blob_radius_ ; ++ j )
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{
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dist_sqrt = i * i + j * j;
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if( dist_sqrt < blob_sradius_ )
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{
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frac = (double) (sqrt(dist_sqrt)) / (double) blob_sradius_;
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blob_[i + blob_radius_][j + blob_radius_] = 0xff;
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}
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else
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{
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blob_[i + blob_radius_][j + blob_radius_ ] = 0x0; // was 0
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}
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}
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}
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for( i = 0; i < blob_num_ ; i ++ )
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{
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blob_init_( blobs_ + i ,i, w , h );
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}
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memset( blob_image_ , 0 , w * h );
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blob_ready_ = 1;
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return 1;
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}
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void boids_free()
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{
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int i;
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for (i = 0; i < blob_dradius_ ; i ++ )
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if( blob_[i] ) free( blob_[i] );
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if(blobs_)
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free(blobs_);
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if(blob_image_)
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free(blob_image_);
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}
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typedef void (*blob_func)(int s, int width);
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static void *blob_render_circle(int s, int width)
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{
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int i,j;
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void *v;
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for( i = 0; i < blob_dradius_ ; ++ i )
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{
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for( j = 0; j < blob_dradius_ ; ++ j)
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{
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if( blob_image_[ s + j ] + blob_[i][j] > 255 )
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blob_image_[s + j] = 0xff;
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else
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blob_image_[s + j] += blob_[i][j];
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}
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s += width;
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}
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return v;
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}
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static void *blob_render_rect(int s, int width)
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{
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int i,j;
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void *v;
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for( i = 0; i < blob_dradius_ ; ++ i )
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{
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for( j = 0; j < blob_dradius_ ; ++ j)
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{
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blob_image_[s + j] = 0xff;
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}
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s += width;
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}
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return v;
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}
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static blob_func *blob_render(void)
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{
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if( blob_type_ == BLOB_RECT)
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return &blob_render_rect;
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return &blob_render_circle;
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}
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// calculate center of mass
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static void boid_rule1_( int boid_id, double v1[2] )
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{
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int i;
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double v[2] = { 0.0, 0.0 };
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for( i = 0; i < blob_num_ ; i ++ )
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{
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if( i != boid_id )
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{
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v[0] += (double) blobs_[i].x;
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v[1] += (double) blobs_[i].y;
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}
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}
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v[0] = v[0] / ( (double) blob_num_ - 1 );
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v[1] = v[1] / ( (double) blob_num_ - 1 );
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v1[0] = (v[0] - ((double)blobs_[boid_id].x)) / 100.0;
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v1[1] = (v[1] - ((double)blobs_[boid_id].y)) / 100.0;
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}
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// try to keep a small distance away from other blobs
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static void boid_rule2_( int boid_id, double v1[2] )
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{
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double v[2] = {0.0 , 0.0};
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int i;
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for( i = 0; i < blob_num_; i ++ )
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{
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if( i != boid_id)
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{
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// find nearby blob
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double d = ( blobs_[boid_id].x - blobs_[i].x ) * ( blobs_[boid_id].x - blobs_[i].x ) +
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( blobs_[boid_id].y - blobs_[i].y ) * ( blobs_[boid_id].y - blobs_[i].y );
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if( d < blob_sradius_ )
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{
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v[0] = v[0] - ((double) ( blobs_[boid_id].x - blobs_[i].x ));
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v[1] = v[1] - ((double) ( blobs_[boid_id].y - blobs_[i].y ));
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}
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}
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}
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v1[0] = v[0];
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v1[1] = v[1];
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}
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// try to match velocity with near blobs
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static void boid_rule3_( int boid_id, double v1[2] )
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{
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double v[2] = { 0.0, 0.0 };
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int i;
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for( i = 0; i < blob_num_; i ++ )
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{
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if( boid_id != i )
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{
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v[0] = v[0] + blobs_[i].vx;
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v[1] = v[1] + blobs_[i].vy;
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}
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}
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v1[0] = v[0] /( (double)( blob_num_ -1 ));
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v1[0] = ( v[0] - blobs_[boid_id].vx ) / 8;
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v1[1] = v[1] /( (double)( blob_num_ -1 ));
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v1[1] = ( v[1] - blobs_[boid_id].vy ) / 8;
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}
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static void boid_rule4_( int boid_id, int vlim )
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{
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// speed limiter
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if( blobs_[boid_id].vx > vlim )
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blobs_[boid_id].vx = ( blobs_[boid_id].vx / fabs( blobs_[boid_id].vx) ) * vlim;
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if( blobs_[boid_id].vy > vlim )
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blobs_[boid_id].vy = ( blobs_[boid_id].vy / fabs( blobs_[boid_id].vy) ) * vlim;
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}
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void boids_apply(VJFrame *frame,
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int width, int height, int radius, int num, int shape, int m1, int m2, int m3, int speed )
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{
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const int len = frame->len;
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uint8_t *srcY = frame->data[0];
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uint8_t *srcCb= frame->data[1];
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uint8_t *srcCr= frame->data[2];
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int s,i,j,k;
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const double M1 = ( (m1==0? 0.0 : m1/100.0) );
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const double M2 = ( (m2==0? 0.0 : m2/100.0) );
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const double M3 = ( (m3==0? 0.0 : m3/100.0) );
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blob_func f = blob_render();
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blob_type_ = shape;
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if( radius != blob_radius_ || num != blob_num_ )
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{ // reinitialize
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blob_radius_ = radius;
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blob_num_ = num;
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boids_free();
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boids_malloc(width,height);
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}
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// move boid to new positions
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for( i = 0; i < blob_num_; i ++)
|
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{
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double v1[2],v2[2],v3[2];
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boid_rule1_( i, v1 );
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boid_rule2_( i, v2 );
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boid_rule3_( i, v3 );
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v1[0] *= M1;
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v1[1] *= M1;
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v2[0] *= M2;
|
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v2[1] *= M2;
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v3[0] *= M3;
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v3[1] *= M3;
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blobs_[i].vx = blobs_[i].vx + v1[0] + v2[0] + v3[0];
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blobs_[i].vy = blobs_[i].vy + v1[1] + v2[1] + v3[1];
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boid_rule4_( i, speed * speed );
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blobs_[i].x = blobs_[i].x + (short) blobs_[i].vx;
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blobs_[i].y = blobs_[i].y + (short) blobs_[i].vy;
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}
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// fill blob
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for( k = 0; k < blob_num_ ; k ++ )
|
||||
{
|
||||
if( (blobs_[k].x > 0) &&
|
||||
(blobs_[k].x < (width - blob_dradius_)) &&
|
||||
(blobs_[k].y > 0) &&
|
||||
(blobs_[k].y < (height - blob_dradius_)) )
|
||||
{
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s = blobs_[k].x + blobs_[k].y * width;
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f(s,width);
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}
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||||
else
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||||
{
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||||
blob_init_( blobs_ + k,k,width ,height );
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}
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}
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// project blob onto video frame
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for(i = 0; i < len ; i ++ )
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||||
{
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||||
if( blob_image_[i] == 0x0 )
|
||||
{
|
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srcY[i] = 16;
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srcCb[i] = 128;
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srcCr[i] = 128;
|
||||
}
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blob_image_[i] = 0x0;
|
||||
}
|
||||
}
|
||||
32
veejay-current/libvje/effects/boids.h
Normal file
32
veejay-current/libvje/effects/boids.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Linux VeeJay
|
||||
*
|
||||
* Copyright(C)2002 Niels Elburg <nelburg@looze.net>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License , or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
|
||||
*/
|
||||
|
||||
#ifndef BOIDS_H
|
||||
#define BOIDS_H
|
||||
#include <libvje/vje.h>
|
||||
#include <sys/types.h>
|
||||
#include <stdint.h>
|
||||
|
||||
vj_effect *boids_init(int w, int h);
|
||||
void boids_apply( VJFrame *frame, int width, int height, int p0,int p1, int p2, int p3, int p4, int p5, int p6);
|
||||
int boids_malloc( int w, int h );
|
||||
void boids_free(void);
|
||||
|
||||
#endif
|
||||
@@ -178,12 +178,14 @@ enum {
|
||||
VJ_IMAGE_EFFECT_NERVOUS = 162,
|
||||
VJ_IMAGE_EFFECT_MORPHOLOGY = 163,
|
||||
VJ_IMAGE_EFFECT_VIDBLOB = 164,
|
||||
VJ_IMAGE_EFFECT_GHOST = 165,
|
||||
VJ_IMAGE_EFFECT_VIDBOIDS = 165,
|
||||
VJ_IMAGE_EFFECT_GHOST = 166,
|
||||
|
||||
VJ_IMAGE_EFFECT_DUMMY = 100,
|
||||
};
|
||||
|
||||
#define VJ_IMAGE_EFFECT_MIN 100
|
||||
#define VJ_IMAGE_EFFECT_MAX 166
|
||||
#define VJ_IMAGE_EFFECT_MAX 167
|
||||
|
||||
#define VJ_VIDEO_EFFECT_MIN 200
|
||||
#define VJ_VIDEO_EFFECT_MAX 236
|
||||
@@ -475,6 +477,10 @@ extern void morphology_apply( VJFrame *frame, int w, int h, int t, int v, int p
|
||||
|
||||
extern void blob_apply( VJFrame *frame, int w, int h, int p0,int p1, int p2, int p3);
|
||||
|
||||
extern void boids_apply( VJFrame *frame, int w, int h, int p0,int p1, int p2, int p3, int p4, int p5, int p6
|
||||
);
|
||||
|
||||
|
||||
extern void ghost_apply(VJFrame *frame, int w, int h, int o );
|
||||
|
||||
#endif
|
||||
|
||||
@@ -128,6 +128,7 @@
|
||||
#include "effects/morphology.h"
|
||||
#include "effects/blob.h"
|
||||
#include "effects/ghost.h"
|
||||
#include "effects/boids.h"
|
||||
|
||||
static struct
|
||||
{
|
||||
@@ -166,6 +167,7 @@ static struct
|
||||
{ nervous_malloc, nervous_free, VJ_IMAGE_EFFECT_NERVOUS },
|
||||
{ morphology_malloc, morphology_free, VJ_IMAGE_EFFECT_MORPHOLOGY },
|
||||
{ blob_malloc, blob_free, VJ_IMAGE_EFFECT_VIDBLOB },
|
||||
{ boids_malloc, boids_free, VJ_IMAGE_EFFECT_VIDBOIDS },
|
||||
{ ghost_malloc, ghost_free, VJ_IMAGE_EFFECT_GHOST },
|
||||
{ NULL , NULL ,0 },
|
||||
};
|
||||
@@ -444,7 +446,8 @@ void vj_effect_initialize(int width, int height)
|
||||
vj_effects[i + 62] = nervous_init(width,height);
|
||||
vj_effects[i + 63] = morphology_init(width,height);
|
||||
vj_effects[i + 64] = blob_init(width,height);
|
||||
vj_effects[i + 65] = ghost_init(width,height);
|
||||
vj_effects[i + 65] = boids_init(width,height);
|
||||
vj_effects[i + 66] = ghost_init(width,height);
|
||||
max_width = width;
|
||||
max_height = height;
|
||||
|
||||
|
||||
@@ -163,6 +163,10 @@ void vj_effman_apply_image_effect(
|
||||
blob_apply( frames[0],frameinfo->width,frameinfo->height,
|
||||
arg[0],arg[1],arg[2],arg[3] );
|
||||
break;
|
||||
case VJ_IMAGE_EFFECT_VIDBOIDS:
|
||||
boids_apply( frames[0],frameinfo->width,frameinfo->height,
|
||||
arg[0],arg[1],arg[2],arg[3],arg[4],arg[5],arg[6] );
|
||||
break;
|
||||
case VJ_IMAGE_EFFECT_GHOST:
|
||||
ghost_apply( frames[0], frameinfo->width,frameinfo->height,arg[0]);
|
||||
break;
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#include <string.h>
|
||||
#include <libvjmem/vjmem.h>
|
||||
|
||||
#define MAX_EFFECTS 102
|
||||
#define MAX_EFFECTS 103
|
||||
|
||||
|
||||
// keyframe-able parameter sets
|
||||
|
||||
@@ -67,7 +67,7 @@ enum {
|
||||
#define EDIT_COPY 103
|
||||
#define EDIT_CROP 104
|
||||
#define EDIT_DEL 105
|
||||
#define MAX_EFFECTS 102
|
||||
#define MAX_EFFECTS 103
|
||||
#define MESSAGE_SIZE 1024 /* enough for my needs */
|
||||
#define EL_MIN_BUF (65535 * 4)
|
||||
#define XMLTAG_BUNDLE_FILE "ACTIONFILE"
|
||||
|
||||
Reference in New Issue
Block a user