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https://github.com/game-stop/veejay.git
synced 2025-12-19 06:10:01 +01:00
fixed stack smash in unicast, added new vims 331, do not cache if sample does not fit in memory, rewrote preview handler in gveejayreloaded (it rocks), rearranged quality preview buttons, bugfixes
git-svn-id: svn://code.dyne.org/veejay/trunk@728 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
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@@ -1204,11 +1204,11 @@ int sample_set_chain_channel(int s1, int position, int input)
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//sample->effect_chain[position]->channel = input;
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int src_type = sample->effect_chain[position]->source_type;
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// now, reset cache and setup
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if( src_type == 0 )
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if( src_type == 0)
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{
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sample_info *new = sample_get( input );
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if( sample->effect_chain[position]->channel != input )
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if( sample->effect_chain[position]->channel != input && sample->effect_chain[position]->effect_id > 0)
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{
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sample_info *old = sample_get( sample->effect_chain[position]->channel );
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if(old)
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@@ -1249,18 +1249,21 @@ int sample_cache_used( int s1 )
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return cache_avail_mb();
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}
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int sample_start_playing(int s1)
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int sample_start_playing(int s1, int no_cache)
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{
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sample_info *sample = sample_get(s1);
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if (!sample)
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return -1;
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int i;
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vj_el_setup_cache( sample->edit_list );
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int i;
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if(!no_cache)
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vj_el_setup_cache( sample->edit_list );
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for( i = 0; i < SAMPLE_MAX_EFFECTS; i ++ )
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{
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int src_type = sample->effect_chain[i]->source_type;
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int id = sample->effect_chain[i]->channel;
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if( src_type == 0 && id > 0 )
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if( src_type == 0 && id > 0 && sample->effect_chain[i]->effect_id > 0 )
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{
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sample_info *second = sample_get( id );
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if(second)
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@@ -1291,7 +1294,8 @@ int sample_set_chain_source(int s1, int position, int input)
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return -1;
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if( sample->effect_chain[position]->source_type == 0 &&
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sample->effect_chain[position]->channel > 0 )
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sample->effect_chain[position]->channel > 0 &&
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sample->effect_chain[position]->effect_id > 0)
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{
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sample_info *second = sample_get( sample->effect_chain[position]->channel );
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if(second)
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