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remove inline on blur2 function
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@@ -1474,7 +1474,7 @@ double m_get_polar_y( double r, double a)
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}
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//copied from xine
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inline void blur(uint8_t *dst, uint8_t *src, int w, int radius, int dstStep, int srcStep){
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void blur(uint8_t *dst, uint8_t *src, int w, int radius, int dstStep, int srcStep){
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int x;
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const int length= radius*2 + 1;
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const int inv= ((1<<16) + length/2)/length;
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@@ -1503,7 +1503,7 @@ inline void blur(uint8_t *dst, uint8_t *src, int w, int radius, int dstStep, int
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}
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//copied from xine
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inline void blur2(uint8_t *dst, uint8_t *src, int w, int radius, int power, int dstStep, int srcStep){
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void blur2(uint8_t *dst, uint8_t *src, int w, int radius, int power, int dstStep, int srcStep){
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uint8_t temp[2][4096];
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uint8_t *a= temp[0], *b=temp[1];
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@@ -283,8 +283,8 @@ double m_get_radius(int x, int y);
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double m_get_angle(int x, int y);
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double m_get_polar_x(double r, double a);
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double m_get_polar_y(double r, double a);
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inline void blur(uint8_t *dst, uint8_t *src, int w, int radius, int dstStep, int srcStep);
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inline void blur2(uint8_t *dst, uint8_t *src, int w, int radius, int power, int dstStep, int srcStep);
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void blur(uint8_t *dst, uint8_t *src, int w, int radius, int dstStep, int srcStep);
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void blur2(uint8_t *dst, uint8_t *src, int w, int radius, int power, int dstStep, int srcStep);
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extern void viewport_destroy(void *v);
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extern void vj_get_yuvgrey_template(VJFrame *src, int w, int h);
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extern int motionmap_active();
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