mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-17 13:20:01 +01:00
fix many compile warnings
This commit is contained in:
@@ -55,8 +55,8 @@ void _overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
int a, b, c;
|
||||
@@ -74,7 +74,7 @@ void _overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
|
||||
unsigned int i;
|
||||
uint8_t y1, y2, cb, cr;
|
||||
uint8_t y1, y2;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
@@ -93,11 +93,10 @@ void _overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
uint8_t y1, y2, cb, cr;
|
||||
uint8_t y1, y2;
|
||||
for (i = 0; i < len; i++) {
|
||||
y1 = Y[i];
|
||||
y2 = Y2[i];
|
||||
@@ -112,11 +111,10 @@ void _overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2,
|
||||
|
||||
unsigned int i ;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
uint8_t y1, y2, cb, cr;
|
||||
uint8_t y1, y2;
|
||||
for (i = 0; i < len; i++) {
|
||||
y1 = Y[i];
|
||||
y2 = Y2[i];
|
||||
@@ -187,7 +185,6 @@ void _overlaymagic_substractive(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
|
||||
unsigned int i;
|
||||
int a;
|
||||
unsigned int len = width * height;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
@@ -277,7 +274,7 @@ void _overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2, int width,
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
int a, b, c;
|
||||
int a, b;
|
||||
for (i = 0; i < len; i++) {
|
||||
a = Y[i];
|
||||
b = 255 - Y2[i];
|
||||
@@ -343,11 +340,10 @@ void _overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
int a,b,c;
|
||||
int c;
|
||||
for (i = 0; i < len; i++) {
|
||||
c = Y[i] + (2 * Y2[i]) - 255;
|
||||
Y[i] = CLAMP_Y(c - (( Y[i] * Y2[i] ) >> 8 ));
|
||||
@@ -380,7 +376,7 @@ void _overlaymagic_freeze(VJFrame *frame, VJFrame *frame2, int width,
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
int a, b, c;
|
||||
int a, b;
|
||||
for (i = 0; i < len; i++) {
|
||||
a = Y[i];
|
||||
b = Y2[i];
|
||||
@@ -397,7 +393,7 @@ void _overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2,
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
int a, b, c;
|
||||
int a, b;
|
||||
for (i = 0; i < len; i++) {
|
||||
a = Y[i];
|
||||
b = Y2[i];
|
||||
@@ -465,7 +461,6 @@ void _overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
@@ -484,7 +479,6 @@ void _overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
@@ -611,7 +605,6 @@ void _overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2,
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int len = width * height;
|
||||
int uv_len = frame->uv_len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
|
||||
@@ -632,7 +625,7 @@ void _overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2,
|
||||
unsigned int len = width * height;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Y2 = frame2->data[0];
|
||||
int c, a, b;
|
||||
int a, b;
|
||||
for (i = 0; i < len; i++) {
|
||||
a = Y[i];
|
||||
b = Y2[i];
|
||||
|
||||
Reference in New Issue
Block a user