mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-20 14:50:01 +01:00
Initial checkin of veejay 1.4
git-svn-id: svn://code.dyne.org/veejay/trunk@1172 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
This commit is contained in:
223
veejay-current/veejay-server/libvje/effects/complexopacity.c
Normal file
223
veejay-current/veejay-server/libvje/effects/complexopacity.c
Normal file
@@ -0,0 +1,223 @@
|
||||
/*
|
||||
* Linux VeeJay
|
||||
*
|
||||
* Copyright(C)2004 Niels Elburg <elburg@hio.hen.nl>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License , or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
|
||||
*/
|
||||
|
||||
#include "rgbkey.h"
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include "common.h"
|
||||
#include "complexopacity.h"
|
||||
|
||||
|
||||
vj_effect *complexopacity_init(int w, int h)
|
||||
{
|
||||
vj_effect *ve;
|
||||
ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
|
||||
ve->num_params = 5;
|
||||
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
|
||||
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
|
||||
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
|
||||
ve->defaults[0] = 80; /* angle */
|
||||
ve->defaults[1] = 0; /* r */
|
||||
ve->defaults[2] = 0; /* g */
|
||||
ve->defaults[3] = 255; /* b */
|
||||
ve->defaults[4] = 150; /* opacity */
|
||||
ve->limits[0][0] = 5;
|
||||
ve->limits[1][0] = 900;
|
||||
|
||||
ve->limits[0][1] = 0;
|
||||
ve->limits[1][1] = 255;
|
||||
|
||||
ve->limits[0][2] = 0;
|
||||
ve->limits[1][2] = 255;
|
||||
|
||||
ve->limits[0][3] = 0;
|
||||
ve->limits[1][3] = 255;
|
||||
|
||||
ve->limits[0][4] = 0;
|
||||
ve->limits[1][4] = 255;
|
||||
ve->has_user = 0;
|
||||
ve->description = "Complex Overlay";
|
||||
ve->extra_frame = 1;
|
||||
ve->sub_format = 1;
|
||||
ve->rgb_conv = 1;
|
||||
ve->param_description = vje_build_param_list( ve->num_params, "Angle", "Red", "Green", "Blue", "Opacity" );
|
||||
return ve;
|
||||
}
|
||||
|
||||
/* this method decides whether or not a pixel from the fg will be accepted for keying */
|
||||
int accept_ipixel(uint8_t fg_cb, uint8_t fg_cr, int cb, int cr,
|
||||
int accept_angle_tg)
|
||||
{
|
||||
short xx, yy;
|
||||
/* convert foreground to xz coordinates where x direction is
|
||||
defined by key color */
|
||||
uint8_t val;
|
||||
|
||||
xx = ((fg_cb * cb) + (fg_cr * cr)) >> 7;
|
||||
|
||||
if (xx < -128) {
|
||||
xx = -128;
|
||||
}
|
||||
if (xx > 127) {
|
||||
xx = 127;
|
||||
}
|
||||
|
||||
yy = ((fg_cr * cb) - (fg_cb * cr)) >> 7;
|
||||
|
||||
if (yy < -128) {
|
||||
yy = -128;
|
||||
}
|
||||
if (yy > 127) {
|
||||
yy = 127;
|
||||
}
|
||||
|
||||
|
||||
/* accept angle should not be > 90 degrees
|
||||
reasonable results between 10 and 80 degrees.
|
||||
*/
|
||||
|
||||
val = (xx * accept_angle_tg) >> 4;
|
||||
if (val > 127)
|
||||
val = 127;
|
||||
if (abs(yy) < val) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void complexopacity_apply(VJFrame *frame, int width,
|
||||
int height, int i_angle, int r, int g, int b,
|
||||
int level )
|
||||
{
|
||||
|
||||
uint8_t *fg_y, *fg_cb, *fg_cr;
|
||||
uint8_t *bg_y, *bg_cb, *bg_cr;
|
||||
int accept_angle_tg, accept_angle_ctg, one_over_kc;
|
||||
int kfgy_scale, kg;
|
||||
|
||||
int cb, cr;
|
||||
float kg1, tmp, aa = 128, bb = 128, _y = 0;
|
||||
float angle = (float) i_angle / 10.0;
|
||||
//float noise_level = 350.0;
|
||||
unsigned int pos;
|
||||
int matrix[5];
|
||||
uint8_t val;
|
||||
const int len = frame->len;
|
||||
uint8_t *Y = frame->data[0];
|
||||
uint8_t *Cb = frame->data[1];
|
||||
uint8_t *Cr = frame->data[2];
|
||||
int iy,iu,iv;
|
||||
_rgb2yuv(r,g,b,iy,iu,iv);
|
||||
_y = (float) iy;
|
||||
aa = (float) iu;
|
||||
bb = (float) iv;
|
||||
tmp = sqrt(((aa * aa) + (bb * bb)));
|
||||
cb = 127 * (aa / tmp);
|
||||
cr = 127 * (bb / tmp);
|
||||
kg1 = tmp;
|
||||
|
||||
/* obtain coordinate system for cb / cr */
|
||||
accept_angle_tg = 0xf * tan(M_PI * angle / 180.0);
|
||||
accept_angle_ctg = 0xf / tan(M_PI * angle / 180.0);
|
||||
|
||||
tmp = 1 / kg1;
|
||||
one_over_kc = 0xff * 2 * tmp - 0xff;
|
||||
kfgy_scale = 0xf * (float) (_y) / kg1;
|
||||
kg = kg1;
|
||||
|
||||
/* intialize pointers */
|
||||
fg_y = frame->data[0];
|
||||
fg_cb = frame->data[1];
|
||||
fg_cr = frame->data[2];
|
||||
|
||||
bg_y = frame->data[0];
|
||||
bg_cb = frame->data[1];
|
||||
bg_cr = frame->data[2];
|
||||
|
||||
for (pos = width + 1; pos < (len) - width - 1; pos++) {
|
||||
int i = 0;
|
||||
int smooth = 0;
|
||||
/* setup matrix
|
||||
[ - 0 - ] = do not accept. [ - 1 - ] = level 5 , accept only when all n = 1
|
||||
[ 0 0 0 ] [ 1 1 1 ]
|
||||
[ - 0 - ] [ - 1 - ]
|
||||
|
||||
[ - 0 - ] sum of all n is acceptance value for level
|
||||
[ 1 0 1 ]
|
||||
[ 0 1 0 ]
|
||||
*/
|
||||
matrix[0] = accept_ipixel(fg_cb[pos], fg_cr[pos], cb, cr, accept_angle_tg); /* center pixel */
|
||||
matrix[1] = accept_ipixel(fg_cb[pos - 1], fg_cr[pos - 1], cb, cr, accept_angle_tg); /* left pixel */
|
||||
matrix[2] = accept_ipixel(fg_cb[pos + 1], fg_cr[pos + 1], cb, cr, accept_angle_tg); /* right pixel */
|
||||
matrix[3] = accept_ipixel(fg_cb[pos + width], fg_cr[pos + width], cb, cr, accept_angle_tg); /* top pixel */
|
||||
matrix[4] = accept_ipixel(fg_cb[pos - width], fg_cr[pos - width], cb, cr, accept_angle_tg); /* bottom pixel */
|
||||
for (i = 0; i < 5; i++) {
|
||||
if (matrix[i] == 1)
|
||||
smooth++;
|
||||
}
|
||||
if (smooth >= level) {
|
||||
short xx, yy;
|
||||
/* get bg/fg pixels */
|
||||
uint8_t p1 = (matrix[0] == 0 ? fg_y[pos] : bg_y[pos]);
|
||||
uint8_t p2 = (matrix[1] == 0 ? fg_y[pos - 1] : bg_y[pos - 1]);
|
||||
uint8_t p3 = (matrix[2] == 0 ? fg_y[pos + 1] : bg_y[pos + 1]);
|
||||
uint8_t p4 =
|
||||
(matrix[3] == 0 ? fg_y[pos + width] : bg_y[pos + width]);
|
||||
uint8_t p5 =
|
||||
(matrix[4] == 0 ? fg_y[pos - width] : bg_y[pos - width]);
|
||||
/* and blur the pixel */
|
||||
fg_y[pos] = (p1 + p2 + p3 + p4 + p5) / 5;
|
||||
|
||||
/* convert foreground to xz coordinates where x direction is
|
||||
defined by key color */
|
||||
xx = (((fg_cb[pos]) * cb) + ((fg_cr[pos]) * cr)) >> 7;
|
||||
|
||||
if (xx < -128) {
|
||||
xx = -128;
|
||||
}
|
||||
if (xx > 127) {
|
||||
xx = 127;
|
||||
}
|
||||
|
||||
yy = (((fg_cr[pos]) * cb) - ((fg_cb[pos]) * cr)) >> 7;
|
||||
|
||||
if (yy < -128) {
|
||||
yy = -128;
|
||||
}
|
||||
if (yy > 127) {
|
||||
yy = 127;
|
||||
}
|
||||
|
||||
val = (xx * accept_angle_tg) >> 4;
|
||||
if (val > 127)
|
||||
val = 127;
|
||||
/* see if pixel is within range of color and opacity it */
|
||||
if (abs(yy) < val ) {
|
||||
Y[pos] = 255 - Y[pos];
|
||||
Cb[pos] = 255 - Cb[pos];
|
||||
Cr[pos] = 255 - Cr[pos];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void complexopacity_free(){}
|
||||
Reference in New Issue
Block a user