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https://github.com/game-stop/veejay.git
synced 2025-12-18 13:49:58 +01:00
fix slicer
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@@ -23,25 +23,24 @@
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#include <config.h>
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#include <stdlib.h>
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#include <libvjmem/vjmem.h>
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#include "common.h"
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#include "slicer.h"
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static int *slice_xshift;
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static int *slice_yshift;
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static int *slice_xshift = NULL;
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static int *slice_yshift = NULL;
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static void recalc(int w, int h , uint8_t *Yin, int v1, int v2 )
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static void recalc(int w, int h , uint8_t *Yinp, int v1, int v2 )
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{
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unsigned int x,y,dx,dy,r,p;
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unsigned int l = w * h;
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unsigned int valx = (w / 100.0) * v1;
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unsigned int valy = (h / 100.0) * v1;
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int x,y,dx,dy,r,p;
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int l = w * h;
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int valx = v1;//(w / 100.0) * v1;
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int valy = v2;//(h / 100.0) * v1;
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for(x = dx = 0; x < w; x++)
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{
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p = 0 + (int)( l * (rand()/RAND_MAX + 0.0) );
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if(dx==0)
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{
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r = ((Yin[p] & valx))-((valx>>1)+1);
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dx = 8 + ( (Yin[p] & ((valx>>1))-1) );
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{
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uint8_t *Yin = Yinp + (x * h);
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r = ((rand() & valx))-((valx>>1)+1);
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dx = 8 + ( (Yin[x] & ((valx>>1))-1) );
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}
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else
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{
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@@ -52,12 +51,11 @@ static void recalc(int w, int h , uint8_t *Yin, int v1, int v2 )
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for(y=dy=0; y < h; y++)
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{
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p = 0 + (int)( l * rand()/RAND_MAX + 0.0 );
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if(dy==0)
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{
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r = (Yin[p] & valy)-((valy>>1)+1);
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dy = ( 8 + Yin[p] & ((valy>>1)-1) );
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uint8_t *Yin = Yinp + (y * w);
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r = (rand() & valy)-((valy>>1)+1);
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dy = ( 8 + Yin[x] & ((valy>>1)-1) );
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}
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else
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{
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@@ -86,10 +84,10 @@ vj_effect *slicer_init(int w, int h)
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 2;
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ve->limits[1][0] = 100;
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ve->limits[0][1] = 2;
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ve->limits[1][1] = 100;
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ve->limits[0][0] = 1;
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ve->limits[1][0] = w;
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ve->limits[0][1] = 1;
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ve->limits[1][1] = h;
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ve->defaults[0] = 16;
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ve->defaults[1] = 16;
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ve->description = "Slicer";
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@@ -104,7 +102,7 @@ vj_effect *slicer_init(int w, int h)
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void slicer_apply( VJFrame *frame, VJFrame *frame2, int width,
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int height, int val1, int val2)
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{
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unsigned int x,y,p;
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int x,y,p,q;
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const unsigned int len = (width * height);
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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@@ -112,7 +110,10 @@ void slicer_apply( VJFrame *frame, VJFrame *frame2, int width,
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uint8_t *Y2= frame2->data[0];
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uint8_t *Cb2=frame2->data[1];
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uint8_t *Cr2=frame2->data[2];
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unsigned int dx,dy;
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int dx,dy;
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srand( val1 * val2 );
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recalc( width, height, Y2, val1 ,val2 );
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for(y=0; y < height; y++){
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@@ -120,10 +121,15 @@ void slicer_apply( VJFrame *frame, VJFrame *frame2, int width,
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dx = x + slice_xshift[y];
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dy = y + slice_yshift[x];
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p = dy * width + dx;
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q = y * width + x;
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if( p >= 0 && p < len ) {
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Y[(y*width)+x] = Y2[p];
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Cb[(y*width)+x] = Cb2[p];
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Cr[(y*width)+x] = Cr2[p];
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Y[q] = Y2[p];
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Cb[q] = Cb2[p];
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Cr[q] = Cr2[p];
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} else {
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Y[q] = pixel_Y_lo_;
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Cb[q] = 128;
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Cr[q] = 128;
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}
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}
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}
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