properly clear memory before reuse (EDL, FX)
fix recursive port free
fix multiple instances of LVD plugin on same FX chain
fix sample/stream clean up
fix memory error in vevo pool
fix clearing of index node in vevo
added method to softref ports to vevo
added method to validate ports
fix vevo_property_del
fix activation/deactivation of plugin instances
added vevo test program
return NULL if size to veejay_malloc <= 0
threadsafe veejay_msg
drop text_buffer in veejay_font, fixes memory footprint size
dump veejay process to file on crash if compiled with strict checking (coredump)
allocate and assign structure to rgb output frame (fixes frei0r filters)
initialize any kind of livido plugin
cleanup after failed initialization of livido plugin
free plugins on exit
do not deactivate plugin during tag deletion
clean up some debugging messages
synced with libvevo from veejay-ng branch
fixed bug in libvevo in trackports (only when -DSTRICT_CHECKING)
fixed size estimation in vevo pool (only when -DSTRICT_CHECKING)
lvd_shmout plugin: fallback to veejay homedir if LIVIDO_PLUGIN_SHMOUT_TMP is not set
added threadsafe gethostbyname
fix bug in reloaded set keyframes
drop vj_client_send_buf* functions
drop vj_client_setup_timeout
keep thread local buffer to store incoming frame (unicast stream)
recover gracefully when lock or unlock fails (unicast stream)
adapt poll frequency to find acceptable delay times
recover gracefully from network errors
retry to create connection when it fails while playing
destroy thread when locking functions fail
simpler get_frame for tag
dropped multicast stream for now
fix veejay_strncpy, null terminate string
drop use of bzero, use memset instead
rewrite part of cmd, socket peer-to-peer
rewrite VIMS verify message
rewrite VIMS parsing message
on invalid status message, restart reloaded
veejay:
stream 'unicast': moved all net io into thread
validation to libvjnet, assigns invalid fd after close
fix possible segfault
fix accidental closing of connections
clear fd after new connection. read in next step
fix track listing event (causes hang in reloaded)
fix bundles event (causes hang in reloaded)
removed debug lines from previous run