Files
veejay/veejay-current/libvje/effects/coloradjust.c
Niels Elburg 236cb75d95 safer and faster adding and removing of fx
git-svn-id: svn://code.dyne.org/veejay/trunk@676 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
2006-10-24 00:50:27 +00:00

135 lines
3.7 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
#include "coloradjust.h"
#include <stdlib.h>
#include <math.h>
#include <stdlib.h>
#include "common.h"
vj_effect *coloradjust_init(int w, int h)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 2;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
/* ve->limits[0][0] = -235;
ve->limits[1][0] = 235;
ve->limits[0][1] = 0;
ve->limits[1][1] = 36000;
ve->defaults[0] = 116;
ve->defaults[1] = 4500;*/
ve->limits[0][0] = 0;
ve->limits[1][0] = 360;
ve->limits[0][1] = 0;
ve->limits[1][1] = 256;
ve->defaults[0] = 50;
ve->defaults[1] = 50;
ve->description = "Hue and Saturation";
ve->extra_frame = 0;
ve->sub_format = 0;
ve->has_user = 0;
return ve;
}
/* these methods were derived from yuv-subtitler */
inline uint8_t ccolor_adjust_u(double dcolor, double dsaturation)
{
return (sin(dcolor) * dsaturation) + 128;
}
inline uint8_t ccolor_adjust_v(double dcolor, double dsaturation)
{
return (cos(dcolor) * dsaturation) + 128;
}
inline double ccolor_sqrt(double u, double v)
{
// return sqrt((u * u) + (v * v));
double r;
fast_sqrt( r,(u*u)+(v*v));
return r;
}
inline double ccolor_sine(int u, double dsaturation)
{
return asin((u / dsaturation));
}
void coloradjust_apply(VJFrame *frame, int width, int height, int val,
int _degrees)
{
unsigned int i;
const int len = frame->uv_len;
uint8_t *Cb = frame->data[1];
uint8_t *Cr = frame->data[2];
//@ Hue, Saturation, copied from AVIDEMUX!
//@ the commented out version is the same as the optimized version (?)
//
float hue = (float) ( (val/180.0) * M_PI);
float sat = (float) ( _degrees * 0.01 );
const int s = (int) rint( sin(hue) * (1<<16) * sat );
const int c = (int) rint( cos(hue) * (1<<16) * sat );
for( i = 0 ; i < len ;i ++ )
{
const int u = Cb[i] - 128;
const int v = Cr[i] - 128;
int new_u = (c * u - s * v + (1<<15) + (128<<16)) >> 16;
int new_v = (s * u + c * v + (1<<15) + (128<<16)) >> 16;
if( new_u & 768 ) new_u = (-new_u) >> 31;
if( new_v & 768 ) new_v = (-new_v) >> 31;
Cb[i] = new_u;
Cr[i] = new_v;
}
/* int cb, cr;
double dsaturation, dcolor;
const double degrees = (_degrees / 100.0);
double co, si;
const double dsat = val / 100.0;
for (i = 0; i < len; i++)
{
cb = Cb[i] - 128;
cr = Cr[i] - 128;
if (cb != 0 && cr != 0)
{
dsaturation = ccolor_sqrt((double) cb, (double) cr);
dcolor = ccolor_sine(cb, dsaturation);
if (cr < 0)
dcolor = M_PI - dcolor;
dcolor += (degrees * M_PI) / 180.0;
dsaturation *= dsat;
sin_cos(co,si, dcolor );
Cb[i] = si * dsaturation + 128;
Cr[i] = co * dsaturation + 128;
}
}
*/
}
void coloradjust_free(){}