mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-19 14:19:58 +01:00
928 lines
19 KiB
C
928 lines
19 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include "magicoverlays.h"
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#include <libvje/internal.h>
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#include <stdlib.h>
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#include "common.h"
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vj_effect *overlaymagic_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 1;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 7;
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ve->description = "Overlay Magic";
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ve->limits[0][0] = 1;
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ve->limits[1][0] = 32;
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ve->extra_frame = 1;
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ve->sub_format = 0;
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ve->has_user = 0;
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return ve;
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}
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/* rename methods in lumamagick and chromamagick */
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void _overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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c = a + b;
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Y[i] = CLAMP_Y(c);
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}
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for (i = 0; i < uv_len; i++) {
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a = Cb[i];
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b = Cb2[i];
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c = a + b;
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Cb[i] = CLAMP_UV(c);
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a = Cr[i];
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b = Cr2[i];
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c = a + b;
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Cr[i] = CLAMP_UV(c);
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}
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}
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void _overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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uint8_t y1, y2, cb, cr;
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unsigned int len = width * height;
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int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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for (i = 0; i < len; i++) {
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y1 = Y[i];
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y2 = Y2[i];
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Y[i] = y1 + y2;
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}
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for (i = 0; i < uv_len; i++) {
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cb = Cb[i];
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cr = Cb2[i];
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Cb[i] = cb + cr;
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cb = Cr[i];
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cr = Cr2[i];
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Cr[i] = cb + cr;
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}
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}
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void _overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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uint8_t y1, y2, cb, cr;
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for (i = 0; i < len; i++) {
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y1 = Y[i];
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y2 = Y2[i];
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y1 -= y2;
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Y[i] = y1;
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}
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for (i = 0; i < uv_len; i++) {
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cb = Cb[i];
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cr = Cb2[i];
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cb -= cr;
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Cb[i] = cb;
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cb = Cr[i];
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cr = Cr2[i];
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cb -= cr;
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Cr[i] = cb;
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}
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}
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void _overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i ;
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unsigned int len = width * height;
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int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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uint8_t y1, y2, cb, cr;
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for (i = 0; i < len; i++) {
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y1 = Y[i];
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y2 = Y2[i];
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Y[i] = y1 - y2;
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}
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for (i = 0; i < uv_len; i++) {
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cb = Cb[i];
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cr = Cb2[i];
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Cb[i] = cb - cr;
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cb = Cr[i];
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cr = Cr2[i];
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Cr[i] = cb - cr;
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}
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}
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void _overlaymagic_multiply(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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uint8_t y1, y2;
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for (i = 0; i < len; i++) {
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y1 = Y[i];
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y2 = Y2[i];
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y1 = (y1 * y2) >> 8;
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Y[i] = y1;
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}
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}
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void _overlaymagic_divide(VJFrame *frame, VJFrame *frame2, int width,
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int height)
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{
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unsigned int i;
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int a, b, c;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++) {
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b = Y[i] * Y[i];
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c = 255 - Y2[i];
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if (c == 0)
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c = pixel_Y_lo_;
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a = b / c;
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Y[i] = a;
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}
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}
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void _overlaymagic_additive(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a;
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while(len--) {
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a = Y[len] + (2 * Y2[len]) - 255;
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Y[len] = CLAMP_Y(a);
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}
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}
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void _overlaymagic_substractive(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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int a;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++) {
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a = Y[i] + (Y2[i] - 255);
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Y[i] = a;
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}
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}
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void _overlaymagic_softburn(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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if (a + b < pixel_Y_hi_) {
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if (a == pixel_Y_hi_)
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c = a;
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else
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c = (b >> 7) / (256 - a);
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} else {
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if (b < pixel_Y_lo_)
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b = pixel_Y_lo_;
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c = 255 - (((255 - a) >> 7) / b);
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}
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Y[i] = c;
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}
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}
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void _overlaymagic_inverseburn(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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if (a < pixel_Y_lo_)
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c = pixel_Y_lo_;
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else
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c = 255 - (((255 - b) >> 8) / a);
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Y[i] = CLAMP_Y(c);
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}
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}
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void _overlaymagic_colordodge(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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if (a >= pixel_Y_hi_)
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c = pixel_Y_hi_;
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else
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c = (b >> 8) / (256 - a);
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if (c > pixel_Y_hi_)
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c = pixel_Y_hi_;
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Y[i] = c;
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}
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}
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void _overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2, int width,
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int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = 255 - Y2[i];
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if (b < pixel_Y_lo_)
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b = pixel_Y_lo_;
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c = a / b;
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Y[i] = c;
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}
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}
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void _overlaymagic_lighten(VJFrame *frame, VJFrame *frame2, int width,
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int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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if (a > b)
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c = a;
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else
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c = b;
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Y[i] = c;
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}
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}
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void _overlaymagic_difference(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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Y[i] = abs(a - b);
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}
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}
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void _overlaymagic_diffnegate(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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int a, b;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++) {
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a = (255 - Y[i]);
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b = Y2[i];
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Y[i] = 255 - abs(a - b);
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}
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}
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void _overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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c = a + b - ((a * b) >> 8);
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Y[i] = c;
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}
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for( i=0; i < uv_len; i++) {
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a = Cb[i]-128;
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b = Cb2[i]-128;
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c = a +b - (( a * b ) >> 8);
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c += 128;
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Cb[i] = CLAMP_UV(c);
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a = Cr[i] - 128;
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b = Cr2[i] - 128;
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c = a + b - (( a * b) >> 8);
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c += 128;
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Cr[i] = CLAMP_UV(c);
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}
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}
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void _overlaymagic_basecolor(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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int a, b, c, d;
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unsigned int len = width * height;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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if (a < pixel_Y_lo_)
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a = pixel_Y_lo_;
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if (b < pixel_Y_lo_)
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b = pixel_Y_lo_;
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c = a * b >> 7;
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d = c + a * ((255 - (((255 - a) * (255 - b)) >> 7) - c) >> 7); //8
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Y[i] = d;
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}
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}
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void _overlaymagic_freeze(VJFrame *frame, VJFrame *frame2, int width,
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int height)
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{
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unsigned int i;
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unsigned int len = width * height;
|
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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if (b < pixel_Y_lo_)
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c = a;
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else
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c = 255 - ((256 - a) * (256 - a)) / b;
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Y[i] = c;
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}
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}
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void _overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
|
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
|
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
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|
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if (a < pixel_Y_lo_)
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c = pixel_Y_lo_;
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else
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c = 255 - ((255 - b) * (255 - b)) / a;
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Y[i] = c;
|
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}
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}
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|
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void _overlaymagic_hardlight(VJFrame *frame, VJFrame *frame2,
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int width, int height)
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{
|
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unsigned int i;
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unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
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uint8_t *Y2 = frame2->data[0];
|
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|
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = Y[i];
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b = Y2[i];
|
|
|
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if (b < 128)
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c = (a * b) >> 7;
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else
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c = 256 - ((256 - b) * (256 - a) >> 7);
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Y[i] = c;
|
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}
|
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}
|
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void _overlaymagic_relativeaddlum(VJFrame *frame, VJFrame *frame2,
|
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int width, int height)
|
|
{
|
|
unsigned int i;
|
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int a, b, c, d;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
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uint8_t *Y2 = frame2->data[0];
|
|
|
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for (i = 0; i < len; i++) {
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a = Y[i];
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c = a >> 1;
|
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b = Y2[i];
|
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d = b >> 1;
|
|
if ((c + d) < a)
|
|
c = a;
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|
else
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c += d;
|
|
Y[i] = c;
|
|
}
|
|
}
|
|
|
|
void _overlaymagic_relativesublum(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
Y[i] = (a - b + 255) >> 1;
|
|
}
|
|
}
|
|
|
|
void _overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
int uv_len = frame->uv_len;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Cb= frame->data[1];
|
|
uint8_t *Cr= frame->data[2];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
uint8_t *Cb2= frame2->data[1];
|
|
uint8_t *Cr2= frame2->data[2];
|
|
|
|
int a, b, c, d;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
c = a >> 1;
|
|
b = Y2[i];
|
|
d = b >> 1;
|
|
Y[i] = c + d;
|
|
}
|
|
for (i = 0; i < uv_len; i++) {
|
|
a = Cb[i];
|
|
c = a >> 1;
|
|
b = Cb2[i];
|
|
d = b >> 1;
|
|
Cb[i] = c + d;
|
|
|
|
a = Cr[i];
|
|
c = a >> 1;
|
|
b = Cr2[i];
|
|
d = b >> 1;
|
|
Cr[i] = c + d;
|
|
}
|
|
}
|
|
|
|
void _overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
int uv_len = frame->uv_len;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Cb= frame->data[1];
|
|
uint8_t *Cr= frame->data[2];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
uint8_t *Cb2= frame2->data[1];
|
|
uint8_t *Cr2= frame2->data[2];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
Y[i] = (a - b + 255) >> 1;
|
|
}
|
|
for (i = 0; i < uv_len; i++) {
|
|
a = Cb[i];
|
|
b = Cb2[i];
|
|
Cb[i] = (a - b + 255) >> 1;
|
|
a = Cr[i];
|
|
b = Cr2[i];
|
|
Cr[i] = (a - b + 255) >> 1;
|
|
}
|
|
|
|
}
|
|
void _overlaymagic_minsubselect(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
if (b < a)
|
|
Y[i] = (b - a + 255) >> 1;
|
|
else
|
|
Y[i] = (a - b + 255) >> 1;
|
|
}
|
|
}
|
|
|
|
void _overlaymagic_maxsubselect(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
if (b > a)
|
|
Y[i] = (b - a + 255) >> 1;
|
|
else
|
|
Y[i] = (a - b + 255) >> 1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void _overlaymagic_addsubselect(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
int c, a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
|
|
if (b < a) {
|
|
c = (a + b) >> 1;
|
|
Y[i] = c;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void _overlaymagic_maxselect(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
if (b > a)
|
|
Y[i] = b;
|
|
}
|
|
}
|
|
|
|
void _overlaymagic_minselect(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
if (b < a)
|
|
Y[i] = b;
|
|
}
|
|
}
|
|
|
|
void _overlaymagic_addtest(VJFrame *frame, VJFrame *frame2, int width,
|
|
int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
int c, a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
c = a + (2 * b) - 255;
|
|
Y[i] = c;
|
|
}
|
|
}
|
|
void _overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
int uv_len = frame->uv_len;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Cb= frame->data[1];
|
|
uint8_t *Cr= frame->data[2];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
uint8_t *Cb2= frame2->data[1];
|
|
uint8_t *Cr2= frame2->data[2];
|
|
|
|
int c, a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
c = a + (2 * b) - 255;
|
|
Y[i] = c;
|
|
}
|
|
|
|
for (i = 0; i < uv_len; i++) {
|
|
a = Cb[i];
|
|
b = Cb2[i];
|
|
c = a + (2 * b) - 255;
|
|
Cb[i] = c;
|
|
|
|
a = Cr[i];
|
|
b = Cr2[i];
|
|
c = a + (2 * b) - 255;
|
|
Cr[i] = c;
|
|
|
|
}
|
|
|
|
}
|
|
void _overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2,
|
|
int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
int c, a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
b = b - 255;
|
|
if (a < pixel_Y_lo_)
|
|
a = pixel_Y_lo_;
|
|
if (b < pixel_Y_lo_)
|
|
b = Y2[i];
|
|
if (b < pixel_Y_lo_)
|
|
b = pixel_Y_lo_;
|
|
c = (a * a) / b;
|
|
|
|
Y[i] = c;
|
|
}
|
|
|
|
}
|
|
|
|
void _overlaymagic_try
|
|
(VJFrame *frame, VJFrame *frame2, int width, int height) {
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
int a, b, p, q;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
for (i = 0; i < len; i++) {
|
|
/* calc p */
|
|
a = Y[i];
|
|
b = Y[i];
|
|
|
|
if (b < pixel_Y_lo_)
|
|
p = pixel_Y_lo_;
|
|
else
|
|
p = 255 - ((256 - a) * (256 - a)) / b;
|
|
if (p < pixel_Y_lo_)
|
|
p = pixel_Y_lo_;
|
|
|
|
/* calc q */
|
|
a = Y2[i];
|
|
b = Y2[i];
|
|
if (b < pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
else
|
|
q = 255 - ((256 - a) * (256 - a)) / b;
|
|
if (b < pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
|
|
/* calc pixel */
|
|
if (q < pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
else
|
|
q = 255 - ((256 - p) * (256 - a)) / q;
|
|
if (q < pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
|
|
|
|
Y[i] = q;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
void overlaymagic_apply(VJFrame *frame, VJFrame *frame2, int width,
|
|
int height, int n)
|
|
{
|
|
switch (n) {
|
|
case VJ_EFFECT_BLEND_ADDITIVE:
|
|
_overlaymagic_additive(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_SUBSTRACTIVE:
|
|
_overlaymagic_substractive(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MULTIPLY:
|
|
_overlaymagic_multiply(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIVIDE:
|
|
_overlaymagic_divide(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_LIGHTEN:
|
|
_overlaymagic_lighten(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIFFERENCE:
|
|
_overlaymagic_difference(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIFFNEGATE:
|
|
_overlaymagic_diffnegate(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_EXCLUSIVE:
|
|
_overlaymagic_exclusive(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_BASECOLOR:
|
|
_overlaymagic_basecolor(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_FREEZE:
|
|
_overlaymagic_freeze(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_UNFREEZE:
|
|
_overlaymagic_unfreeze(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELADD:
|
|
_overlaymagic_relativeadd(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELSUB:
|
|
_overlaymagic_relativesub(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELADDLUM:
|
|
_overlaymagic_relativeaddlum(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELSUBLUM:
|
|
_overlaymagic_relativesublum(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MAXSEL:
|
|
_overlaymagic_maxselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MINSEL:
|
|
_overlaymagic_minselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MINSUBSEL:
|
|
_overlaymagic_minsubselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MAXSUBSEL:
|
|
_overlaymagic_maxsubselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDSUBSEL:
|
|
_overlaymagic_addsubselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDAVG:
|
|
_overlaymagic_add_distorted(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST2:
|
|
_overlaymagic_addtest(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST3:
|
|
_overlaymagic_addtest2(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST4:
|
|
_overlaymagic_addtest4(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MULSUB:
|
|
_overlaymagic_mulsub(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_SOFTBURN:
|
|
_overlaymagic_softburn(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_INVERSEBURN:
|
|
_overlaymagic_inverseburn(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_COLORDODGE:
|
|
_overlaymagic_colordodge(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDDISTORT:
|
|
_overlaymagic_adddistorted(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_SUBDISTORT:
|
|
_overlaymagic_subdistorted(frame, frame2, width, height);
|
|
break;
|
|
case 32:
|
|
_overlaymagic_try(frame, frame2, width, height);
|
|
break;
|
|
|
|
}
|
|
}
|
|
void overlaymagic_free(){}
|