mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-19 22:30:06 +01:00
315 lines
7.2 KiB
C
315 lines
7.2 KiB
C
#include "goom_fx.h"
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#include "goom_plugin_info.h"
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#include "goom_tools.h"
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#include "mathtools.h"
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/* TODO:-- FAIRE PROPREMENT... BOAH... */
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#define NCOL 15
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/*static const int colval[] = {
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0xfdf6f5,
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0xfae4e4,
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0xf7d1d1,
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0xf3b6b5,
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0xefa2a2,
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0xec9190,
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0xea8282,
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0xe87575,
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0xe46060,
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0xe14b4c,
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0xde3b3b,
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0xdc2d2f,
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0xd92726,
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0xd81619,
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0xd50c09,
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0
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};
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*/
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static const int colval[] = {
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0x1416181a,
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0x1419181a,
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0x141f181a,
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0x1426181a,
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0x142a181a,
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0x142f181a,
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0x1436181a,
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0x142f1819,
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0x14261615,
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0x13201411,
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0x111a100a,
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0x0c180508,
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0x08100304,
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0x00050101,
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0x0
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};
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/* The different modes of the visual FX.
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* Put this values on fx_mode */
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#define FIREWORKS_FX 0
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#define RAIN_FX 1
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#define FOUNTAIN_FX 2
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#define LAST_FX 3
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typedef struct _FS_STAR {
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float x,y;
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float vx,vy;
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float ax,ay;
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float age,vage;
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} Star;
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typedef struct _FS_DATA{
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int fx_mode;
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int nbStars;
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int maxStars;
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Star *stars;
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float min_age;
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float max_age;
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PluginParam min_age_p;
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PluginParam max_age_p;
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PluginParam nbStars_p;
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PluginParam nbStars_limit_p;
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PluginParam fx_mode_p;
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PluginParameters params;
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} FSData;
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static void fs_init(VisualFX *_this, PluginInfo *info) {
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FSData *data;
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data = (FSData*)malloc(sizeof(FSData));
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data->fx_mode = FIREWORKS_FX;
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data->maxStars = 4096;
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data->stars = (Star*)malloc(data->maxStars * sizeof(Star));
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data->nbStars = 0;
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data->max_age_p = secure_i_param ("Fireworks Smallest Bombs");
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IVAL(data->max_age_p) = 80;
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IMIN(data->max_age_p) = 0;
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IMAX(data->max_age_p) = 100;
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ISTEP(data->max_age_p) = 1;
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data->min_age_p = secure_i_param ("Fireworks Largest Bombs");
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IVAL(data->min_age_p) = 99;
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IMIN(data->min_age_p) = 0;
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IMAX(data->min_age_p) = 100;
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ISTEP(data->min_age_p) = 1;
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data->nbStars_limit_p = secure_i_param ("Max Number of Particules");
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IVAL(data->nbStars_limit_p) = 512;
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IMIN(data->nbStars_limit_p) = 0;
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IMAX(data->nbStars_limit_p) = data->maxStars;
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ISTEP(data->nbStars_limit_p) = 64;
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data->fx_mode_p = secure_i_param ("FX Mode");
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IVAL(data->fx_mode_p) = data->fx_mode;
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IMIN(data->fx_mode_p) = 1;
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IMAX(data->fx_mode_p) = 3;
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ISTEP(data->fx_mode_p) = 1;
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data->nbStars_p = secure_f_feedback ("Number of Particules (% of Max)");
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data->params = plugin_parameters ("Particule System", 7);
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data->params.params[0] = &data->fx_mode_p;
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data->params.params[1] = &data->nbStars_limit_p;
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data->params.params[2] = 0;
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data->params.params[3] = &data->min_age_p;
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data->params.params[4] = &data->max_age_p;
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data->params.params[5] = 0;
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data->params.params[6] = &data->nbStars_p;
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_this->params = &data->params;
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_this->fx_data = (void*)data;
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}
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static void fs_free(VisualFX *_this) {
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free (_this->fx_data);
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}
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/**
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* Cree une nouvelle 'bombe', c'est a dire une particule appartenant a une fusee d'artifice.
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*/
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static void addABomb (FSData *fs, int mx, int my, float radius, float vage, float gravity, PluginInfo *info) {
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int i = fs->nbStars;
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float ro;
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int theta;
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if (fs->nbStars >= fs->maxStars)
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return;
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fs->nbStars++;
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fs->stars[i].x = mx;
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fs->stars[i].y = my;
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ro = radius * (float)goom_irand(info->gRandom,100) / 100.0f;
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ro *= (float)goom_irand(info->gRandom,100)/100.0f + 1.0f;
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theta = goom_irand(info->gRandom,256);
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fs->stars[i].vx = ro * cos256[theta];
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fs->stars[i].vy = -0.2f + ro * sin256[theta];
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fs->stars[i].ax = 0;
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fs->stars[i].ay = gravity;
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fs->stars[i].age = 0;
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if (vage < fs->min_age)
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vage=fs->min_age;
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fs->stars[i].vage = vage;
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}
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/**
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* Met a jour la position et vitesse d'une particule.
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*/
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static void updateStar (Star *s) {
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s->x+=s->vx;
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s->y+=s->vy;
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s->vx+=s->ax;
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s->vy+=s->ay;
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s->age+=s->vage;
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}
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/**
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* Ajoute de nouvelles particules au moment d'un evenement sonore.
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*/
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static void fs_sound_event_occured(VisualFX *_this, PluginInfo *info) {
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FSData *data = (FSData*)_this->fx_data;
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int i;
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int max = (int)((1.0f+info->sound.goomPower)*goom_irand(info->gRandom,150)) + 100;
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float radius = (1.0f+info->sound.goomPower) * (float)(goom_irand(info->gRandom,150)+50)/300;
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int mx;
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int my;
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float vage, gravity = 0.02f;
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switch (data->fx_mode) {
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case FIREWORKS_FX:
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{
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double dx,dy;
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do {
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mx = goom_irand(info->gRandom,info->screen.width);
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my = goom_irand(info->gRandom,info->screen.height);
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dx = (mx - info->screen.width/2);
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dy = (my - info->screen.height/2);
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} while (dx*dx + dy*dy < (info->screen.height/2)*(info->screen.height/2));
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vage = data->max_age * (1.0f - info->sound.goomPower);
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}
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break;
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case RAIN_FX:
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mx = goom_irand(info->gRandom,info->screen.width);
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if (mx > info->screen.width/2)
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mx = info->screen.width;
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else
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mx = 0;
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my = -(info->screen.height/3)-goom_irand(info->gRandom,info->screen.width/3);
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radius *= 1.5;
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vage = 0.002f;
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break;
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case FOUNTAIN_FX:
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my = info->screen.height+2;
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vage = 0.001f;
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radius += 1.0f;
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mx = info->screen.width / 2;
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gravity = 0.04f;
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break;
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default:
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return;
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/* my = i R A N D (info->screen.height); vage = 0.01f; */
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}
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radius *= info->screen.height / 200.0f; /* why 200 ? because the FX was developped on 320x200 */
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max *= info->screen.height / 200.0f;
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if (info->sound.timeSinceLastBigGoom < 1) {
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radius *= 1.5;
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max *= 2;
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}
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for (i=0;i<max;++i)
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addABomb (data,mx,my,radius,vage,gravity,info);
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}
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/**
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* Main methode of the FX.
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*/
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static void fs_apply(VisualFX *_this, Pixel *src, Pixel *dest, PluginInfo *info) {
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int i;
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int col;
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FSData *data = (FSData*)_this->fx_data;
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/* Get the new parameters values */
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data->min_age = 1.0f - (float)IVAL(data->min_age_p)/100.0f;
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data->max_age = 1.0f - (float)IVAL(data->max_age_p)/100.0f;
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FVAL(data->nbStars_p) = (float)data->nbStars / (float)data->maxStars;
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data->nbStars_p.change_listener(&data->nbStars_p);
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data->maxStars = IVAL(data->nbStars_limit_p);
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data->fx_mode = IVAL(data->fx_mode_p);
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/* look for events */
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if (info->sound.timeSinceLastGoom < 1) {
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fs_sound_event_occured(_this, info);
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if (goom_irand(info->gRandom,20)==1) {
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IVAL(data->fx_mode_p) = goom_irand(info->gRandom,(LAST_FX*3));
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data->fx_mode_p.change_listener(&data->fx_mode_p);
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}
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}
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/* update particules */
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for (i=0;i<data->nbStars;++i) {
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updateStar(&data->stars[i]);
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/* dead particule */
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if (data->stars[i].age>=NCOL)
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continue;
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/* choose the color of the particule */
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col = colval[(int)data->stars[i].age];
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/* draws the particule */
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info->methods.draw_line(dest,(int)data->stars[i].x,(int)data->stars[i].y,
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(int)(data->stars[i].x-data->stars[i].vx*6),
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(int)(data->stars[i].y-data->stars[i].vy*6),
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col,
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(int)info->screen.width, (int)info->screen.height);
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info->methods.draw_line(dest,(int)data->stars[i].x,(int)data->stars[i].y,
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(int)(data->stars[i].x-data->stars[i].vx*2),
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(int)(data->stars[i].y-data->stars[i].vy*2),
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col,
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(int)info->screen.width, (int)info->screen.height);
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}
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/* look for dead particules */
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for (i=0;i<data->nbStars;) {
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if ((data->stars[i].x > info->screen.width + 64)
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||((data->stars[i].vy>=0)&&(data->stars[i].y - 16*data->stars[i].vy > info->screen.height))
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||(data->stars[i].x < -64)
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||(data->stars[i].age>=NCOL)) {
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data->stars[i] = data->stars[data->nbStars-1];
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data->nbStars--;
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}
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else ++i;
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}
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}
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VisualFX flying_star_create(void) {
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VisualFX vfx = {
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init: fs_init,
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free: fs_free,
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apply: fs_apply,
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fx_data: 0
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};
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return vfx;
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}
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