mirror of
https://github.com/game-stop/veejay.git
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124 lines
3.8 KiB
C
124 lines
3.8 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include "magicoverlays.h"
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#include "dupmagic.h"
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vj_effect *dupmagic_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 1;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 5;
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ve->description = "Strong Luma Overlay";
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 12;
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ve->extra_frame = 1;
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ve->parallel = 1;
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ve->sub_format = -1;
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ve->has_user = 0;
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ve->parallel = 1;
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ve->param_description = vje_build_param_list( ve->num_params, "Mode" );
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ve->hints = vje_init_value_hint_list( ve->num_params );
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vje_build_value_hint_list( ve->hints, ve->limits[1][0], 0, "Softburn", "Additive",
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"Multiply", "Divide", "Lighten", "Difference Negate", "Freeze", "Unfreeze", "Relative Add",
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"Relative Add Luma", "Max Select", "Min Select", "Experimental" );
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return ve;
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}
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void dupmagic_apply(void *ptr, VJFrame *frame, VJFrame *frame2, int *args) {
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int n = args[0];
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switch (n) {
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case 1:
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overlaymagic_additive(frame, frame );
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overlaymagic_additive(frame2, frame2 );
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overlaymagic_additive(frame, frame2 );
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break;
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case 2:
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overlaymagic_multiply(frame, frame );
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overlaymagic_multiply(frame2, frame2 );
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overlaymagic_multiply(frame, frame2 );
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break;
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case 3:
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overlaymagic_divide(frame, frame );
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overlaymagic_divide(frame2, frame2 );
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overlaymagic_divide(frame, frame2 );
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break;
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case 4:
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overlaymagic_lighten(frame, frame );
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overlaymagic_lighten(frame2, frame2 );
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overlaymagic_lighten(frame, frame2 );
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break;
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case 5:
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overlaymagic_diffnegate(frame, frame );
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overlaymagic_diffnegate(frame2, frame2 );
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overlaymagic_diffnegate(frame, frame2 );
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break;
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case 6:
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overlaymagic_freeze(frame, frame );
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overlaymagic_freeze(frame2, frame2 );
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overlaymagic_freeze(frame, frame2 );
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break;
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case 7:
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overlaymagic_unfreeze(frame, frame );
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overlaymagic_unfreeze(frame2, frame2 );
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overlaymagic_unfreeze(frame, frame2 );
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break;
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case 8:
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overlaymagic_relativeadd(frame, frame2 );
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overlaymagic_relativeadd(frame2, frame2 );
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overlaymagic_relativeadd(frame, frame2 );
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break;
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case 9:
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overlaymagic_relativeaddlum(frame, frame );
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overlaymagic_relativeaddlum(frame2, frame2 );
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overlaymagic_relativeaddlum(frame, frame2 );
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break;
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case 10:
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overlaymagic_maxselect(frame, frame );
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overlaymagic_maxselect(frame2, frame2 );
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overlaymagic_maxselect(frame, frame2 );
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break;
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case 11:
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overlaymagic_minselect(frame, frame );
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overlaymagic_minselect(frame2, frame2 );
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overlaymagic_minselect(frame, frame2 );
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break;
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case 12:
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overlaymagic_addtest2(frame, frame );
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overlaymagic_addtest2(frame2, frame2 );
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overlaymagic_addtest2(frame, frame2 );
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break;
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default:
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overlaymagic_softburn(frame, frame );
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overlaymagic_softburn(frame2, frame2 );
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overlaymagic_softburn(frame, frame2 );
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break;
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}
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}
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