mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-17 05:10:00 +01:00
718 lines
15 KiB
C
718 lines
15 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include <libvje/internal.h>
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#include "magicoverlays.h"
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vj_effect *overlaymagic_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 2;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 0;
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ve->defaults[1] = 0;
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ve->description = "Overlay Magic";
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 32;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 1; // clear chroma or keep
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ve->extra_frame = 1;
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ve->sub_format = -1;
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ve->has_user = 0;
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ve->parallel = 1;
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ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Keep or clear color" );
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ve->hints = vje_init_value_hint_list( ve->num_params );
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vje_build_value_hint_list( ve->hints, ve->limits[1][0], 0,
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"Additive", "Subtractive","Multiply","Divide",
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"Lighten","Hardlight", "Difference",
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"Difference Negate","Exclusive","Base","Freeze",
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"Unfreeze","Relative Add","Relative Subtract",
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"Max select", "Min select", "Relative Luma Add",
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"Relative Luma Subtract", "Min Subselect",
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"Max Subselect", "Add Subselect", "Add Average",
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"Experimental 1","Experimental 2", "Experimental 3",
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"Multisub", "Softburn", "Inverse Burn", "Dodge",
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"Distorted Add", "Distorted Subtract",
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"Experimental 4", "Negation Divide");
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return ve;
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}
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/* FIXME rename methods in lumamagick and chromamagick */
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void overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = CLAMP_Y(Y[i] + Y2[i]);
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}
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}
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void overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = CLAMP_Y(Y[i] + Y2[i]);
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}
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}
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void overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = CLAMP_Y(Y[i] - Y2[i]);
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}
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}
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void overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2 )
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{
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unsigned int i ;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = Y2[i] - Y[i];
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}
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}
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void overlaymagic_multiply(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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Y[i] = (Y[i] * Y2[i]) >> 8;
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}
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void overlaymagic_simpledivide(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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if(Y2[i] > pixel_Y_lo_ )
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Y[i] = Y[i] / Y2[i];
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}
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}
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void overlaymagic_divide(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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int a, b, c;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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b = Y[i] * Y[i];
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c = 255 - Y2[i];
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if (c == 0)
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c = 1;
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a = b / c;
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Y[i] = a;
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}
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}
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void overlaymagic_additive(VJFrame *frame, VJFrame *frame2 )
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{
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int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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while(len--)
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{
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Y[len] = CLAMP_Y(Y[len] + (2 * Y2[len]) - 255);
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}
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}
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void overlaymagic_substractive(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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Y[i] = CLAMP_Y( Y[i] - Y2[i] );
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}
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void overlaymagic_softburn(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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if ( (a + b) <= pixel_Y_hi_)
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{
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if (a == pixel_Y_hi_)
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c = a;
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else
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c = (b >> 7) / (256 - a);
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} else
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{
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if (b <= pixel_Y_lo_)
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{
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b = 255;
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}
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c = 255 - (((255 - a) >> 7) / b);
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}
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Y[i] = c;
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}
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}
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void overlaymagic_inverseburn(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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if (a <= pixel_Y_lo_)
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c = pixel_Y_lo_;
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else
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c = 255 - (((255 - b) >> 8) / a);
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Y[i] = CLAMP_Y(c);
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}
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}
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void overlaymagic_colordodge(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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if (a >= pixel_Y_hi_)
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c = pixel_Y_hi_;
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else
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c = (b >> 8) / (256 - a);
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if (c >= pixel_Y_hi_)
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c = pixel_Y_hi_;
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Y[i] = c;
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}
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}
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void overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = 255 - Y2[i];
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if (b > pixel_Y_lo_)
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Y[i] = a / b;
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}
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}
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void overlaymagic_lighten(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = Y[i] > Y2[i] ? Y[i] : Y2[i];
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}
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}
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void overlaymagic_difference(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = abs(Y[i] - Y2[i]);
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}
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}
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void overlaymagic_diffnegate(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = 255 - abs((255 - Y[i]) - Y2[i]);
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}
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}
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void overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int c;
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for (i = 0; i < len; i++)
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{
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c = Y[i] + (2 * Y2[i]) - 255;
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Y[i] = CLAMP_Y(c - (( Y[i] * Y2[i] ) >> 8 ));
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}
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}
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void overlaymagic_basecolor(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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int a, b, c, d;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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c = a * b >> 8;
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d = c + a * ((255 - (((255 - a) * (255 - b)) >> 8) - c) >> 8); //8
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Y[i] = CLAMP_Y(d);
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}
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}
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void overlaymagic_freeze(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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if ( b > pixel_Y_lo_ )
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Y[i] = CLAMP_Y(255 - ((( 255 - a) * ( 255 - a )) / b));
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}
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}
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void overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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if( a > pixel_Y_lo_ )
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Y[i] = CLAMP_Y( 255 - ((( 255 - b ) * ( 255 - b )) / a));
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}
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}
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void overlaymagic_hardlight(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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int a, b, c;
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for (i = 0; i < len; i++)
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{
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a = Y[i];
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b = Y2[i];
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if (b < 128)
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c = (a * b) >> 7;
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else
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c = 255 - ((255 - b) * (255 - a) >> 7);
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Y[i] = c;
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}
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}
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void overlaymagic_relativeaddlum(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = CLAMP_Y( (Y[i]>>1) + (Y2[i] >> 1));
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}
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}
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void overlaymagic_relativesublum(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y[i] - Y2[i] + 255) >> 1;
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}
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}
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void overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y[i]>>1) + (Y2[i]>>1);
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}
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}
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void overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y[i] - Y2[i] + 255) >> 1;
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}
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}
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void overlaymagic_minsubselect(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y2[i] < Y[i] ? (Y2[i] - Y[i] + 255) >> 1 : (Y[i] - Y2[i] + 255) >> 1);
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}
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}
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void overlaymagic_maxsubselect(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y2[i] > Y[i] ? ( Y2[i] - Y[i] + 255 ) >> 1 : (Y[i] - Y2[i] + 255 ) >> 1 );
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}
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}
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void overlaymagic_addsubselect(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y2[i] < Y[i] ? (Y[i] + Y2[i])>>1 : Y[i] );
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}
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}
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void overlaymagic_maxselect(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y2[i] > Y[i] ? Y2[i] : Y[i] );
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}
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}
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void overlaymagic_minselect(VJFrame *frame, VJFrame *frame2 )
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{
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int i;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Y2 = frame2->data[0];
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for (i = 0; i < len; i++)
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{
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Y[i] = (Y2[i] < Y[i] ? Y2[i] : Y[i]);
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}
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}
|
|
|
|
void overlaymagic_addtest(VJFrame *frame, VJFrame *frame2 )
|
|
{
|
|
int i;
|
|
const int len = frame->len;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
Y[i] = CLAMP_Y( Y[i] + (((2 * Y2[i]) - 255 ) >> 1) );
|
|
}
|
|
}
|
|
|
|
void overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2 )
|
|
{
|
|
int i;
|
|
const int len = frame->len;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
Y[i] = CLAMP_Y( Y[i] + ( 2 * Y2[i] ) - 255 );
|
|
}
|
|
}
|
|
|
|
void overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2 )
|
|
{
|
|
int i;
|
|
const int len = frame->len;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
int a, b;
|
|
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
a = Y[i];
|
|
b = Y2[i];
|
|
b = b - 255;
|
|
if (b <= pixel_Y_lo_)
|
|
Y[i] = a;
|
|
else
|
|
Y[i] = (a * a) / b;
|
|
}
|
|
}
|
|
|
|
void overlaymagic_try (VJFrame *frame, VJFrame *frame2)
|
|
{
|
|
int i;
|
|
const int len = frame->len;
|
|
int a, b, p, q;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
/* calc p */
|
|
a = Y[i];
|
|
b = Y[i];
|
|
|
|
if (b <= pixel_Y_lo_)
|
|
p = pixel_Y_lo_;
|
|
else
|
|
p = 255 - ((256 - a) * (256 - a)) / b;
|
|
if (p <= pixel_Y_lo_)
|
|
p = pixel_Y_lo_;
|
|
|
|
/* calc q */
|
|
a = Y2[i];
|
|
b = Y2[i];
|
|
if (b <= pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
else
|
|
q = 255 - ((256 - a) * (256 - a)) / b;
|
|
if (b <= pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
|
|
/* calc pixel */
|
|
if (q <= pixel_Y_lo_)
|
|
q = pixel_Y_lo_;
|
|
else
|
|
q = 255 - ((256 - p) * (256 - a)) / q;
|
|
|
|
Y[i] = q;
|
|
}
|
|
}
|
|
|
|
void overlaymagic_apply(void *ptr, VJFrame *frame, VJFrame *frame2, int *args ) {
|
|
int n = args[0];
|
|
int clearchroma = args[1];
|
|
|
|
switch (n)
|
|
{
|
|
case VJ_EFFECT_BLEND_ADDITIVE:
|
|
overlaymagic_additive(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_SUBSTRACTIVE:
|
|
overlaymagic_substractive(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_MULTIPLY:
|
|
overlaymagic_multiply(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIVIDE:
|
|
overlaymagic_simpledivide(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_LIGHTEN:
|
|
overlaymagic_lighten(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIFFERENCE:
|
|
overlaymagic_difference(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIFFNEGATE:
|
|
overlaymagic_diffnegate(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_EXCLUSIVE:
|
|
overlaymagic_exclusive(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_BASECOLOR:
|
|
overlaymagic_basecolor(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_FREEZE:
|
|
overlaymagic_freeze(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_UNFREEZE:
|
|
overlaymagic_unfreeze(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELADD:
|
|
overlaymagic_relativeadd(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELSUB:
|
|
overlaymagic_relativesub(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELADDLUM:
|
|
overlaymagic_relativeaddlum(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELSUBLUM:
|
|
overlaymagic_relativesublum(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_MAXSEL:
|
|
overlaymagic_maxselect(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_MINSEL:
|
|
overlaymagic_minselect(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_MINSUBSEL:
|
|
overlaymagic_minsubselect(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_MAXSUBSEL:
|
|
overlaymagic_maxsubselect(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDSUBSEL:
|
|
overlaymagic_addsubselect(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDAVG:
|
|
overlaymagic_add_distorted(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST2:
|
|
overlaymagic_addtest(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST3:
|
|
overlaymagic_addtest2(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST4:
|
|
overlaymagic_addtest4(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_MULSUB:
|
|
overlaymagic_mulsub(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_SOFTBURN:
|
|
overlaymagic_softburn(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_INVERSEBURN:
|
|
overlaymagic_inverseburn(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_COLORDODGE:
|
|
overlaymagic_colordodge(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDDISTORT:
|
|
overlaymagic_adddistorted(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_SUBDISTORT:
|
|
overlaymagic_subdistorted(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST5:
|
|
overlaymagic_try(frame, frame2 );
|
|
break;
|
|
case VJ_EFFECT_BLEND_NEGDIV:
|
|
overlaymagic_divide(frame,frame2 );
|
|
break;
|
|
}
|
|
|
|
if(clearchroma)
|
|
{
|
|
veejay_memset( frame->data[1], 128, (frame->ssm ? frame->len : frame->uv_len) );
|
|
veejay_memset( frame->data[2], 128, (frame->ssm ? frame->len : frame->uv_len) );
|
|
}
|
|
}
|