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veejay/veejay-current/veejay-server/libvje/effects/blob.c

274 lines
6.4 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
/* Copyright (C) 2002-2003 W.P. van Paassen - peter@paassen.tmfweb.nl
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
blob , originally from the demo effect collection
easily modified to videoblob
p0: radius
p1: number of blobs
p2: speed
p3: shape (rect,circle)
the number of blobs and size of radius determine amount of work for cpu.
*/
#include <config.h>
#include <stdint.h>
#include <stdio.h>
#include <libvjmem/vjmem.h>
#include "common.h"
#include "blob.h"
typedef struct
{
short x;
short y;
} blob_t;
#define DEFAULT_RADIUS 16
#define DEFAULT_NUM 50
#define BLOB_RECT 0
#define BLOB_CIRCLE 1
static blob_t *blobs_;
static uint8_t **blob_;
static uint8_t *blob_image_;
static int blob_ready_ = 0;
static int blob_radius_ = 16;
static int blob_dradius_ = 0;
static int blob_sradius_ = 0;
static int blob_num_ = 50;
static int blob_type_ = 1;
vj_effect *blob_init(int w, int h)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 4;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->limits[0][0] = 1;
ve->limits[1][0] = 360; // radius
ve->limits[0][1] = 1;
ve->limits[1][1] = 100; // num blobs
ve->limits[0][2] = 1;
ve->limits[1][2] = 100; // speed
ve->limits[0][3] = 0;
ve->limits[1][3] = 1; // shape
ve->defaults[0] = DEFAULT_RADIUS;
ve->defaults[1] = DEFAULT_NUM;
ve->defaults[2] = 50;
ve->defaults[3] = 1;
ve->description = "Video Blobs";
ve->sub_format = 1;
ve->extra_frame = 0;
ve->has_user =0;
ve->param_description = vje_build_param_list( ve->num_params, "Radius", "Blobs", "Speed" , "Shape");
return ve;
}
static void blob_init_( blob_t *b , int w , int h)
{
b->x = (w >> 1) - blob_radius_;
b->y = (h >> 1) - blob_radius_;
}
int blob_malloc(int w, int h)
{
int j,i;
int dist_sqrt;
if(blob_radius_ <= 0)
return 0;
blob_dradius_ = blob_radius_ * 2;
blob_sradius_ = blob_radius_ * blob_radius_;
blob_ = (uint8_t**) vj_malloc(sizeof(uint8_t*) * blob_dradius_ );
for(i = 0; i < blob_dradius_ ; i ++ )
{
blob_[i] = (uint8_t*) vj_calloc(sizeof(uint8_t) * blob_dradius_ );
if(!blob_[i]) return 0;
}
blobs_ = (blob_t*) vj_calloc(sizeof(blob_t) * blob_num_ );
if(!blobs_ ) return 0;
blob_image_ = (uint8_t*) vj_malloc(sizeof(uint8_t) * w * h );
if(!blob_image_) return 0;
for( i = -blob_radius_ ; i < blob_radius_ ; ++ i )
{
for( j = -blob_radius_ ; j < blob_radius_ ; ++ j )
{
dist_sqrt = i * i + j * j;
if( dist_sqrt < blob_sradius_ )
{
blob_[i + blob_radius_][j + blob_radius_] = 0xff;
}
else
{
blob_[i + blob_radius_][j + blob_radius_ ] = 0x0; // was 0
}
}
}
for( i = 0; i < blob_num_ ; i ++ )
{
blob_init_( blobs_ + i , w , h );
}
veejay_memset( blob_image_ , 0 , w * h );
blob_ready_ = 1;
return 1;
}
void blob_free()
{
int i;
for (i = 0; i < blob_dradius_ ; i ++ )
if( blob_[i] ) free( blob_[i] );
if(blobs_)
free(blobs_);
if(blob_image_)
free(blob_image_);
blobs_ = NULL;
blob_image_ = NULL;
}
typedef void (*blob_func)(int s, int width);
static void blob_render_circle(int s, int width)
{
int i,j;
for( i = 0; i < blob_dradius_ ; ++ i )
{
for( j = 0; j < blob_dradius_ ; ++ j)
{
if( blob_image_[ s + j ] + blob_[i][j] > 255 )
blob_image_[s + j] = 0xff;
else
blob_image_[s + j] += blob_[i][j];
}
s += width;
}
}
static void blob_render_rect(int s, int width)
{
int i,j;
for( i = 0; i < blob_dradius_ ; ++ i )
{
for( j = 0; j < blob_dradius_ ; ++ j)
{
blob_image_[s + j] = 0xff;
}
s += width;
}
}
static blob_func blob_render(void)
{
if( blob_type_ == BLOB_RECT)
return &blob_render_rect;
return &blob_render_circle;
}
void blob_apply(VJFrame *frame,
int width, int height, int radius, int num, int speed, int shape)
{
const int len = frame->len;
uint8_t *srcY = frame->data[0];
uint8_t *srcCb= frame->data[1];
uint8_t *srcCr= frame->data[2];
int i,k;
int s;
double max = speed / 10.0;
blob_func f = blob_render();
blob_type_ = shape;
if( radius != blob_radius_ || num != blob_num_ )
{ // reinitialize
blob_radius_ = radius;
blob_num_ = num;
blob_free();
blob_malloc(width,height);
}
// move blob
for( i = 0; i < blob_num_; i ++)
{
blobs_[i].x += -2 + (int) ( max * (rand()/(RAND_MAX+1.0)));
blobs_[i].y += -2 + (int) ( max * (rand()/(RAND_MAX+1.0)));
}
// fill blob
for( k = 0; k < blob_num_ ; k ++ )
{
if( (blobs_[k].x > 0) &&
(blobs_[k].x < (width - blob_dradius_)) &&
(blobs_[k].y > 0) &&
(blobs_[k].y < (height - blob_dradius_)) )
{
s = blobs_[k].x + blobs_[k].y * width;
f(s,width);
}
else
{
blob_init_( blobs_ + k,width ,height );
}
}
// project blob onto video frame
for(i = 0; i < len ; i ++ )
{
if( blob_image_[i] == 0x0 )
{
srcY[i] = 16;
srcCb[i] = 128;
srcCr[i] = 128;
}
blob_image_[i] = 0x0;
}
}