mirror of
https://github.com/game-stop/veejay.git
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154 lines
4.0 KiB
C
154 lines
4.0 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <libvjmem/vjmem.h>
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#include "flip.h"
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#include <stdlib.h>
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vj_effect *flip_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 1;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 0;
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 1;
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ve->description = "Flip Frame";
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ve->sub_format = 0;
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ve->extra_frame = 0;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list(ve->num_params, "H or V");
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return ve;
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}
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void flip_apply(VJFrame *frame, int width, int height, int n)
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{
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if (n == 0)
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_flip_y_yuvdata(frame, width, height);
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if (n == 1)
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_flip_x_yuvdata(frame, width, height);
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}
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void _flip_x_yuvdata(VJFrame *frame, int width, int height)
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{
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unsigned int y = height, x;
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unsigned int pos = 0;
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int w2 = width >> 1;
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uint8_t temp;
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const unsigned int uv_width = frame->uv_width;
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unsigned int uy = frame->uv_height;
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unsigned int uw2 = w2 >> frame->shift_h;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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/* Luminance */
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do {
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x = w2;
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do {
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temp = Y[pos + x];
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Y[pos + x] = Y[pos + width - x];
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Y[pos + width - x] = temp;
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} while (--x);
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pos += width;
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} while (--y);
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pos = 0;
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do {
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x = uw2;
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do {
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temp = Cb[pos + x];
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Cb[pos + x] = Cb[pos + uv_width - x];
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Cb[pos + uv_width - x] = temp;
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temp = Cr[pos + x];
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Cr[pos + x] = Cr[pos + uv_width - x];
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Cr[pos + uv_width - x] = temp;
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} while (--x);
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pos += uv_width;
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} while (--uy);
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}
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/**********************************************************************************************
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* flip_y_yuvdata
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* flips the image horizontal, derived from SDLcam-0.7.0 (flip_y.c)
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* added uv routine to cope with Cb and Cr data
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**********************************************************************************************/
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/* fixme: put all chroma supersample subsample routines elsewhere to be smart */
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void _flip_y_yuvdata(VJFrame *frame, int width, int height)
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{
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unsigned int x, pos_a = 0, pos_b;
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uint8_t temp;
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unsigned int w1 = width - 1;
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unsigned int y = height >> 1;
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unsigned int uy = y >> frame->shift_v;
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const unsigned int uv_height = frame->uv_height;
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const unsigned int uv_width = frame->uv_width;
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const unsigned int uw1 = width >> frame->shift_h;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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/* Luminance */
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pos_b = (height - 1) * width;
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do {
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x = w1;
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do {
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temp = Y[pos_a + x];
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Y[pos_a + x] = Y[pos_b + x];
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Y[pos_b + x] = temp;
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} while (--x);
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pos_a += width;
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pos_b -= width;
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} while (--y);
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/* Chrominance */
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pos_a = 0;
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pos_b = (uv_height - 1) * uv_width;
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do {
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x = uw1;
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do {
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temp = Cb[pos_a + x];
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Cb[pos_a + x] = Cb[pos_b + x];
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Cb[pos_b + x] = temp;
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temp = Cr[pos_a + x];
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Cr[pos_a + x] = Cr[pos_b + x];
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Cr[pos_b + x] = temp;
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} while (--x);
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pos_a += uv_width;
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pos_b -= uv_width;
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} while (--uy);
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}
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void flip_free(){}
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