Files
veejay/veejay-current/veejay-server/libvje/effects/lumamagick.c
2015-11-05 23:39:05 +01:00

1059 lines
26 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
/* 7 ,14, 24, 25, 26 */
#include <config.h>
#include <stdint.h>
#include <stdio.h>
#include <libvje/internal.h>
#include <libvjmem/vjmem.h>
#include "magicoverlays.h"
#include "common.h"
/* 04/01/03: added transparency parameters for frame a and frame b in each function */
vj_effect *lumamagick_init(int width, int height)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 3;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
//ve->param_description = (char**)vj_calloc(sizeof(char)* ve->num_params);
ve->defaults[0] = 1;
ve->defaults[1] = 100;
ve->defaults[2] = 100;
ve->parallel = 1;
ve->description = "Luma Magick";
ve->limits[0][0] = 1;
ve->limits[1][0] = 39;
ve->limits[0][1] = 0;
ve->limits[1][1] = 200;
ve->limits[0][2] = 0;
ve->limits[1][2] = 200;
ve->sub_format = -1;
ve->extra_frame = 1;
ve->has_user = 0;
ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Opacity A", "Opacity B" );
return ve;
}
/* 33 = illumination . it increases or decreases light intensity and associate color pixel*/
void _lumamagick_adddistorted(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
int a, b, c;
const double opacity_a = op_a * 0.01;
const int opacity_b = op_b * 0.01;
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
c = a + b;
Y[i] = CLAMP_Y(c);
}
for (i = 0; i < uv_len; i++) {
a = Cb[i];
b = Cb2[i];
c = a + b;
Cb[i] = CLAMP_UV(c);
a = Cr[i];
b = Cr2[i];
c = a + b;
Cr[i] = CLAMP_UV(c);
}
}
/*FIXME : overlay magic add distorted */
void _lumamagick_add_distorted(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
uint8_t y1, y2, y3, cb, cr, cs;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
y1 = Y[i] * opacity_a;
y2 = Y2[i] * opacity_b;
y3 = y1 + y2;
y3 *= opacity_a;
y3 += y2;
Y[i] = y3;
}
for (i = 0; i < uv_len; i++) {
cb = Cb[i] * opacity_a;
cr = Cb2[i] * opacity_b;
cs = cb + cr;
cs += cr;
Cb[i] = cs;
cb = Cr[i];
cr = Cr2[i];
cs = cb + cr;
cs += cr;
Cr[i] = cs;
}
}
void _lumamagick_subdistorted(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
uint8_t y1, y2, cb, cr;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
y1 = Y[i] * opacity_a;
y2 = Y2[i] * opacity_b;
y1 -= y2;
Y[i] = y1;
}
for (i = 0; i < uv_len; i++) {
cb = Cb[i];
cr = Cb2[i];
cb -= cr;
Cb[i] = cb;
cb = Cr[i];
cr = Cr2[i];
cb -= cr;
Cr[i] = cb;
}
}
void _lumamagick_sub_distorted(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
uint8_t y1, y2, cb, cr, y3, cs;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
y1 = Y[i] * opacity_a;
y2 = Y2[i] * opacity_b;
y3 = y1 - y2;
y3 *= opacity_a;
y3 -= y2;
Y[i] = y3;
}
for (i = 0; i < uv_len; i++) {
cb = Cb[i];
cr = Cb2[i];
cs = cb - cr;
cs -= cr;
Cb[i] = cs;
cb = Cr[i];
cr = Cr2[i];
cs = cb - cr;
cs -= cr;
Cr[i] = cs;
}
}
void _lumamagick_multiply(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
uint8_t y1, y2;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
y1 = Y[i] * opacity_a;
y2 = Y2[i] * opacity_b;
y1 = (y1 * y2) >> 8;
Y[i] = y1;
}
}
void _lumamagick_divide(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
const unsigned int len = width * height;
int b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
b = (Y[i] * opacity_a) * (Y[i] * opacity_a);
c = 0xff - (Y2[i] * opacity_b);
if (c > pixel_Y_lo_)
Y[i] = b/c;
}
}
void _lumamagick_additive(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a=0;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = (Y[i] * opacity_a) + ((2 * (Y2[i] * opacity_b)) - 0xff);
Y[i] = CLAMP_Y(a);
}
}
void _lumamagick_substractive(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = (Y[i] * opacity_a) + ((Y2[i] - 0xff) * opacity_b);
Y[i] = CLAMP_Y(a);
}
}
void _lumamagick_softburn(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (a + b < 0xff) {
if (a > pixel_Y_hi_)
c = a;
else
c = (b >> 7) / (0xff - a);
} else {
if (b <= pixel_Y_lo_)
b = 0xff;
c = 0xff - (((0xff - a) >> 7) / b);
}
Y[i] = c;
}
}
void _lumamagick_inverseburn(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (a <= pixel_Y_lo_)
c = pixel_Y_lo_;
else
c = 0xff - (((0xff - b) >> 8) / a);
Y[i] = c;
}
}
void _lumamagick_colordodge(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c,d;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (a >= pixel_Y_hi_)
c = pixel_Y_hi_;
else {
d = pixel_Y_hi_ - a;
if( d <= pixel_Y_lo_ )
d = 1;
c = (b >> 8) / d;
}
Y[i] = c;
}
}
void _lumamagick_mulsub(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = (pixel_Y_hi_ - Y2[i]) * opacity_b;
if (b <= pixel_Y_lo_)
b = 1;
c = a / b;
Y[i] = c;
}
}
void _lumamagick_lighten(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (a > b)
c = a;
else
c = b;
Y[i] = c;
}
}
void _lumamagick_difference(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
Y[i] = abs(a - b);
}
}
void _lumamagick_diffnegate(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = (0xff - Y[i]) * opacity_a;
b = Y2[i] * opacity_b;
Y[i] = 0xff - abs(a - b);
}
}
void _lumamagick_exclusive(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
c = a + b - ((a * b) >> 8);
// Y[i] = Y[i] + Y2[i] -
// ((Y[i]*Y2[i])>>8); //or try 7
Y[i] = c;
}
}
void _lumamagick_basecolor(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c, d;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
c = a * b >> 7;
d = c + a * ((0xff - (((0xff - a) * (0xff - b)) >> 8) - c) >> 8); //8
Y[i] = d;
}
}
void _lumamagick_freeze(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b <= pixel_Y_lo_)
c = pixel_Y_lo_;
else
c = 0xff - ((0xff - a) * (0xff - a)) / b;
Y[i] = c;
}
}
void _lumamagick_unfreeze(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (a <= pixel_Y_lo_)
c = pixel_Y_lo_;
else
c = 0xff - ((0xff - b) * (0xff - b)) / a;
Y[i] = c;
}
}
void _lumamagick_hardlight(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
int a, b, c;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b < 128)
c = (a * b) >> 7;
else
c = 0xff - ((0xff - b) * (0xff - a) >> 7);
Y[i] = c;
}
}
void _lumamagick_relativeaddlum(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
int a, b, c, d;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
c = a >> 1;
b = Y2[i] * opacity_b;
d = b >> 1;
Y[i] = c + d;
}
}
void _lumamagick_relativesublum(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
Y[i] = (a - b + 0xff) >> 1;
}
}
void _lumamagick_relativeadd(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b, c, d;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
c = a >> 1;
b = Y2[i] * opacity_b;
d = b >> 1;
Y[i] = c + d;
}
for (i = 0; i < uv_len; i++) {
a = Cb[i];
c = a >> 1;
b = Cb2[i];
d = b >> 1;
Cb[i] = c + d;
a = Cr[i];
c = a >> 1;
b = Cr2[i];
d = b >> 1;
Cr[i] = c + d;
}
}
void _lumamagick_relativesub(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
Y[i] = (a - b + 0xff) >> 1;
}
for (i = 0; i < uv_len; i++) {
a = Cb[i];
b = Cb2[i];
Cb[i] = (a - b + 0xff) >> 1;
a = Cr[i];
b = Cr2[i];
Cr[i] = (a - b + 0xff) >> 1;
}
}
void _lumamagick_minsubselect(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b < a)
Y[i] = (b - a + 0xff) >> 1;
else
Y[i] = (a - b + 0xff) >> 1;
}
}
void _lumamagick_maxsubselect(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b > a)
Y[i] = (b - a + 0xff) >> 1;
else
Y[i] = (a - b + 0xff) >> 1;
}
}
void _lumamagick_addsubselect(VJFrame *frame, VJFrame *frame2,
int width, int height, int op_a, int op_b)
{
unsigned int i;
int c, a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b < a) {
c = (a + b) >> 1;
Y[i] = c;
}
}
}
void _lumamagick_maxselect(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b > a)
Y[i] = b;
}
}
void _lumamagick_minselect(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b < a)
Y[i] = b;
}
}
void _lumamagick_addtest(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int c, a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
c = a + ((2 * b) - 0xff);
Y[i] = CLAMP_Y(c);
}
}
void _lumamagick_addtest2(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int c, a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
c = a + ((2 * b) - 0xff);
Y[i] = CLAMP_Y(c);
}
for (i = 0; i < uv_len; i++) {
a = Cb[i];
b = Cb2[i];
c = a + (2 * b) - 0xff;
Cb[i] = CLAMP_UV(c);
a = Cr[i];
b = Cr2[i];
c = a + (2 * b) - 0xff;
Cr[i] = CLAMP_UV(c);
}
}
void _lumamagick_addtest4(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int c, a, b;
double opacity_a = op_a * 0.01;
double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
b = b - 0xff;
if (b <= pixel_Y_lo_)
b = 0xff;
c = (a * a) / b;
Y[i] = CLAMP_Y(c);
}
}
/*
void _lumamagick_selectmin(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = frame->uv_len;
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
a = Y[(i<<2)] * opacity_a;
b = Y2[(i<<2)] * opacity_b;
if (a > b) {
Cb[i] = Cb2[i];
Cr[i] = Cr2[i];
}
}
for (i = 0; i < uv_len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b < a) {
Y[i] = b;
}
}
}
*/
void _lumamagick_addtest3(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int c, a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
const unsigned int uv_len = (frame->ssm ? frame->len : frame->uv_len);
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2= frame2->data[1];
uint8_t *Cr2= frame2->data[2];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = (0xff - Y2[i]) * opacity_b;
if (b <= pixel_Y_lo_)
b = 1;
c = (a * a) / b;
Y[i] = c;
}
for (i = 0; i < uv_len; i++) {
//a = Cb[i] * opacity_a;
//b = (pixel_Y_hi_ - Cb2[i]) * opacity_b;
//if (b < pixel_Y_lo_) b = Cb2[i] * opacity_b;
a = Cb[i];
b = 0xff - Cb2[i];
if (b < pixel_U_lo_)
b = Cb2[i];
c = (a >> 1) + (b >> 1);
Cb[i] = c;
//a = Cr[i] * opacity_a;
//b = (pixel_Y_hi_ - Cr2[i]) * opacity_b;
//if (b < pixel_Y_lo_) b = Cr2[i] * opacity_b;
a = Cr[i];
b = 0xff - Cr2[i];
if (b < pixel_U_lo_)
b = Cr2[i];
c = (a >> 1) + (b >> 1);
Cr[i] = c;
}
}
void _lumamagick_addlum(VJFrame *frame, VJFrame *frame2, int width,
int height, int op_a, int op_b)
{
unsigned int i;
int c, a, b;
const double opacity_a = op_a * 0.01;
const double opacity_b = op_b * 0.01;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Y2 = frame2->data[0];
for (i = 0; i < len; i++) {
a = Y[i] * opacity_a;
b = Y2[i] * opacity_b;
if (b > pixel_Y_hi_)
b = pixel_Y_hi_;
if ((0xff - b) > 0) {
c = (a * a) / 0xff;
} else {
c = (a * a) / (0xff - b);
}
Y[i] = c;
}
}
void lumamagic_apply(VJFrame *frame, VJFrame *frame2, int width,
int height, int n, int op_a, int op_b)
{
switch (n) {
case VJ_EFFECT_BLEND_ADDDISTORT:
_lumamagick_add_distorted(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_SUBDISTORT:
_lumamagick_sub_distorted(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_MULTIPLY:
_lumamagick_multiply(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_DIVIDE:
_lumamagick_divide(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_ADDITIVE:
_lumamagick_additive(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_SUBSTRACTIVE:
_lumamagick_substractive(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_SOFTBURN:
_lumamagick_softburn(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_INVERSEBURN:
_lumamagick_inverseburn(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_COLORDODGE:
_lumamagick_colordodge(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_MULSUB:
_lumamagick_mulsub(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_LIGHTEN:
_lumamagick_lighten(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_DIFFERENCE:
_lumamagick_difference(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_DIFFNEGATE:
_lumamagick_diffnegate(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_EXCLUSIVE:
_lumamagick_exclusive(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_BASECOLOR:
_lumamagick_basecolor(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_HARDLIGHT:
_lumamagick_hardlight(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_RELADD:
_lumamagick_relativeadd(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_RELSUB:
_lumamagick_relativesub(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_MAXSEL:
_lumamagick_maxselect(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_MINSEL:
_lumamagick_minselect(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_RELADDLUM:
_lumamagick_relativeaddlum(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_RELSUBLUM:
_lumamagick_relativesublum(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_MINSUBSEL:
_lumamagick_minsubselect(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_MAXSUBSEL:
_lumamagick_maxsubselect(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_ADDSUBSEL:
_lumamagick_addsubselect(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_ADDAVG:
_lumamagick_addtest(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_ADDTEST2:
_lumamagick_addtest2(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_ADDTEST4:
_lumamagick_addtest3(frame, frame2, width, height, op_a, op_b);
break;
case VJ_EFFECT_BLEND_ADDTEST3:
_lumamagick_addtest4(frame, frame2, width, height, op_a, op_b);
break;
}
}