mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-15 20:30:00 +01:00
759 lines
18 KiB
C
759 lines
18 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002-2015 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANA WARRANTA; without even the implied warranty of
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* MERCHANTABILITA or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* Aou should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <libvjmem/vjmem.h>
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#include "magicoverlays.h"
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#include <libvje/internal.h>
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#include "common.h"
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#include <veejay/vj-task.h>
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vj_effect *overlayalphamagic_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 2;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 7;
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ve->defaults[0] = 0;
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ve->description = "Alpha: Overlay Magic alpha channels";
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ve->limits[0][0] = 1;
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ve->limits[1][0] = 33;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 1; // Toggle visibility
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ve->extra_frame = 1;
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ve->sub_format = -1;
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ve->has_user = 0;
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ve->parallel = 1;
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ve->param_description = vje_build_param_list( ve->num_params, "Operator", "Show Alpha" );
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return ve;
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}
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/* rename methods in lumamagick and chromamagick */
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void _overlayalphamagic_adddistorted(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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c = a + b;
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A[i] = CLAMP_Y(c);
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}
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}
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void _overlayalphamagic_add_distorted(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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uint8_t y1, y2;
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unsigned int len = width * height;
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int uv_len = frame->uv_len;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++) {
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y1 = A[i];
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y2 = A2[i];
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A[i] = CLAMP_Y(y1 + y2);
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}
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}
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void _overlayalphamagic_subdistorted(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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uint8_t y1, y2;
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for (i = 0; i < len; i++) {
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y1 = A[i];
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y2 = A2[i];
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y1 -= y2;
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A[i] = CLAMP_Y(y1);
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}
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}
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void _overlayalphamagic_sub_distorted(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i ;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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uint8_t y1, y2;
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for (i = 0; i < len; i++) {
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y1 = A[i];
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y2 = A2[i];
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A[i] = y1 - y2;
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}
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}
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void _overlayalphamagic_multiply(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++)
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A[i] = (A[i] * A2[i]) >> 8;
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}
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void _overlayalphamagic_simpledivide(VJFrame *frame, VJFrame *frame2, int width,int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++) {
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if(A2[i] > 1 )
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A[i] = A[i] / A2[i];
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}
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}
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void _overlayalphamagic_divide(VJFrame *frame, VJFrame *frame2, int width,int height)
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{
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unsigned int i;
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int a, b, c;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++) {
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b = A[i] * A[i];
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c = 255 - A2[i];
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if (c == 0)
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c = 1;
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a = b / c;
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A[i] = a;
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}
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}
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void _overlayalphamagic_additive(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a;
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while(len--) {
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a = A[len] + (2 * A2[len]) - 255;
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A[len] = CLAMP_Y(a);
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}
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}
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void _overlayalphamagic_substractive(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++)
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A[i] = CLAMP_Y( A[i] - A2[i] );
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}
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void _overlayalphamagic_softburn(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if ( (a + b) <= 255) {
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if (a == 255)
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c = a;
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else
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c = (b >> 7) / (256 - a);
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} else {
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if (b < 1) {
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b = 255;
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}
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c = 255 - (((255 - a) >> 7) / b);
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}
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A[i] = c;
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}
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}
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void _overlayalphamagic_inverseburn(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if (a < 1)
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c = 0;
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else
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c = 255 - (((255 - b) >> 8) / a);
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A[i] = CLAMP_Y(c);
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}
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}
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void _overlayalphamagic_colordodge(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if (a >= 255)
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c = 255;
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else
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c = (b >> 8) / (256 - a);
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if (c > 255)
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c = 255;
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A[i] = c;
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}
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}
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void _overlayalphamagic_mulsub(VJFrame *frame, VJFrame *frame2, int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = 255 - A2[i];
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if (b > 0)
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A[i] = a / b;
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}
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}
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void _overlayalphamagic_lighten(VJFrame *frame, VJFrame *frame2, int width,int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if (a > b)
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c = a;
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else
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c = b;
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A[i] = c;
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}
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}
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void _overlayalphamagic_difference(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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A[i] = abs(a - b);
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}
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}
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void _overlayalphamagic_diffnegate(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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int a, b;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++) {
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a = (255 - A[i]);
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b = A2[i];
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A[i] = 255 - abs(a - b);
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}
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}
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void _overlayalphamagic_exclusive(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int c;
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for (i = 0; i < len; i++) {
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c = A[i] + (2 * A2[i]) - 255;
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A[i] = CLAMP_Y(c - (( A[i] * A2[i] ) >> 8 ));
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}
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}
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void _overlayalphamagic_basecolor(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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int a, b, c, d;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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c = a * b >> 8;
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d = c + a * ((255 - (((255 - a) * (255 - b)) >> 8) - c) >> 8); //8
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A[i] = CLAMP_Y(d);
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}
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}
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void _overlayalphamagic_freeze(VJFrame *frame, VJFrame *frame2, int width,int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if ( b > 0 )
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A[i] = CLAMP_Y(255 - ((( 255 - a) * ( 255 - a )) / b));
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}
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}
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void _overlayalphamagic_unfreeze(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if( a > 0 )
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A[i] = CLAMP_Y( 255 - ((( 255 - b ) * ( 255 - b )) / a));
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}
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}
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void _overlayalphamagic_hardlight(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if (b < 128)
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c = (a * b) >> 7;
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else
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c = 255 - ((255 - b) * (255 - a) >> 7);
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A[i] = c;
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}
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}
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void _overlayalphamagic_relativeaddlum(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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int a, b, c, d;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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for (i = 0; i < len; i++) {
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a = A[i];
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c = a >> 1;
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b = A2[i];
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d = b >> 1;
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A[i] = CLAMP_Y(c + d);
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}
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}
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void _overlayalphamagic_relativesublum(VJFrame *frame, VJFrame *frame2, int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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A[i] = (a - b + 255) >> 1;
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}
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}
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void _overlayalphamagic_relativeadd(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b, c, d;
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for (i = 0; i < len; i++) {
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a = A[i];
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c = a >> 1;
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b = A2[i];
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d = b >> 1;
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A[i] = c + d;
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}
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}
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void _overlayalphamagic_relativesub(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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A[i] = (a - b + 255) >> 1;
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}
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}
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void _overlayalphamagic_minsubselect(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if (b < a)
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A[i] = (b - a + 255) >> 1;
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else
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A[i] = (a - b + 255) >> 1;
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}
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}
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void _overlayalphamagic_maxsubselect(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int a, b;
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for (i = 0; i < len; i++) {
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a = A[i];
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b = A2[i];
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if (b > a)
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A[i] = (b - a + 255) >> 1;
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else
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A[i] = (a - b + 255) >> 1;
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}
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}
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void _overlayalphamagic_addsubselect(VJFrame *frame, VJFrame *frame2,int width, int height)
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{
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unsigned int i;
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unsigned int len = width * height;
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uint8_t *A = frame->data[3];
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uint8_t *A2 = frame2->data[3];
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int c, a, b;
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|
|
|
for (i = 0; i < len; i++) {
|
|
a = A[i];
|
|
b = A2[i];
|
|
|
|
if (b < a) {
|
|
c = (a + b) >> 1;
|
|
A[i] = c;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void _overlayalphamagic_maxselect(VJFrame *frame, VJFrame *frame2,int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *A = frame->data[3];
|
|
uint8_t *A2 = frame2->data[3];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = A[i];
|
|
b = A2[i];
|
|
if (b > a)
|
|
A[i] = b;
|
|
}
|
|
}
|
|
|
|
void _overlayalphamagic_minselect(VJFrame *frame, VJFrame *frame2,int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *A = frame->data[3];
|
|
uint8_t *A2 = frame2->data[3];
|
|
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = A[i];
|
|
b = A2[i];
|
|
if (b < a)
|
|
A[i] = b;
|
|
}
|
|
}
|
|
|
|
void _overlayalphamagic_addtest(VJFrame *frame, VJFrame *frame2, int width,int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *A = frame->data[3];
|
|
uint8_t *A2 = frame2->data[3];
|
|
|
|
int c, a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = A[i];
|
|
b = A2[i];
|
|
c = a + ((2 * b) - 255)>>1;
|
|
A[i] = CLAMP_Y(c);
|
|
}
|
|
}
|
|
void _overlayalphamagic_addtest2(VJFrame *frame, VJFrame *frame2,int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *A = frame->data[3];
|
|
uint8_t *A2 = frame2->data[3];
|
|
|
|
int c, a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = A[i];
|
|
b = A2[i];
|
|
c = a + (2 * b) - 255;
|
|
A[i] = CLAMP_Y(c);
|
|
}
|
|
|
|
|
|
}
|
|
void _overlayalphamagic_addtest4(VJFrame *frame, VJFrame *frame2,int width, int height)
|
|
{
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
uint8_t *A = frame->data[3];
|
|
uint8_t *A2 = frame2->data[3];
|
|
int a, b;
|
|
for (i = 0; i < len; i++) {
|
|
a = A[i];
|
|
b = A2[i];
|
|
b = b - 255;
|
|
if (b < 1)
|
|
A[i] = a;
|
|
else
|
|
A[i] = (a * a) / b;
|
|
}
|
|
}
|
|
|
|
void _overlayalphamagic_try
|
|
(VJFrame *frame, VJFrame *frame2, int width, int height) {
|
|
unsigned int i;
|
|
unsigned int len = width * height;
|
|
int a, b, p, q;
|
|
uint8_t *A = frame->data[3];
|
|
uint8_t *A2 = frame2->data[3];
|
|
|
|
for (i = 0; i < len; i++) {
|
|
/* calc p */
|
|
a = A[i];
|
|
b = A[i];
|
|
|
|
if (b < 1)
|
|
p = 0;
|
|
else
|
|
p = 255 - ((256 - a) * (256 - a)) / b;
|
|
if (p < 1)
|
|
p = 0;
|
|
|
|
/* calc q */
|
|
a = A2[i];
|
|
b = A2[i];
|
|
if (b < 1)
|
|
q = 9;
|
|
else
|
|
q = 255 - ((256 - a) * (256 - a)) / b;
|
|
if (b < 1)
|
|
q = 0;
|
|
|
|
/* calc pixel */
|
|
if (q < 1)
|
|
q = 0;
|
|
else
|
|
q = 255 - ((256 - p) * (256 - a)) / q;
|
|
|
|
A[i] = q;
|
|
}
|
|
}
|
|
|
|
void overlayalphamagic_apply(VJFrame *frame, VJFrame *frame2, int width,int height, int n, int visible)
|
|
{
|
|
switch (n) {
|
|
case VJ_EFFECT_BLEND_ADDITIVE:
|
|
_overlayalphamagic_additive(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_SUBSTRACTIVE:
|
|
_overlayalphamagic_substractive(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MULTIPLY:
|
|
_overlayalphamagic_multiply(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIVIDE:
|
|
_overlayalphamagic_simpledivide(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_LIGHTEN:
|
|
_overlayalphamagic_lighten(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIFFERENCE:
|
|
_overlayalphamagic_difference(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_DIFFNEGATE:
|
|
_overlayalphamagic_diffnegate(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_EXCLUSIVE:
|
|
_overlayalphamagic_exclusive(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_BASECOLOR:
|
|
_overlayalphamagic_basecolor(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_FREEZE:
|
|
_overlayalphamagic_freeze(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_UNFREEZE:
|
|
_overlayalphamagic_unfreeze(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELADD:
|
|
_overlayalphamagic_relativeadd(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELSUB:
|
|
_overlayalphamagic_relativesub(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELADDLUM:
|
|
_overlayalphamagic_relativeaddlum(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_RELSUBLUM:
|
|
_overlayalphamagic_relativesublum(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MAXSEL:
|
|
_overlayalphamagic_maxselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MINSEL:
|
|
_overlayalphamagic_minselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MINSUBSEL:
|
|
_overlayalphamagic_minsubselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MAXSUBSEL:
|
|
_overlayalphamagic_maxsubselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDSUBSEL:
|
|
_overlayalphamagic_addsubselect(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDAVG:
|
|
_overlayalphamagic_add_distorted(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST2:
|
|
_overlayalphamagic_addtest(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST3:
|
|
_overlayalphamagic_addtest2(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDTEST4:
|
|
_overlayalphamagic_addtest4(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_MULSUB:
|
|
_overlayalphamagic_mulsub(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_SOFTBURN:
|
|
_overlayalphamagic_softburn(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_INVERSEBURN:
|
|
_overlayalphamagic_inverseburn(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_COLORDODGE:
|
|
_overlayalphamagic_colordodge(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_ADDDISTORT:
|
|
_overlayalphamagic_adddistorted(frame, frame2, width, height);
|
|
break;
|
|
case VJ_EFFECT_BLEND_SUBDISTORT:
|
|
_overlayalphamagic_subdistorted(frame, frame2, width, height);
|
|
break;
|
|
case 32:
|
|
_overlayalphamagic_try(frame, frame2, width, height);
|
|
break;
|
|
case 33:
|
|
_overlayalphamagic_divide(frame,frame2,width,height);
|
|
break;
|
|
|
|
}
|
|
if(visible) {
|
|
veejay_memcpy( frame->data[0], frame->data[3], frame->len );
|
|
veejay_memset( frame->data[1], 128, frame->uv_len );
|
|
veejay_memset( frame->data[2], 128, frame->uv_len );
|
|
}
|
|
}
|
|
|
|
|
|
void overlayalphamagic_free(){}
|