Files
veejay/veejay-current/veejay-server/libvje/effects/magicalphaoverlays.c

759 lines
18 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002-2015 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANA WARRANTA; without even the implied warranty of
* MERCHANTABILITA or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Aou should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
#include <config.h>
#include <stdint.h>
#include <stdio.h>
#include <libvjmem/vjmem.h>
#include "magicoverlays.h"
#include <libvje/internal.h>
#include "common.h"
#include <veejay/vj-task.h>
vj_effect *overlayalphamagic_init(int w, int h)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 2;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->defaults[0] = 7;
ve->defaults[0] = 0;
ve->description = "Alpha: Overlay Magic alpha channels";
ve->limits[0][0] = 1;
ve->limits[1][0] = 33;
ve->limits[0][1] = 0;
ve->limits[1][1] = 1; // Toggle visibility
ve->extra_frame = 1;
ve->sub_format = -1;
ve->has_user = 0;
ve->parallel = 1;
ve->param_description = vje_build_param_list( ve->num_params, "Operator", "Show Alpha" );
return ve;
}
/* rename methods in lumamagick and chromamagick */
void _overlayalphamagic_adddistorted(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
c = a + b;
A[i] = CLAMP_Y(c);
}
}
void _overlayalphamagic_add_distorted(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
uint8_t y1, y2;
unsigned int len = width * height;
int uv_len = frame->uv_len;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
y1 = A[i];
y2 = A2[i];
A[i] = CLAMP_Y(y1 + y2);
}
}
void _overlayalphamagic_subdistorted(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
uint8_t y1, y2;
for (i = 0; i < len; i++) {
y1 = A[i];
y2 = A2[i];
y1 -= y2;
A[i] = CLAMP_Y(y1);
}
}
void _overlayalphamagic_sub_distorted(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i ;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
uint8_t y1, y2;
for (i = 0; i < len; i++) {
y1 = A[i];
y2 = A2[i];
A[i] = y1 - y2;
}
}
void _overlayalphamagic_multiply(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++)
A[i] = (A[i] * A2[i]) >> 8;
}
void _overlayalphamagic_simpledivide(VJFrame *frame, VJFrame *frame2, int width,int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
if(A2[i] > 1 )
A[i] = A[i] / A2[i];
}
}
void _overlayalphamagic_divide(VJFrame *frame, VJFrame *frame2, int width,int height)
{
unsigned int i;
int a, b, c;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
b = A[i] * A[i];
c = 255 - A2[i];
if (c == 0)
c = 1;
a = b / c;
A[i] = a;
}
}
void _overlayalphamagic_additive(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a;
while(len--) {
a = A[len] + (2 * A2[len]) - 255;
A[len] = CLAMP_Y(a);
}
}
void _overlayalphamagic_substractive(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++)
A[i] = CLAMP_Y( A[i] - A2[i] );
}
void _overlayalphamagic_softburn(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if ( (a + b) <= 255) {
if (a == 255)
c = a;
else
c = (b >> 7) / (256 - a);
} else {
if (b < 1) {
b = 255;
}
c = 255 - (((255 - a) >> 7) / b);
}
A[i] = c;
}
}
void _overlayalphamagic_inverseburn(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (a < 1)
c = 0;
else
c = 255 - (((255 - b) >> 8) / a);
A[i] = CLAMP_Y(c);
}
}
void _overlayalphamagic_colordodge(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (a >= 255)
c = 255;
else
c = (b >> 8) / (256 - a);
if (c > 255)
c = 255;
A[i] = c;
}
}
void _overlayalphamagic_mulsub(VJFrame *frame, VJFrame *frame2, int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = 255 - A2[i];
if (b > 0)
A[i] = a / b;
}
}
void _overlayalphamagic_lighten(VJFrame *frame, VJFrame *frame2, int width,int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (a > b)
c = a;
else
c = b;
A[i] = c;
}
}
void _overlayalphamagic_difference(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
A[i] = abs(a - b);
}
}
void _overlayalphamagic_diffnegate(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
int a, b;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
a = (255 - A[i]);
b = A2[i];
A[i] = 255 - abs(a - b);
}
}
void _overlayalphamagic_exclusive(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int c;
for (i = 0; i < len; i++) {
c = A[i] + (2 * A2[i]) - 255;
A[i] = CLAMP_Y(c - (( A[i] * A2[i] ) >> 8 ));
}
}
void _overlayalphamagic_basecolor(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
int a, b, c, d;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
c = a * b >> 8;
d = c + a * ((255 - (((255 - a) * (255 - b)) >> 8) - c) >> 8); //8
A[i] = CLAMP_Y(d);
}
}
void _overlayalphamagic_freeze(VJFrame *frame, VJFrame *frame2, int width,int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if ( b > 0 )
A[i] = CLAMP_Y(255 - ((( 255 - a) * ( 255 - a )) / b));
}
}
void _overlayalphamagic_unfreeze(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if( a > 0 )
A[i] = CLAMP_Y( 255 - ((( 255 - b ) * ( 255 - b )) / a));
}
}
void _overlayalphamagic_hardlight(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (b < 128)
c = (a * b) >> 7;
else
c = 255 - ((255 - b) * (255 - a) >> 7);
A[i] = c;
}
}
void _overlayalphamagic_relativeaddlum(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
int a, b, c, d;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
a = A[i];
c = a >> 1;
b = A2[i];
d = b >> 1;
A[i] = CLAMP_Y(c + d);
}
}
void _overlayalphamagic_relativesublum(VJFrame *frame, VJFrame *frame2, int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
A[i] = (a - b + 255) >> 1;
}
}
void _overlayalphamagic_relativeadd(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b, c, d;
for (i = 0; i < len; i++) {
a = A[i];
c = a >> 1;
b = A2[i];
d = b >> 1;
A[i] = c + d;
}
}
void _overlayalphamagic_relativesub(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
A[i] = (a - b + 255) >> 1;
}
}
void _overlayalphamagic_minsubselect(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (b < a)
A[i] = (b - a + 255) >> 1;
else
A[i] = (a - b + 255) >> 1;
}
}
void _overlayalphamagic_maxsubselect(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (b > a)
A[i] = (b - a + 255) >> 1;
else
A[i] = (a - b + 255) >> 1;
}
}
void _overlayalphamagic_addsubselect(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int c, a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (b < a) {
c = (a + b) >> 1;
A[i] = c;
}
}
}
void _overlayalphamagic_maxselect(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (b > a)
A[i] = b;
}
}
void _overlayalphamagic_minselect(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
if (b < a)
A[i] = b;
}
}
void _overlayalphamagic_addtest(VJFrame *frame, VJFrame *frame2, int width,int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int c, a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
c = a + ((2 * b) - 255)>>1;
A[i] = CLAMP_Y(c);
}
}
void _overlayalphamagic_addtest2(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int c, a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
c = a + (2 * b) - 255;
A[i] = CLAMP_Y(c);
}
}
void _overlayalphamagic_addtest4(VJFrame *frame, VJFrame *frame2,int width, int height)
{
unsigned int i;
unsigned int len = width * height;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
int a, b;
for (i = 0; i < len; i++) {
a = A[i];
b = A2[i];
b = b - 255;
if (b < 1)
A[i] = a;
else
A[i] = (a * a) / b;
}
}
void _overlayalphamagic_try
(VJFrame *frame, VJFrame *frame2, int width, int height) {
unsigned int i;
unsigned int len = width * height;
int a, b, p, q;
uint8_t *A = frame->data[3];
uint8_t *A2 = frame2->data[3];
for (i = 0; i < len; i++) {
/* calc p */
a = A[i];
b = A[i];
if (b < 1)
p = 0;
else
p = 255 - ((256 - a) * (256 - a)) / b;
if (p < 1)
p = 0;
/* calc q */
a = A2[i];
b = A2[i];
if (b < 1)
q = 9;
else
q = 255 - ((256 - a) * (256 - a)) / b;
if (b < 1)
q = 0;
/* calc pixel */
if (q < 1)
q = 0;
else
q = 255 - ((256 - p) * (256 - a)) / q;
A[i] = q;
}
}
void overlayalphamagic_apply(VJFrame *frame, VJFrame *frame2, int width,int height, int n, int visible)
{
switch (n) {
case VJ_EFFECT_BLEND_ADDITIVE:
_overlayalphamagic_additive(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_SUBSTRACTIVE:
_overlayalphamagic_substractive(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_MULTIPLY:
_overlayalphamagic_multiply(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_DIVIDE:
_overlayalphamagic_simpledivide(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_LIGHTEN:
_overlayalphamagic_lighten(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_DIFFERENCE:
_overlayalphamagic_difference(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_DIFFNEGATE:
_overlayalphamagic_diffnegate(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_EXCLUSIVE:
_overlayalphamagic_exclusive(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_BASECOLOR:
_overlayalphamagic_basecolor(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_FREEZE:
_overlayalphamagic_freeze(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_UNFREEZE:
_overlayalphamagic_unfreeze(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_RELADD:
_overlayalphamagic_relativeadd(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_RELSUB:
_overlayalphamagic_relativesub(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_RELADDLUM:
_overlayalphamagic_relativeaddlum(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_RELSUBLUM:
_overlayalphamagic_relativesublum(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_MAXSEL:
_overlayalphamagic_maxselect(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_MINSEL:
_overlayalphamagic_minselect(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_MINSUBSEL:
_overlayalphamagic_minsubselect(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_MAXSUBSEL:
_overlayalphamagic_maxsubselect(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_ADDSUBSEL:
_overlayalphamagic_addsubselect(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_ADDAVG:
_overlayalphamagic_add_distorted(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_ADDTEST2:
_overlayalphamagic_addtest(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_ADDTEST3:
_overlayalphamagic_addtest2(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_ADDTEST4:
_overlayalphamagic_addtest4(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_MULSUB:
_overlayalphamagic_mulsub(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_SOFTBURN:
_overlayalphamagic_softburn(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_INVERSEBURN:
_overlayalphamagic_inverseburn(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_COLORDODGE:
_overlayalphamagic_colordodge(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_ADDDISTORT:
_overlayalphamagic_adddistorted(frame, frame2, width, height);
break;
case VJ_EFFECT_BLEND_SUBDISTORT:
_overlayalphamagic_subdistorted(frame, frame2, width, height);
break;
case 32:
_overlayalphamagic_try(frame, frame2, width, height);
break;
case 33:
_overlayalphamagic_divide(frame,frame2,width,height);
break;
}
if(visible) {
veejay_memcpy( frame->data[0], frame->data[3], frame->len );
veejay_memset( frame->data[1], 128, frame->uv_len );
veejay_memset( frame->data[2], 128, frame->uv_len );
}
}
void overlayalphamagic_free(){}