mirror of
https://github.com/game-stop/veejay.git
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69 lines
3.9 KiB
C
69 lines
3.9 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#ifndef MAGICOVERLAYS_H
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#define MAGICOVERLAYS_H
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#include <libvje/vje.h>
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#include <sys/types.h>
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#include <stdint.h>
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vj_effect *overlaymagic_init(int w, int h);
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void overlaymagic_apply( VJFrame *frame, VJFrame *frame2, int width,
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int height, int n, int mode);
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void magicoverlays_free();
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void _overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_multiply(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_simpledivide(VJFrame *frame, VJFrame *frame2, int width, int height);
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void _overlaymagic_divide(VJFrame *frame, VJFrame *frame2, int width,int height);
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void _overlaymagic_additive(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_substractive(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_softburn(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_inverseburn(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_colordodge(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2, int width,int height);
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void _overlaymagic_lighten(VJFrame *frame, VJFrame *frame2, int width,int height);
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void _overlaymagic_difference(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_diffnegate(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_freeze(VJFrame *frame, VJFrame *frame2, int width, int height);
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void _overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_basecolor(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_relativeaddlum(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_relativesublum(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_hardlight(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_minsubselect(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_maxsubselect(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_addsubselect(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_maxselect(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_minselect(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_addtest(VJFrame *frame, VJFrame *frame2, int width, int height);
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void _overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2,int width, int height);
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void _overlaymagic_try(VJFrame *frame, VJFrame *frame2, int width, int height);
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#endif
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