Files
veejay/veejay-current/veejay-server/libvje/effects/reflection.c

210 lines
6.0 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
/* Copyright (C) 2002 W.P. van Paassen - peter@paassen.tmfweb.nl
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* This effect was inspired by an article by Sqrt(-1) */
/* 08-22-02 Optimized by WP */
/* note that the code has not been fully optimized */
/* orignal code for RGB, define INTENSITY( r + b + g / 3 ),
this effect works in YCbCr space now. */
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <libvjmem/vjmem.h>
#include "reflection.h"
#include <math.h>
static short reflect_aSin[2048];
static int reflection_map[2048][256];
static int sin_index = 0;
static int sin_index2 = 20;
static uint8_t *reflection_buffer;
vj_effect *reflection_init(int width,int height)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 3;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->defaults[0] = 2;
ve->defaults[1] = 5;
ve->defaults[2] = 1;
ve->limits[0][0] = 1;
ve->limits[1][0] = 256;
ve->limits[0][1] = 1;
ve->limits[1][1] = 256;
ve->limits[0][2] = 0;
ve->limits[1][2] = 1;
ve->description = "Bump 2D";
ve->sub_format = 0;
ve->extra_frame = 0;
ve->has_user = 0;
ve->param_description = vje_build_param_list( ve->num_params, "Value 1", "Value 2", "Mode");
return ve;
}
int reflection_malloc(int width, int height)
{
int i, x, y;
float rad;
for (i = 0; i < width; i++) {
rad = (float) i * 0.0174532 * 0.703125;
reflect_aSin[i] = (short) ((sin(rad) * 100.0) + 256.0);
}
for (x = 0; x < width; ++x) {
for (y = 0; y < 256; ++y) {
float xx = (x - 128) / 128.0;
float yy = (y - 128) / 128.0;
float zz = 1.0 - sqrt(xx * xx + yy * yy);
zz *= 255.0;
if (zz < 0.0)
zz = 0.0;
reflection_map[x][y] = (int) zz;
}
}
reflection_buffer = (uint8_t *) vj_malloc(sizeof(uint8_t) * width + 1); /* fixme */
if(!reflection_buffer) return 0;
return 1;
}
void reflection_free() {
if(reflection_buffer) free(reflection_buffer);
reflection_buffer = NULL;
}
void reflection_apply(VJFrame *frame, int width, int height, int index1,
int index2, int move)
{
unsigned int normalx, normaly, x, y;
unsigned int lightx, lighty, temp;
int uv_height = frame->uv_height;
int uv_width = frame->uv_width;
uint8_t *row = frame->data[0] + width + 1;
uint8_t *cbrow = frame->data[1] + uv_width + 1;
uint8_t *crrow = frame->data[2] + uv_width + 1;
uint8_t *Y = frame->data[0];
uint8_t *Cb= frame->data[1];
uint8_t *Cr= frame->data[2];
lightx = reflect_aSin[sin_index];
lighty = reflect_aSin[sin_index2];
if (!move) {
sin_index = index1;
sin_index2 = index2;
} else {
sin_index += index1;
sin_index2 += index2;
}
sin_index &= 511;
sin_index2 &= 511;
for (x = 0; x < width; x++) {
reflection_buffer[x]= Y[x];
}
for (y = 1; y < height - 1; y++) {
uint8_t p;
temp = lighty - y;
p = Y[x + (y * width)];
for (x = 0; x < width; x++) {
int i1 = (int) p;
int i2 = Y[x + 1 + (y * width)]; /* deviate */
int i3 = (int) reflection_buffer[x];
normalx = i2 - i1 + lightx - x;
normaly = i1 - i3 + temp;
if (normalx < 0)
normalx = 0;
else if (normalx > 255)
normalx = 255;
if (normaly < 0)
normaly = 0;
else if (normaly > 255)
normaly = 255;
*row++ = reflection_map[normalx][normaly];
p = i2;
reflection_buffer[x] = i2;
}
*row += 2;
}
for (y = 1; y < uv_height - 1; y++) {
uint8_t p;
temp = lighty - y;
p = Y[(x<<frame->shift_h) + (y << frame->shift_v) * width];
for (x = 0; x < uv_width; x++) {
int i1 = (int) p;
int i2 = Y[(x<<frame->shift_h) + 1 + ((y<<frame->shift_v) * width)];
int i3 = (int) reflection_buffer[(x<<frame->shift_h)];
normalx = i2 - i1 + lightx - x;
normaly = i1 - i3 + temp;
if (normalx < 0)
normalx = 0;
else if (normalx > 255)
normalx = 255;
if (normaly < 0)
normaly = 0;
else if (normaly > 255)
normaly = 255;
*cbrow++ = ((reflection_map[normalx][normaly] * (Cb[x + 1 + (y * uv_width)]-128)) >> 8) +128;
*crrow++ = ((reflection_map[normalx][normaly] * (Cr[x + 1 + (y * uv_width)]-128)) >> 8) +128;
p = i2;
reflection_buffer[x] = i2;
}
*row += 2;
}
//sin_index+=n;
//sin_index &= 511;
//sin_index2 +=n-2;
//sin_index2 &= 511;
}